DmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormax forcemin forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamemaximum emission per framenum_to_emitemission_start_timenum_to_emit_minimumemission count scale control pointemission count scale control point fieldrandomly distribute to highest supplied Control Pointcreate in modeldistance_bias_absolute_valuebias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mindistance_maxdistance_mincontrol_point_numberrandomly distribution growth timerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minlength_minlength_maxlength_random_exponentend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphascale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timemax constraint passesdraggravityVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberanimation ratelength fade in timemax lengthmin lengthscale emission to used control pointsemission_durationemission_rateuse parent particles for emission scalingsequence_maxsequence_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minorientation control pointuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimealpha_minalpha_maxalpha_random_exponentfade_end_timefade_start_timecolor_fadeoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxproportional 0/1start time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseDmeParticleChilddelaychildtint update movement thresholdtint clamp maxtint clamp mintint control pointcolor1color2tint_percInherited Velocity ScaleRandom Parent Particle DistributionApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point NumberHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control 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