DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatecollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNamemin forcemax forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalinglifetime_minlifetime_maxlifetime_random_exponentminmaxcontrol point numbercolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentcontrol_point_numberrandom_speed_minrandom_speed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxgravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxproportional 0/1start time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSlength_minlength_maxlength_random_exponentalpha_minalpha_maxalpha_random_exponentdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biaslength fade in timemax lengthmin lengthoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1DmeParticleChilddelaychildFlip Percentageonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximum (-1 to 1)input minimum (-1 to 1)second input control pointfirst input control pointuse particle velocity for first inputuntitledb;Hb+^ѝenv_themes_leavesݳF\[&Collision via tracessoIA&random forcea7bHN<{4 &emit_continuouslyZZ¢~~O 3&Lifetime RandomHigia&Position Within Box Random-u g@4&Color Random@w-CEs&Radius Random될2vD&Rotation Randommk)BpDB&Velocity Random[NPW15&Movement BasicTKobY8&Alpha Fade and Decay#ù@G[&Oscillate VectorT[MPs~&render_animated_spritesNˑFQ[themes_rain_streaks_>MAH [&Collision via traceszEl;&&emit_continuously,6KM0w"7&Lifetime Random %WpB5e^;&Trail Length RandomJeRQ3O/s&Radius RandomB O@MQm&Alpha Random 't3I#rC@&Position Within Sphere Random]H G5&Alpha Fade and Decay!pLhHÏ&Movement Basic*zFc4&Radius Scale%~Ncb&render_sprite_trailcK9mthemes_rain_mist? mJ&*"q&Collision via tracesxNWp&emit_continuouslye(7F2d"Y&Position Within Sphere Random9E3O7S&Lifetime RandomJFg@D"eJ&Radius Randomϑ9LU}&Alpha Randomg- UMlӒU.&Rotation RandomagL{O' &Position Modify Offset Random02Mr3C`vjq&Trail Length Random8}8 I Fŷ&Alpha Fade and Decay>sKGՂxj&Movement Basic4Cfbh&render_sprite_trail-A@x|aWenv_themes_snow_noclipO#@}5I&random forceDCM?&emit_continuouslyseABA&Lifetime Randomf LhLr&Position Within Box Random/FB!m&Velocity Random}ǴjN1t?n&Alpha Random!KѢ&Color RandomB|%Aw &Radius Randomn<"[aEdH;Ǥ$&Alpha Fade and Decay\SdPE1x&Movement Basic0`tAFV)!c&Radius Scalef9Mdٌ 0&render_animated_spritesxwTjLi?'env_themes_firefliesH)8Bn12V&random forceV! 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