DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorcontrol point numberfalloff poweramount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timealpha_random_exponentalpha_maxalpha_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1lifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minmaxminApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fielduse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialfade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeDmeParticleChilddelaychild@untitled$BTJV7Bcloud_base߀eGI*&Pull towards control pointuoY>FV۠&emit_continuously\`~/M&Alpha Randomg$koD(E%[,/&Color Randomc8%EZ+(&Lifetime RandomBOیH6(Nm&Radius Random§NMt֝&Position Within Box RandomMt* NM&<[n&Velocity NoisenFʼDB&Alpha Fade and Decay&šgwIq(&Movement Basicۂ>IZE_&g&Oscillate Vector_iq5D'&render_animated_spritesTdC[Ycloud_afterhQs4B}P&emit_continuouslycȹEIG]&Alpha Random.\0Gx8&Color RandomÌ:utNm2Z&Lifetime Randomr `B;E˫&Radius Random qx%@yV&Position Within Box Random|3FYI`l&Velocity Noise:µL@;3&Rotation RandomnƯEFԮ&Movement Basic)3cAuGM}or&Alpha Fade and Decayt=]k\Ak#&Alpha Fade In Random*R1H+`d&Alpha Fade Out RandomEmYDbgk`&render_animated_sprites㠍q]g LWމcloud_groundS|$Oq(P&emit_continuously$Rn.Dݢ2&Alpha Random3a &L5Z6&Color RandomMMD_PS|&Lifetime Random-1CO*F3&Radius Random.Q>NN$'=!&Position Within Box Randomܓ H4l&Velocity Noise@+5/Ny@&Rotation RandomT zLMbeM:&Movement BasicAtNꄪCD&Alpha Fade and Decay&EwnC+<^A&Alpha Fade In RandomiYK:>&Alpha Fade Out RandomDHuEö ua&Radius ScaleKd0Ol&render_animated_spritesmJAVXUcloud_mosq65*`BXizĶcloud_afterTt)HaQ!4icloud_base{osCg{ +cloud_groundo4cDOcn|cloud_mosq_highfP̑~-HEmǙcloud_after6H6խcloud_ground\0@Ղ cloud_base_high"C8xcloud_base_high斷uL?(Y&Pull towards control point>:UxI((߹&emit_continuously]`ٷsCGl}J&Alpha RandomOP3G&Color Random6xVMJ!n&Lifetime Random_=GZ5l &Radius Randomm0O7OW^&Position Within Box Random"d::bGubV5&Velocity Noise>`܌Fh$&Alpha Fade and Decay>&M^i5&Movement Basic'yN0k茗&Oscillate VectorKVDg)xDӫm&render_animated_spritesw9X2M@ +/3"% $ # "! ,particles\mosq.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)@(=' /emit_continuously.-,+*43HB210 /Alpha Random.-,+*765? /Color Random.-,+*>...=<;:98B /Lifetime Random.-,+*A@@ A?? /Radius Random.-,+*D=C?B? /Position Within Box Random.-,+*F E CCB'/Velocity Noise.-,+*PO?N #*+,-. /Lifetime Random??@ AA@*+,-. /Radius RandomB?CBDB*+,-. /Position Within Box Random'E CCBF *+,-./Velocity NoiseGH ???I J K L MN #z>y?a /Alpha Fade Out Random.-,+*>>~?a}|?/render_animated_spritesghijklm?n?o?pq?rs?t*+,-."%*$%&'()# !"#$"! effects\smokelit2\smoke2lit.vmt  A A A?@ =    PGA /emit_continuously.-,+*43@210 /Alpha Random.-,+*7625? /Color Random.-,+*>>E>=xxx<;:98B /Lifetime Random.-,+*A@@ A?? /Radius Random.-,+*DBCBB? /Position Within Box Random.-,+*F E CC@'/Velocity Noise.-,+*PO?N #{>*+,-. /Alpha Fade Out Random|?}a~?>>*+,-. /Radius Scale.-,+*??@?/render_animated_sprites.-,+*ts?rq?po?n?m?lkjihg"%$#"!,-. vgui/white  A A A?@ =    PGA"%$#"!012 vgui/white  A A A?@ =    PGA3"%?$<=>#6789:;"5! 4particles\mosq.vmt  A A A?@ =    PGA /Pull towards control point'(=)@*+,-. /emit_continuously0123B4*+,-. /Alpha Random5?67*+,-. /Color Random8B9:;<=>...*+,-. /Lifetime Random??@ AA@*+,-. /Radius RandomB?C?D=*+,-. /Position Within Box Random'E CCBF *+,-./Velocity NoiseGH ???I J K L MN #