DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modecollision groupradius scaleamount of slideamount of bounceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinbrush onlyfunctionNameuse parent particles for emission scalingscale emission 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minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minfalloff poweramount of forcemax forcemin forcelength_minlength_maxlength_random_exponentoutput maximumoutput minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scaleworld time noise coordinate scalealpha_random_exponentalpha_maxalpha_minspin_rate_minspin_stop_timespin_rate_degreesuntitled5Jetron_tele_cubedrip1_blackr͒%M D9&Collision via tracesoX$DwJ&emit_continuously8UwLg+^;&Lifetime RandomΛU~Nr &Radius Randomg]HJ \'֒&Sequence Random% jHL3)&Rotation RandomNAO$&Color Randome@)J̎W-M&Velocity Inherit 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