§DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatecollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNamemin forcemax forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalinglifetime_minlifetime_maxlifetime_random_exponentminmaxcontrol point numbercolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentcontrol_point_numberrandom_speed_minrandom_speed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxgravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxproportional 0/1start time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSlength_minlength_maxlength_random_exponentalpha_minalpha_maxalpha_random_exponentdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biaslength fade in timemax lengthmin lengthoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1DmeParticleChilddelaychildFlip Percentageonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximum (-1 to 1)input minimum (-1 to 1)second input control pointfirst input control pointuse particle velocity for first inputðuntitledbÓ;¹‹H•b+^Ñ�ženv_themes_leavesݳÖå�åF€ž\ïà[&Collision via tracessÝoÀ¬ÀI¢…âåA×å&random force‰°a7bHN›<{ê4ÿ ø&emit_continuouslyZæZ¢~~O¡¡… –3Öò&Lifetime RandomØ»ÃÕH‹i¾Šgia�&Position Within Box RandomÅ–-u g@ž4ø¥²ˆ–&Color Random»—ù@æw-C‘E¬øs&Radius Randomë� 2vƒ¬D—ƒƒŒ‘&Rotation RandomâmËkå)ßB¿épDB—„í&Velocity Random‰ë£[š•šNµP�ÔW1¦5&Movement Basic ÄTë¨K¸obY‘ý8&Alpha Fade and Decay#ýàùËÈ@‹ÛöõGÙ[&Oscillate VectorTø[ŸMŠPs~¤Ô&render_animated_spritesNóË‘°¬F€£ºQ‹[�Ìthemes_rain_streaks_>± M­AH¡þ�Ô [&Collision via tracesz¹êŒE¯l;Þ&¨˜À&emit_continuouslyœó,6×ÞKM¡0w"ä7æ&Lifetime Random ö%ÑW‡pB˜5eüšš^;&Trail Length RandomJe�RQƒ3O»¹/‘˜Ösê&Radius Random˜B žÒO@M†ü“ßQmˆÆ&Alpha Random 't3I²½Ÿ#rCµ@&Position Within Sphere Random´À]ìH èGºâ±5æö¥÷&Alpha Fade and Decay¶¶å¿!p�L¾hHÃ�Ÿ&Movement Basic‹ß*z æÃF·¨›c‡4ê&Radius Scaleƒœ†á%~N”§c¡±ôÓb&render_sprite_trail‘µÖÃcáK®²ø9èÌmthemes_rain_mist?ò ÒmÅÈJˆ&ÚÜà*"q&Collision via tracesx€¶ØÛN½W£ñ”p&emit_continuouslye(ù7´ñFº2Œd"Y­&Position Within Sphere Random9³ƒý–E»Ì3O7S¤ª&Lifetime RandomŒ®J‘F¾g@¨Dõ"ÑeJ&Radius RandomªÏ‘�9›L‡à�óU}�&Alpha Randomg- ¶U³±M¨l¦Ó’¬U.&Rotation Random¾¹�¹a·gL‰{O¯'¬ Ã&Position Modify Offset Random02�Mr3€C‹›`vjq&Trail Length Random8±}8§ •I¥ ³FÅ·ò&Alpha Fade and DecayË>sKGµÕ‚xö�j‰&Movement Basic…ÒÆ©ý4C°fÉbáh&render_sprite_trailë-ÑA¾ˆ@¢ßxå|aÉWenv_themes_snow_noclip¿èãOŽ#¡@›ò}5ÉI&random force×óDCM¼?´ìïù&emit_continuouslyÌs­eABžAª�çêè€Ë&Lifetime Random±fÈ LðhLª�™±‡rÞ&Position Within Box Random–°/FÃB©!mØ€”£&Velocity Random}Ç´ËjN¡1t?nº‘&Alpha Random!¹ó»™ÀúK¶öóÑ¢ûø&Color RandomB—“|%š¡A„ýøw° &Radius Randomn<œ"ß[aE—dH;Ǥ$&Alpha Fade and Decay°\SÔdP»E½ªø1x¯Ø&Movement Basic0Šõ`ÊtAF¿V)!´c&Radius Scalef·�9åMŒd€ÙŒ €0&render_animated_sprites‚xwT�jL€iºî?Þ'¬env_themes_firefliesH)8ÁBšÒn1™’2V&random forceVà! ¤?ºG¥-Iµ¨Ø·&emit_continuously†ú‡­V'yA“R® ñÈ–&Lifetime Randomv•Y Ož3‡Û¡³T &Color Randomƒû¯ºoòI³+{!&™¬&Alpha Random–' äÓJ©“8¢Žõ�&Position Within Box RandomTüû®PD–#PKýŠ&Alpha RandomiÙDcZM¾sÝEÓ)çº&Color RandomèìQ3üöM¢;­;Ò<„ˆ&Rotation Yaw Flip RandomäÑ K ³ŸA¿8!‰Ì“¨&Position Within Box Randomâà™óÀ€@˜ÏÈÑ¿e<&Velocity Random´¹)B¹ùpNµ»|ŸÃk‚&Alpha Fade and DecayŸq·«CŒêK½dwCò°Ø&Movement BasicDY‚…‘ÅB˜�«O?Ûƒì&Radius Scale3⦾;šÂG»8MÇžkÛ&render_sprite_trail3 :ìáF¿‚anVú env_themes_snow9¯ó±¡Þ A‘� :g¶&Collision via traces†› oÿnD³â`^õg¯&random forceèòöC`ĤN� šzšþÈ0&emit_continuously0FJæ§1B¬Zšl#„&Lifetime Randomh¸’$å•M—JˆÛ{êï&Position Within Box Random´Rö›H 0º"ˇøÑ&Velocity Randomä1ia­ÎSAžüyX¸&Alpha Random7¸Ëÿ›‘M‹µH8‡bFÓ&Color RandomB€HV³O�¥-C~�6è&Radius Random0è°eÝ$JB¿ ÊÚTT_á&Alpha Fade and Decayd«¿áIeN•ÈÞ ¹f¢”&Movement Basicz‘?dÀMš¤�ü¢_E&Radius Scale fË•UL‰ Õ¥€“‘:&render_animated_sprites‘D+÷Ô|†C…¹��$-Ÿenv_themes_twilight)€À`hmLªüÖQ[õÂ�&emit_continuouslyíøß!§]LK rÜ/\r}k&Lifetime RandomÓ8 V|FGC�„Mˆ¶n©&Color Random"zËòeÖ^C²«Þøå…M&Radius Random}�Ào=G¯©�¡DÞì&Position Within Box Randomí1ùí"ÙòLƒÅ˜Ñ£0Œw&Alpha Randomìé·ö@ÇEA‚ü$f¼²óá&Alpha Fade and DecaykKzû'ÎE�]ØA!Ie¹&Movement BasicDê§«æ�I®»«ìð’�&render_animated_spritesP±´ï}k¢F–øô]ǯI8env_themes_mist”I‹5;0cE„tbQ Ï+&random force‘$UÌý<~N¬Ûk��01Y&emit_continuously !¯AÆxaO»:,ðÅU·&Lifetime Random›žqôO8XK¤¸‚ÚùR¼Ó&Position Within Box Random(E¹EBŒ5Ù#òå‡ò&Radius Random”dN“‚L©³ß:OE¯C&Alpha Random/ AóÁ‚áHžŒùƒmAO&Rotation Random€ü~^ÍÞE¸©82B�O±&Rotation Yaw Flip RandomÔz7é¼QYNº±”[=/Ë&Alpha Fade and DecayµÕ#X³UŠ@º§÷›2íÞ\&Movement Basic^•èFµb”E¨iÍ9êÆm&render_animated_sprites[v#ð~âI¦öfÙðŸenv_themes_windÉó蟎A€Çu�På0&emit_continuouslyúŠØ=TÁBŸ¥ZmÎþŽi&Lifetime Randomœ9x�kÖG™¨¼Í�I&Radius RandomɹÃ�×�4N¤<ì508Y&Position Within Box Random±}ÐôéB©’›?"Fœ­&Velocity RandomCÙ»æ®@¡Ç7éb"TŒ&Alpha Random;ùÎÁJ‹Zçb_ÎBÜ&Movement Basicäò¯ã ^O¼Wv_õšˆ&Alpha Fade and Decay…qï p·Fœoÿ˜´KU&Remap Dot Product to ScalarLb_§tåO¬ •:9M"&render_sprite_trail­¤æ‚ÄrGœM~æ}T}´env_themes_snow_light_noclipÁä·‰®cM©J.èILZ&random forceÖÕG«dI½žÊEB &emit_continuouslyüH4g' H”±ô�¹2I &Lifetime Random³ŸéÒ–žºN˜³£\@òÁ&Position Within Box Randomj¯óÕ…³L®.É«¹r&Velocity Random›|xûLDD�:3oå^§&Alpha RandomŸØ2éôí A¸zu‰Ýø9&Color Random,ð<�›öJ³t*«q�&Radius RandomYQ˜I¨½ A„@(ÆÈL¨&Alpha Fade and Decay¾wI~LG¾h·õê¡:¸&Movement Basic�Â:jÀ§N±ËUzÑmõ &Radius Scale2¤ÉéGŠï—$lÀ&render_animated_sprites³.*Í>K”ËÐ$R“â\themes_rain_mist_noclipYîœÿ+qVE„#D¼AÐúi&emit_continuouslyÝD#EXE˜.Ö)ãÓ�&Position Within Sphere RandomË7–i­G€H�ïfD÷�E&Lifetime RandomÈ !Ñ—ÌH a¶âib÷&Radius RandomܸL;”w0K«AzP”2ñ]&Alpha Random›æ3‡¬ôK‡ÑdƒÁ#Ö&Rotation RandomQÓ,-¾˜B¿þ U·{S&Position Modify Offset RandomDœýIw4‡A•ùˆÞZT Á&Trail Length Random«ó6l�•H¡˜ýÆçûm`&Alpha Fade and DecayØîÔXª ‹GŠÈžk[&Movement Basics£ë4/‰AO­>Sy�öT&render_sprite_trailýbòÁ¥I�€Ûæ¿ç”themes_rain_streaks_noclip®À‡ÀœÙ@œ„U§D&emit_continuously+-«,î‰A�NJð�Yk€&Lifetime Randomùã•Q‹bE›"ø�)Êö&Trail Length Random&KªäÆðÎÃ&Trail Length Random7žvü¼õüH¨[ü÷Ç1 &Radius Random’PèX©ÌJ• ‚)kð�Í&Alpha Random;—|/‹YH‰rC�Äu þ&Color Random¦~FnîE–ÄM‘>½ÇŒ&Rotation Yaw Flip RandomzŠ8yCE�ÌG ˆ;j&Position Within Box Random¼�KÑÖH²b6y¼&á&Velocity Randomꘫ*—[(B·P¡ ÈKÝ&Alpha Fade and Decay0�~�¡ O‚~UjbØÊ&Movement Basic¤M#3CŒ�µì%Òz &Radius Scale6�¾^ëæE¨ð°ŒÕzd&render_sprite_trailw\­ç·ÅM·’�ç¡�env_themes_snow_lightÿ‘_€UÎE— 6©ÔìV4&Collision via tracesê$˜ &7D•xtßÕG&random force°ïÇ'rÿG‚œ–¹êº I&emit_continuouslyyp^…òrûA�|ûÜÛ8&Lifetime Randomgm÷ĤŒÒM—‡ÈÉ¥°bÒ&Position Within Box Randomþ–î¸þF�@†Ö´[…Ôñ&Velocity Random;ÌDBÒI›ñ{j¾´F &Alpha Randomb¯M ª‹ªO‘€¯—š‘Â&Color Random™¢Ëe¹âM¥6ƒVÆAX&Radius RandomÃßã²vYýJ�…¬¥– òÞ&Alpha Fade and Decay�:L„ J’Ç �Ú8†À&Movement Basic3, ctñBº*«¥n{&k&Radius ScaleL ¥ðåÒI³×ò&ª:`&render_animated_spritesAþ³„ºH¹ïÍì.½,env_themes_rain_lightïªö\”%H 6T~m’³&Collision via tracesó~ù1[OÑJ˜y'Ññ)ò™themes_rain_mistÿS·*K“yhÁþz¯ö™themes_rain_streaksºNzó­ B¸el‹«†e½&emit_continuously軚cqg¯N½Úox*kf&Lifetime Randomô¾‰UçÒmG–ˆ3™`èÆ”&Trail Length Randomi­.7>QÁE‘‹Y„\*3h&Radius RandomÀÛ……^ÏA†ÓvyŽý&Alpha RandomKV4I¸ø D¨Ga©°|&Color Random±)³û!KŽ%üÅAiü&Rotation Yaw Flip RandomÒ7m¨ˆ8ÍI‰Íó@™{¯ &Position Within Box RandomÐ`ˆ“ÔLŒÂO`/5m‰&Velocity Randomž5htsçÆB¼–ó¾·;@&Alpha Fade and DecayJ tœÿJ¹é)hÓK{t&Movement BasicÌw.™~’TK®ÏiHiöÚ&Radius Scale߈1¦ióêE�¦R~ÖþÑ&render_sprite_trailJ|¹Õ‚nH‚¢“�2P6env_themes_rain_noclip¶w¹âÊÛE�EZÝÝYÙP™themes_rain_mist_noclipÉ&¹Xž’K’òJŠkm™themes_rain_streaks_noclipÈ~ZS†ÀH�Tíæù¢d&emit_continuouslyNVù]CPF´ïg5¹™¾Ç&Lifetime Randomƒiðt WE©ŠOƒ^Á9—&Trail Length Random”§*ÊüM…�J™ZÎCà&Radius Random?]£a3ÞO® émÏ Õf&Alpha RandomšÞlÎë\5L¶›!³\�GŸ&Color Random¥ó•­lJ½÷Día›ªC&Rotation Yaw Flip RandomùU¡…YFfD•î;£M‰"U&Position Within Box Random»k­SÏEÑJ¾|ˆd&Velocity Random ¹4B¬€²FŸƒG Z8&Alpha Fade and Decay¢v!tOŸL©Çc”(<Ÿñ&Movement BasicÂuW’æ¿C¿ ]¶‚"’s&Radius Scale.fÖ=’ H¶w0˜y#y&render_sprite_trailÀ(Î_zL° „»Ö öenv_themes_leaves_noclipï1¬¡ŽœB�À-öΫb&random force /öÉ4øD¡ÿš”a&г&emit_continuouslyå i.¢¹Dºr½‰Ñ„“²&Lifetime Random‡éÎú¨ˆÿE U^ÝŽÖ$Ñ&Position Within Box Random§-5’HÕHšøïG> Ñp&Color Randomt€#Ü*óA›¶™ ü-Ï#&Radius Random¯òh­¿°J›L ¼÷{¾&Rotation RandomÁ³¨øðײM“‹Ã1^‹&Velocity RandomåÇ{"4.M»¯âýC´Ü&Movement Basicó9°�]:D°6bN~uÌ&Alpha Fade and Decayó å+i:'A´’ܸ…¶<&Oscillate VectorG�5‰¢sÚAŒ ÚÈž.t&render_animated_spritesÉãôÞö<ØN°,¹�Wë[(5@Q_iu€�™¤´ÂÓã"%$ # "! particles\themes_leaf.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6Collision via traces5ÀA43 @2 1NONE0/€?.-,+*)('6random force8 ÈBÈB7 ÈÂÈÂ+*)(' 6emit_continuously=<;:@9+*)(' 6Lifetime Random@€??pA>pA+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Color RandomJBIÿÿÿÿHGFEÿÿDÿÌÿ+*)(' 6Radius RandomM€?L @K@@+*)(' 6Rotation RandomQ?P´CON+*)(' 6Velocity RandomV  ÁU  ÁTSR+*)(' 6Movement BasicYXW ðÁ+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z+*)('6Oscillate Vectorl?k@ji€?h€?gfed €>€>€?c €>€>€?b €?€?a €?€?`+*)('6render_animated_spriteszyxÿÿÿÿwvuÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%$#"! <effects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿúDA6Collision via traces5ÀA43 @2 1NONE0/€?.-,+*)(' 6emit_continuously=<;: A9+*)(' 6Lifetime Random@??š™@>33@+*)(' 6Trail Length Random}€?|@A{@A+*)(' 6Radius RandomM€?L@K@+*)(' 6Alpha Random€B@~+*)('6Position Within Sphere Random‹Š‰V pBHÄU pBHĈ€?‡†R…„ ƒ €?€?‚€C�+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z€?+*)(' 6Movement BasicYXW úÃ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_sprite_trail”C“C’uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%'$%&# !"#$"! effects\softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿúDA6Collision via traces5ÀA43 @2 1NONE0/€?.-,+*)(' 6emit_continuously=<;:À?9+*)('6Position Within Sphere Random‹Š‰V ÀnÄU ÀnĈ€?‡†R…„ ƒ €?€?€?‚€D�@A+*)(' 6Lifetime Random@€??33³?>@+*)(' 6Radius RandomM€?L€?KD+*)(' 6Alpha Random€€? ~+*)(' 6Rotation RandomQ€?P´CON+*)(' 6Position Modify Offset Random˜—– D• DR+*)(' 6Trail Length Random}€?|à@{à@+*)(' 6Alpha Fade and Decay_€?^?]?\[Z+*)(' 6Movement BasicYXW zÃ+*)('6render_sprite_trail”@@“€D’oƒ:uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%4$123#+,-./0"*! )�effects\sc_softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6random force8 ÈCÈC7 ÈÃÈÃ+*)(' 6emit_continuously=<;:@B9+*)(' 6Lifetime Random@€??@@>@@+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Velocity RandomV áÃU ÃTSR+*)(' 6Alpha Random€È~F+*)(' 6Color RandomJBIÿÿÿÿH¦¥¦ÿGF?EÛçñÿDöâýÿ+*)(' 6Radius RandomM€?LÀ?K€?+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z+*)(' 6Movement BasicYXW ÈÂ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_animated_spriteszyxÿÿÿÿwvuÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%?$=>#89:;<"7! 6@effects\sc_softglow.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6random force'()*+7 ÈÂÈÂÈÂ8 ÈBÈBÈB 6emit_continuously'()*+9: A;<= 6Lifetime Random'()*+>@?€@@€? 6Color Random'()*+DÿfÿEÿù•ÿFGHIÿÿÿÿJB 6Alpha Random'()*+~ ð€€? 6Position Within Box Random'()*+A ÄÄ€ÄB DDC 6Radius Random'()*+K@L€@M€? 6Alpha Fade and Decay'()*+Z[\]?^?_€? 6Movement Basic'()*+W XY6render_animated_sprites'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=vwxÿÿÿÿyz"%P$MNO#EFGHIJKL"D!BC Adeffects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6Collision via traces5ÀA43 @2 1NONE0/€?.-,+*)('›š›š 6emit_continuously=<;:�B9+*)(' 6Lifetime Random@??43³?>ff¦?+*)(' 6Trail Length Random}€?|@A{@A+*)(' 6Radius RandomM€?L @K@@+*)(' 6Alpha Random€(~+*)(' 6Color RandomJBIÿÿÿÿHGFEÿÿÿÿD†ž›ÿ+*)('6Rotation Yaw Flip Randomœ?+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Velocity RandomV pBáÄU pBáÄTSR+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z€?+*)(' 6Movement BasicYXW úÃ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_sprite_trail”°A“ A’uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%^$[\]#UVWXYZ"T! SR�effects\sc_softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6Collision via traces5ÀA43 @2 1NONE0/€?.-,+*)('6random force8 ÈCÈC7 ÈÃÈÃ+*)(' 6emit_continuously=<;:@B9+*)(' 6Lifetime Random@€??@@>@@+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Velocity RandomV áÃU ÃTSR+*)(' 6Alpha Random€È~F+*)(' 6Color RandomJBIÿÿÿÿH¦¥¦ÿGF?EÛçñÿDöâýÿ+*)(' 6Radius RandomM€?LÀ?K€?+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z+*)(' 6Movement BasicYXW ÈÂ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_animated_spriteszyxÿÿÿÿwvuÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%h$fg#abcde"`! effects\papertrail\papertrail.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA 6emit_continuously'()*+9:@;<= 6Lifetime Random'()*+>pA?pA@€? 6Color Random'()*+DÿEÿFGHIÿÿÿÿJB 6Radius Random'()*+KALpAM€? 6Position Within Box Random'()*+A ÄÄ€ÄB DD€ÄC 6Alpha Random'()*+~ÿÿ€€? 6Alpha Fade and Decay'()*+Z[\]ÍÌÌ=^fff?_€? 6Movement Basic'()*+W  AXY6render_animated_sprites'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=vwxÿÿÿÿyz"%t$rs#lmnopq"k! j(particle\particle_smokegrenade.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6random force8 HBHBHB7 HÂHÂHÂ+*)(' 6emit_continuously=<;: @9+*)(' 6Lifetime Random@€?? A> @+*)(' 6Position Within Box RandomCB DDA ÄÄ€Ä+*)(' 6Radius RandomM€?LHCKHC+*)(' 6Alpha Random€€?~ +*)(' 6Rotation RandomQ?P´CON+*)('6Rotation Yaw Flip Randomœ?+*)(' 6Alpha Fade and Decay_€?^@?]€>\[Z+*)(' 6Movement BasicYXW +*)('6render_animated_spriteszyxÿÿÿÿwvuÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%$|}~#wxyz{"v!  effects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA 6emit_continuously'()*+9:@;<= 6Lifetime Random'()*+> @? @@€? 6Radius Random'()*+K @L @M€? 6Position Within Box Random'()*+A ÄÄ€ÄB DDC 6Velocity Random'()*+RSTU ÈÂÈ–ÂV ÈÂÈ– 6Alpha Random'()*+~ÀÀ€€? 6Movement Basic'()*+W ÈÂÈÂÈAXY 6Alpha Fade and Decay'()*+Z€?[\]š™™>^333?_€?6Remap Dot Product to Scalar'()*+¦¥¤£¢€?¡  Ÿ€?ž�6render_sprite_trail'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=’€?“D”"%Œ$‰Š‹#ƒ„…†‡ˆ"‚! �Heffects\sc_softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6random force8 ÈCÈC7 ÈÃÈÃ+*)(' 6emit_continuously=<;:ÀA9+*)(' 6Lifetime Random@€??@@>@@+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Velocity RandomV áÃU ÃTSR+*)(' 6Alpha Random€È~F+*)(' 6Color RandomJBIÿÿÿÿH¦¥¦ÿGF?EÛçñÿDöâýÿ+*)(' 6Radius RandomM€?LÀ?K€?+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z+*)(' 6Movement BasicYXW ÈÂ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_animated_spriteszyxÿÿÿÿwvuÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%˜$–—#��‘’“”•"Ž! effects\softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿúDA 6emit_continuously=<;:À?9+*)('6Position Within Sphere Random‹Š‰V ÀnÄU ÀnĈ€?‡†R…„ ƒ €?€?€?‚€D�@A+*)(' 6Lifetime Random@€??33³?>@+*)(' 6Radius RandomM€?L€?KD+*)(' 6Alpha Random€€? ~+*)(' 6Rotation RandomQ€?P´CON+*)(' 6Position Modify Offset Random˜—– D• DR+*)(' 6Trail Length Random}€?|à@{à@+*)(' 6Alpha Fade and Decay_€?^?]?\[Z+*)(' 6Movement BasicYXW zÃ+*)('6render_sprite_trail”@@“€D’oƒ:uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%£$ ¡¢#›œ�žŸ"š! <effects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿúDA 6emit_continuously=<;: A9+*)(' 6Lifetime Random@??š™@>33@+*)(' 6Trail Length Random}€?|@A{@A+*)(' 6Radius RandomM€?L@K@+*)(' 6Alpha Random€B@~+*)('6Position Within Sphere Random‹Š‰V pBHÄU pBHĈ€?‡†R…„ ƒ €?€?‚€C�+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z€?+*)(' 6Movement BasicYXW úÃ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_sprite_trail”C“C’uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%³$°±²#¨©ª«¬­®¯"§!¥¦ 2effects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA›�š›™š 6emit_continuously=<;:B9+*)(' 6Lifetime Random@??43³?>ff¦?+*)(' 6Trail Length Random}€?|@A{@A+*)(' 6Radius RandomM€?L @K@@+*)(' 6Alpha Random€(~+*)(' 6Color RandomJBIÿÿÿÿHGFEÿÿÿÿD†ž›ÿ+*)('6Rotation Yaw Flip Randomœ?+*)(' 6Position Within Box RandomCB DDA ÄÄ+*)(' 6Velocity RandomV pBáÄU pBáÄTSR+*)(' 6Alpha Fade and Decay_€?^fff?]ÍÌÌ=\[Z€?+*)(' 6Movement BasicYXW úÃ+*)(' 6Radius Scale‘ÍÌÌ=��@Ž@�€?Œ+*)('6render_sprite_trail”°A“ A’uÍÌÌ=t€?s€?r€?qp€?on€?mÿÿÿÿ+*)('"%Á$¾¿À#¸¹º»¼½"·! ¶µHeffects\sc_softglow_translucent.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6Collision via traces'()*+,-./€?01NONE2 3 @45ÀA6random force'()*+7 ÈÃÈÃ8 ÈCÈC 6emit_continuously'()*+9:ÀA;<= 6Lifetime Random'()*+>@@?@@@€? 6Position Within Box Random'()*+A ÄÄB DDC 6Velocity Random'()*+RSTU ÃV áà 6Alpha Random'()*+~FÈ€ 6Color Random'()*+DöâýÿEÛçñÿF?GH¦¥¦ÿIÿÿÿÿJB 6Radius Random'()*+K€?LÀ?M€? 6Alpha Fade and Decay'()*+Z[\]ÍÌÌ=^fff?_€? 6Movement Basic'()*+W ÈÂXY 6Radius Scale'()*+Œ�€?Ž@�@�‘ÍÌÌ=6render_animated_sprites'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=vwxÿÿÿÿyz"%Ò$ÏÐÑ#ÇÈÉÊËÌÍÎ"Æ!ÄÅ Ã2effects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6Collision via traces'()*+,-./€?01NONE2 3 @45ÀA›š›š 6emit_continuously'()*+9:B;<= 6Lifetime Random'()*+>ff¦??43³?@? 6Trail Length Random'()*+{@A|@A}€? 6Radius Random'()*+K@@L @M€? 6Alpha Random'()*+~(€ 6Color Random'()*+D†ž›ÿEÿÿÿÿFGHIÿÿÿÿJB6Rotation Yaw Flip Random'()*+œ? 6Position Within Box Random'()*+A ÄÄB DDC 6Velocity Random'()*+RSTU pBáÄV pBáÄ 6Alpha Fade and Decay'()*+Z€?[\]ÍÌÌ=^fff?_€? 6Movement Basic'()*+W úÃXY 6Radius Scale'()*+Œ�€?Ž@�@�‘ÍÌÌ=6render_sprite_trail'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=’“ A”°A"%â$ßàá#רÙÚÛÜÝÞ"Ö!ÔÕ deffects\glowdrip.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA›�š›™š 6emit_continuously'()*+9:�B;<= 6Lifetime Random'()*+>ff¦??43³?@? 6Trail Length Random'()*+{@A|@A}€? 6Radius Random'()*+K@@L @M€? 6Alpha Random'()*+~(€ 6Color Random'()*+D†ž›ÿEÿÿÿÿFGHIÿÿÿÿJB6Rotation Yaw Flip Random'()*+œ? 6Position Within Box Random'()*+A ÄÄB DDC 6Velocity Random'()*+RSTU pBáÄV pBáÄ 6Alpha Fade and Decay'()*+Z€?[\]ÍÌÌ=^fff?_€? 6Movement Basic'()*+W úÃXY 6Radius Scale'()*+Œ�€?Ž@�@�‘ÍÌÌ=6render_sprite_trail'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=’“ A”°A"%ï$ìíî#æçèéêë"å! äparticles\themes_leaf.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿ€»DA6random force'()*+7 ÈÂÈÂ8 ÈBÈB 6emit_continuously'()*+9:@;<= 6Lifetime Random'()*+>pA?pA@€? 6Position Within Box Random'()*+A ÄÄB DDC 6Color Random'()*+DÿÌÿEÿÿFGHIÿÿÿÿJB 6Radius Random'()*+K@@L @M€? 6Rotation Random'()*+NOP´CQ? 6Velocity Random'()*+RSTU  ÁV  Á 6Movement Basic'()*+W ðÁXY 6Alpha Fade and Decay'()*+Z[\]ÍÌÌ=^fff?_€?6Oscillate Vector'()*+`a €?€?b €?€?c €>€>€?d €>€>€?efgh€?i€?jk@l?6render_animated_sprites'()*+mÿÿÿÿn€?op€?qr€?s€?t€?uÍÌÌ=vwxÿÿÿÿyz