DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialRandom Parent Particle DistributionInherited Velocity Scaleonly active within specified distanceoutput is scalar of initial random rangeLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointoutput maximumoutput minimumoutput fielddistance maximumdistance minimumlocal space CPaccelerate positionoffset positioninput maximuminput minimuminput control point numberemitter lifetime end time (seconds)emitter lifetime start time (seconds)proportional 0/1fade in time exponentfade in time maxfade in time minfade out time minfade out time maxfade out time exponentease in and outfade biasVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fielddistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_minlifetime_maxlifetime_random_exponentmax constraint passesdraggravitymin forcemax forcealpha_minalpha_maxalpha_random_exponentradius_minradius_maxradius_random_exponentlength_minlength_maxlength_random_exponentstart_timeend_timeease_in_and_outradius_start_scaleradius_end_scalescale_biaslength fade in timemax lengthmin lengthamount of forcefalloff powercontrol point numbersequence_minsequence_maxstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs ValueApply Velocity in Local Space (0/1)First Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromcolor_fadefade_start_timefade_end_timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1start_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationUse Local SpaceControl PointRotation RateRotation Axisuse particle velocity for first inputfirst input control pointsecond input control pointinput minimum (-1 to 1)input maximum (-1 to 1)only active within specified input rangeControl Point Offsetbrush onlyamount of bounceamount of slideradius scalecollision groupcollision modecontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancetint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1randomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constantspin_rate_minspin_stop_timespin_rate_degreesFlip Percentageoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseinput fieldmaximum distancebulgestart control point numberend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointmid point positionparticles to map from start to endrestart behavior (0 = bounce, 1 = loop )time noise coordinate scalespatial noise coordinate scaletime coordinate offsetspatial coordinate offsetabsolute valueinvert absolute valueworld time noise coordinate scalefalloff rangedampen scalesubdivision_counttexel_sizetexture_scroll_raterandom_speed_minrandom_speed_maxRuntitledDL7IE-cowmangler_impact_charged_child_electrohelpers*iHKr];&cowmangler_impact_charged_child_electro{6*A󃳫O@cowmangler_impact_charged_child_electroߠ׾ OhSG::)emit_continuouslyje_O-8)Rotation RandomA;')cKoFώ{)Position From Parent ParticlesjSN;!U 6)Remap Initial Distance to Control Point to Scalarzznh*Jf#+)Remap Initial Distance to Control Point to ScalarQT CY"r)Remap Initial Distance to Control Point to ScalarlhGRA)Remap Control Point to VectorO-H aTJŲu)Lifespan Decay*paBjI)Alpha Fade In Random4NS)Alpha Fade Out Random"M0*)render_animated_sprites[^6NGyt)emit_instantaneously)Movement Basicr&FHBP8#Mcowmangler_impact_normal_child_sparkslG}Bǣn&)random 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4emit_instantaneouslyjihgxf./01234Position Within Sphere Randomxwvu CCCt s?rHCq4Cpon m ???l@k/0123 4Lifetime Random{?z?y?/01234Lifespan Decay/0123 4Movement Basic3210/~ }|"%!$ #"! Peffects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force BBB /0123 4emit_continuously*+,=-;D./01234Position Within Sphere Randomwvn /s?om ???0123u HCHCCt HHHrqpl?kx 4Alpha Random/?0123 4Radius Random/?0123@@ 4Trail Length Random/?0123@? 4Lifetime Random/{?0123z?y@?4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|0123}L=~ 4Radius Scale/0123?=??4Lifespan Decay3210/ 4Alpha Fade Out Random3210/SL>TL>U?OVW?4render_sprite_trail_?^?]?\[?ZY?X?@=/`=0123"%$#"!$Oj # effects\sc_softglow2.vmt  A A A?@ =    PGA 4Pull towards control pointL>C/0123(%'"%N$KLM#GHIJ"EF!&4 particle\particle_glow_05_additive.vmt  A A A?@@ =    PGA(''"%3$012#*+,-./")! (particle\particle_glow_05_additive.vmt  A A A? A =    PGA4random force3210/ pBpB pp 4emit_continuously*/,-C.0123+ 4Rotation Random/5?6C780123 4Lifetime Random/{?z=y=01234Sequence Random/01234Position From Parent Particles3210/:9 4Radius Random?@@/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|}~ A0123 4Alpha Fade and Decay/?=L=?0123 4Radius Scale?@?/01234render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123(5'"%D$?@ABC#89:;<=>"7! 6effects\plasma1.vmt  A A A?@ =    PGA4random force BB /0123 4emit_continuously/,-HC.0123+* 4Lifetime Random/{?z?yL?0123 4Rotation Random/5?6C780123 4Alpha Random/?d 0123 4Radius Random3210/???4Position From Parent Particles3210/:94Velocity NoiseB AAC A #< A/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Alpha Fade and Decay/??0123 4Movement Basic/|}~ A0123 4Radius Scale/?pA@?01234Set Control Point Positions   C /0123 4Color Fade??/01234render_animated_sprites/ba`@@0123deXY?Z[?\]?^?_?c 4emit_continuously3210/.-?,+* 4emit_instantaneously3210/.fghij 4Position Modify Offset Random @ @p/0123 4Lifetime Random3210/y?z?{?4Position Within Sphere Random3210/klm ???n opqrs?t u vwx 4Radius Random3210/?4Movement Lock to Control Point??????p/0123 4Movement Rotate Particle Around Axis3210/ ?C4Lifespan Decay3210/4render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde(P'"%i$fgh#bcde"`a!Q_ particle\particle_glow_05_additive.vmt  A A A?@@ =    PGA(R'"%^$[\]#UVWXYZ"T! Sparticle\particle_glow_05_additive.vmt  A A A? A =    PGA4random force pp pBpB/0123 4emit_continuously+3210.-C,/* 4Rotation Random3210876C5?/ 4Lifetime Random3210y=z={?/4Sequence Random3210/4Position From Parent Particles9:/0123 4Radius Random3210/@@?4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic3210~ A}|/ 4Alpha Fade and Decay3210?L==?/ 4Radius Scale3210/?@?4render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde(5' 4emit_continuously*+,-?./0123 4emit_instantaneouslyjihgf./0123 4Position Modify Offset Random3210/p @` @` 4Lifetime Random{?z?y?/01234Position Within Sphere Randomxwvu t s?rqpon m ???lk/0123 4Radius Random?/01234Movement Lock to Control Point3210/p?????? 4Movement Rotate Particle Around AxisC ?/01234Lifespan Decay/01234render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123(k'"%$#}~"{|!lz particle\particle_glow_05_additive.vmt  A A A?@@ =    PGA(m'"%y$vwx#pqrstu"o! nparticle\particle_glow_05_additive.vmt  A A A? A =    PGA4random force3210/ pBpB pp 4emit_continuously*/,-C.0123+ 4Rotation Random/5?6C780123 4Lifetime Random/{?z=y=01234Sequence Random/01234Position From Parent Particles3210/:9 4Radius Random?@@/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|}~ A0123 4Alpha Fade and Decay/?=L=?0123 4Radius Scale?@?/01234render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123(5' 4emit_continuously3210/.-?,+* 4emit_instantaneously3210/.fghij 4Position Modify Offset Random ` `p/0123 4Lifetime Random3210/y?z?{?4Position Within Sphere Random3210/klm ???n opqrs?t u vwx 4Radius Random3210/?4Movement Lock to Control Point??????p/0123 4Movement Rotate Particle Around Axis3210/ ?C4Lifespan Decay3210/4render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde('"%$#"!  particle\particle_glow_05_additive.vmt  A A A?@ =    PGA 4emit_continuously*/,-HB.0123+ 4Lifetime Random/{?zL>yL>01234Position Within Sphere Randomxn /s?om ???u t r?q?plk0123vw 4Rotation Random/5?6C780123 4Radius Random?pApA/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Alpha Fade and Decay/?==?0123 4Movement Basic/|}~ 0123 4Radius Scale3210/?@@?4render_animated_spritesc_?^?]?\[?ZY?X/ba`@@0123de('"%$#"! 2particle\particle_ring_wave_3_add.vmt  A A A?@ =    PGA 4emit_continuously*/,-HB.=0123+ 4Lifetime Random/{?zfff?yfff?0123 4Alpha Random/?01234Position Within Sphere Randomxwvu t s?rqpon m ???l@k/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Radius Random?@A A/0123 4Rotation Random5?6C78/0123 4Radius Scale/?@@??0123 4Movement Basic|}~ /0123 4Alpha Fade Out Random3210/S>T>U?OVW?4Lifespan Decay3210/4Remap Dot Product to Scalar<BI@CD ?/01234Set Control Point To Player /01234render_animated_spritesedcba`=_?^?]?\?[?ZY?X/0123('"%$#"!  effects\electric1_nearcull.vmt  A A A?@ =    PGA 4emit_continuously*+/,-B.L>0123 4Lifetime Random/{?zL=y<0123 4Rotation Random/5?6C780123 4Radius Random? B@A/01234Position Within Sphere Random3210/k@l Am ???n opqrs?t u vwx4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|}~ 01234Lifespan Decay3210/4Movement Lock to Control Point3210/p??????4render_animated_spritesc_?^?]?\[?ZY?Xe/ba`@@0123d"%$#"!  effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force DSCD IC/0123 4emit_continuously*+,=-pA./01234Position Within Sphere Randomwvn /s?om ???0123u HD B Bt C rqpl?kx 4Alpha Random/?0123 4Radius Random/?0123@? 4Trail Length Random/?0123== 4Lifetime Random/{?0123zL?y>4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic/|0123}L>~ 4Alpha Fade and Decay/0123?=? 4Radius Scale/0123?>?4render_sprite_trail_?^?]?\[?ZY?X@=/`=0123"%$#"! +:IX effects\sc_softglow2.vmt  A A A? B =    PGA('"%$#"! effects\emp_arc1.vmt  A A A?@ =    PGA4Collision via tracesA@ DEBRIS?y?/0123 4emit_instantaneouslyjihgf./0123 4Lifetime Random3210y@z@{?/ 4Radius Random3210?@@?/4Sequence Random/01234Position Within Sphere Randomxwvu HCHCCt HHs?rBqHBpon m ???lk/0123 4Position Modify Offset Random A Ap/0123 4Rotation Random5?6C78/0123 4Radius Scale3210????/ 4Movement Basic3210~ }<|/ 4Alpha Fade and Decay????/01234render_animated_spritesc_?^?]?\[?ZY?Xedba`=/0123('"%$#"!  effects\emp_arc1.vmt  A A A?@ =    PGA4Collision via traces3210/y??DEBRIS @A 4emit_instantaneously3210/.fg hij 4Lifetime Random/{?z@y@0123 4Radius Random/?@@?01234Sequence Random3210/4Position Within Sphere Random3210/klm ???n opqrzDs?t u vwx 4Position Modify Offset Random3210/p A A 4Rotation Random5?6C78/0123 4Radius Scale/????0123 4Movement Basic/|}<~ 0123 4Alpha Fade and Decay3210/????4render_animated_sprites3210/`=abdeXY?Z[?\]?^?_?c('"%$#"!  effects\debris\debris_chunk.vmt  A A A?@ =    PGA4Collision via traces3210/y??DEBRIS @A 4emit_instantaneously3210/.fg hij 4Color Random3210/((( B 4Lifetime Random3210/y@z@{?4Position Within Sphere Random3210/klm ???n opq\BrBs?t HHu HCHCCvwx 4Radius Random3210/@@@@ 4Rotation Random3210/876C5? 4Rotation Speed Random3210/A? 4Alpha Fade and Decay3210/???? 4Movement Basic3210/~ }<|4Rotation Basic3210/4render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde('"%$#"! effects\softglow.vmt  A A A?@ =    PGA 4emit_instantaneouslyjif/g .0123hd 4Rotation Random/5?6C780123 4Lifetime Random/{?z{.>yL=0123 4Radius Random/?@A?01234Sequence Random3210/4Position Within Sphere Randomx3210/klm ???n opqrs?t u DDDvw 4Alpha Random? /0123 4Trail Length Random?>>/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Radius Scale/fff?0A@@?0123 4Movement Basic/|}~ 0123 4Rotation Spin Roll3210/ 4Alpha Fade and Decay3210/333??4render_sprite_trail_?^?]?\[?ZY?X@BL>`=/0123('"%$#"! particle\warp1_warp.vmt  A A A?@ =    PGA 4emit_instantaneouslyhd3210.g /fij 4Rotation Random3210876C5?/ 4Lifetime Random3210yL=z{.>{?/ 4Radius Random3210?@A?/4Sequence Random/01234Position Within Sphere Randomwvu DDDt s?rqpon m ???lk/0123x 4Alpha Random3210/? 4Trail Length Random3210/>>? 4Radius Scale3210?@@0Afff?/ 4Movement Basic3210~ }|/ 4Rotation Spin Roll/0123 4Alpha Fade and Decay?333?/01234render_sprite_trail3210/`=L>B@XY?Z[?\]?^?_?('"%$ #    "! particle\particle_glow_01_additive.vmt  A A A?@ =    PGA 4emit_instantaneouslyjif3210.g/hd 4Radius Random3210@@?/ 4Rotation Random3210876C5?/ 4Lifetime Random3210yzL>{?/4Position Within Sphere Randomxu t s?rqpon m ???l?k@/0123vw 4Alpha Random?/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Alpha Fade and Decay3210???/ 4Radius Scale3210??B@?/4render_animated_spritesc_?^?]?\[?ZY?Xed3210`ff?ab/('"%$#"! particle\warp5_warp.vmt  A A A?@ =    PGA 4emit_instantaneouslyhd/g.0123fij 4Radius Random/?@@0123 4Rotation Random/5?6C780123 4Lifetime Random/{?zL>y01234Position Within Sphere Randomwv3210/k@l?m ???n opqrs?t u x 4Alpha Random?/0123 4Alpha Fade and Decay/???0123 4Radius Scale/@?B??01234render_animated_sprites/ba`ff?0123deXY?Z[?\]?^?_?c('"%*$&'()# !"#$%"! effects\softglow.vmt  A A A?@ =    PGA 4emit_continuously*3210/.-;E, #<+ 4Rotation Random/5?6C780123 4Lifetime Random/{?z{.>yL=0123 4Radius Random/?@?01234Sequence Random3210/4Position Within Sphere Randomx3210/klm ???n opqrs?t fffu fDfDfDvw 4Alpha Random?/0123 4Trail Length Random?>>/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Radius Scale/fff?0A@@?0123 4Movement Basic/|}=~ 0123 4Rotation Spin Roll3210/ 4Alpha Fade and Decay3210/=L>333??4render_sprite_trail_?^?]?\[?ZY?XBDL>`=/0123(,'"%9$5678#./01234"-! particle\warp1_warp.vmt  A A A?@ =    PGA 4emit_continuously+, #<-;E./0123* 4Rotation Random3210876C5?/ 4Lifetime Random3210yL=z{.>{?/ 4Radius Random3210?@?/4Sequence Random/01234Position Within Sphere Randomwvu fDfDfDt fffs?rqpon m ???lk/0123x 4Alpha Random3210/? 4Trail Length Random3210/>>? 4Radius Scale3210?@@0Afff?/ 4Movement Basic3210~ }=|/ 4Rotation Spin Roll/0123 4Alpha Fade and Decay?333?L>=/01234render_sprite_trail3210/`=L>DBXY?Z[?\]?^?_?(;'"%H$EFG#?@ABCD">! =<effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4Collision via tracesA@ 3210/@?NONE4random force3210/ HĀ DDHD 4emit_instantaneouslyjif3210.g/hd4Position Within Sphere Randomx3210pklqrs?t @@@u @D@D@Dm ???o/n vw 4Rotation Random3210876C5?/ 4Lifetime Random3210y?z @{?/ 4Radius Random3210=333??/ 4Trail Length Random?L= #?/ 4Radius Scale3210?@@?/ 4Movement Basic3210~ C}>|/4render_sprite_trail_?^?]?\[?ZY?XD`=/0123(J'"%VW$STU#MNOPQR"L! Keffects\circle2.vmt  A A A?@ =    PGA4Collision via tracesA@ 3210/??DEBRIS 4emit_instantaneouslyjif/g.0123hd4Position Within Sphere Randomxn /om ???u t DDDs?rqlkp0123vw 4Rotation Random/5?6C780123 4Lifetime Random/{?z33>y0123 4Radius Random/???0123 4Trail Length Random3210/=L=?4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Alpha Fade and Decay/??333??0123 4Radius Scale/?@@?0123 4Movement Basic/|}L>~ 01234render_sprite_trail_?^?]?\[?ZY?XD=3210/`=4render_animated_spritesc_?^?]?\[?ZY?X3210/`=abde('"%e$_`abcd#[\]^"Z! effects\sc_softglow.vmt  A A A?@A =    PGA 4emit_instantaneously3210/.fghij 4Lifetime Random{?0123z33@y33@/4Position Within Sphere Randomxwvs?om ???0123u t rqplk/n 4Alpha Random?0123/4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/01234Lifespan Decay3210/ 4Radius Scale3210/??? 4Alpha Fade In Random3210/R33?Q33?P?O 4Alpha Fade Out Random3210/SL=TL=U?OVW?4Movement Lock to Control Point3210/p?????? 4Radius Scale3210/????4render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123"%s$opqr#ijklmn"h! gdeffects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force3210/ € BBB 4emit_continuously3210/.-zD,=+*4Position Within Sphere Randomxkl?pqrt Hu CCC3210m ???os?/n vw 4Alpha Random3210?/ 4Radius Random@@3210?/ 4Trail Length Random?@3210?/ 4Lifetime RandomyL?z?3210{?/4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic~ }L=3210|/ 4Radius Scale??=?3210/4Lifespan Decay/0123 4Alpha Fade Out RandomW?VOU?TL>SL>/01234render_sprite_trail3210`=/=@?XY?Z[?\]?^?_?"%~$|}#vwxyz{"u!  effects\electric1_nearcull.vmt  A A A?@ =    PGA 4emit_instantaneouslyjihg f./0123 4Lifetime Random{?0123z?yL>/4Position Within Sphere Randomxwvs?om ???0123u t rqpl Ak@/n 4Alpha Random?0123/ 4Rotation Random3210/876C5?4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Radius Random3210/ A A? 4Alpha Fade Out Random3210/S>T>U?OVW?4Lifespan Decay3210/4render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123"%$#"!  effects\sc_softglow2.vmt  A A A?@ =    PGA 4Pull towards control point3210/CL>(%'(P'(k'(' 4Lifetime Random/y=z?3210{?4Position Within Sphere Randomxwvn /k=l=pq?r?t u 3210m ???os? 4Alpha Fade and Decay/?=?3210 4Movement Basic/~ }3210|"%$#"!  effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force3210/ ICĀ DSCD 4emit_continuously3210/.-pA,=+*4Position Within Sphere Randomxkl?pqrt C u HD B B3210m ???os?/n vw 4Alpha Random3210?/ 4Radius Random?@3210?/ 4Trail Length Random==3210?/ 4Lifetime Randomy>zL?3210{?/4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic~ }L>3210|/ 4Alpha Fade and Decay?=?3210/ 4Radius Scale?>?3210/4render_sprite_trail3210`=/=@XY?Z[?\]?^?_?"%$#"!  effects\splash_ring1_nearcull.vmt  A A A? A =    PGA 4emit_instantaneouslyjihgf./0123 4emit_continuously3210/.-A,>+* 4Lifetime Random{?0123z?y?/4Position Within Sphere Randomxwvs?om ???0123u t rqplk/n 4Alpha Random?0123/ 4Rotation Random5?6C78/0123 4Rotation Speed Random?B/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic|0123}~ / 4Radius Scale0123L?A??/ 4Alpha Fade Out Random3210/S>T?U?OVW?4Lifespan Decay3210/4Rotation Basic/01234render_animated_spritesedcba`=_?^?]?\[?ZY@X/0123"%$#"!  effects\sc_softglow2.vmt  A A A? B =    PGA('('('('('('('('(,'(;'(J'"%$#"!  vgui/white  A A A?@ =    PGA('"%$#"! effects\conc_warp.vmt  A A A?@ =    PGA4Collision via tracesL>L?ROCKETS20/31? HCA 4emit_instantaneously3210/.fghij 4Lifetime Randomz>y>{?20/314Position Within Sphere Randomopvm ???n l@k?20/31wu Bt Brqs?x 4Rotation Random20/31864C745? 4Radius Random20/31@@? 4Alpha Random  =20/314Rotation Yaw Flip Random3210/?4Sequence Random3210/ 4Movement Basic}~ |20/31 4Radius Scale?20/31pA@A> 4Alpha Fade and Decay>?20/31> 4Color Fade?20/314Movement Lock to Control Pointp?L??20/31??>4render_animated_sprites`Aa20/31bdeXY?Z[?\]?^?_?c('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA4Collision via tracesL>L?ROCKETS20/31? HCA 4emit_instantaneously3210/.fghij 4Lifetime Randomz=y={?20/314Position Within Sphere Randomopvm ???n l@k?20/31wu t rqs?x 4Rotation Random20/31864C745? 4Radius Random20/31@@? 4Alpha Random=20/314Sequence Random3210/4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic}~ |20/31 4Radius Scale?20/31A@> 4Alpha Fade and Decay?20/31?4Movement Lock to Control Pointp?L??20/31??>4render_animated_sprites`Aa20/31bdeXY?Z[?\]?^?_?c('"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force BBB /0123 4emit_continuously*+,>-B./01234Position Within Sphere Randomwvn /s?om ???0123u C B Bt A rqpl@kx 4Alpha Random/?0123 4Radius Random/?0123@? 4Trail Length Random/?0123== 4Lifetime Random/{?0123zfff?y?4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|0123}L>~ 4Alpha Fade and Decay/0123?=? 4Radius Scale/0123?>?4render_sprite_trail_?^?]?\[?ZY?X@=/`=0123"%$#"!  vgui/white  A A A?@ =    PGA('('('"%$#"! effects\conc_warp.vmt  A A A?@ =    PGA4Collision via tracesL>L?ROCKETS20/31? HCA 4emit_instantaneously3210/.fghij 4Lifetime Randomz>y>{?20/314Position Within Sphere Randomopvm ???n l@k?20/31wu HB A At HB rqs?x 4Rotation Random20/31864C745? 4Radius Random20/31@@@@? 4Alpha RandomSS=20/314Rotation Yaw Flip Random3210/?4Sequence Random3210/ 4Position Modify Offset Random3210/p A A 4Movement Basic}~ |20/31 4Radius Scale?20/31 AA>> 4Alpha Fade and Decay>?20/31> 4Color Fade?20/314Movement Lock to Control Pointp?L??20/31??> 4Radius Scale3210/>?A?4render_animated_sprites`Aa20/31bdeXY?Z[?\]?^?_?c('"%$#"! deffects\brightglow_y_nomodel.vmt  A A A?@ =    PGA4random force3210/ € BBB 4emit_continuously3210/.-HC,>+*4Position Within Sphere Randomxkl@pqrt A u C B B3210m ???os?/n vw 4Alpha Random3210?/ 4Radius Random?@3210?/ 4Trail Length Random==3210?/ 4Lifetime Randomy?zfff?3210{?/4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic~ }>3210|/ 4Alpha Fade and Decay?=?3210/ 4Radius Scale?>?3210/4render_sprite_trail3210`=/=@XY?Z[?\]?^?_?(t'"%$#"! Zeffects\sc_softglow2.vmt  A A A?A =    PGA('"%$#   "  ! Peffects\electric1_nearcull.vmt  A A A?A =    PGA 4emit_continuously*+,L=-B./0123 4emit_continuously*+,=-zC.L=/0123 4Rotation Random5?6C78/01234Position From Parent Particles9:/01234Remap Initial Distance to Control Point to Scalar;<=>?NONE@AB AC BDEHBF/01234Remap Initial Distance to Control Point to Scalar;<=>?NONE@ABL>C?DEHBF/01234Remap Initial Distance to Control Point to Scalar;<=>?NONE@AB>C=DEHBF/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG4Lifespan Decay3210/ 4Alpha Fade In RandomOP?QL=RL=/0123 4Alpha Fade Out Random3210/SL=TL=U?OVW?4render_animated_sprites3210/XY@Z[?\?]?^?_?`=abcde 4emit_instantaneously3210/.fgPhij4Position Within Sphere Random3210/kl@m ???n opqpBrBs?t u CCCvwx 4Lifetime Random3210/y?z?{?4Lifespan Decay3210/ 4Movement Basic|} ף<~ /0123"%$$ !"##"! ,effects\sc_softglow2.vmt  A A A?@ =    PGA 4emit_continuously+3210.=-C,/* 4Lifetime Random3210yfff?zfff?{?/ 4Alpha Random3210?/4Position Within Sphere Random3210/klm ???n opqrs?t u vwx4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Radius Scale3210??>?/ 4Movement Basic3210/~ }| 4Alpha Fade Out RandomW?VOU?T>S>/01234Lifespan Decay/01234render_animated_sprites3210/XY?Z[?\?]?^?_?`=abcde"%$#"!&5  vgui/white  A A A?@ =    PGA(''"%4$/0123#)*+,-."(! effects\sc_electric1.vmt  @@@?? =    PGA 4emit_continuously3210/.>-B,?+* 4Alpha Random?20/31 4Radius Random20/31??? 4Lifetime Random3210/y ף?@AB#89:;<="7! effects\sc_electric1.vmt  @@@?? =    PGA 4emit_continuously*+13/02.-A,? 4Alpha Random13/02? 4Radius Random???13/02 4Lifetime Random{?zL=y ףDCBL?<4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic|0123}~ / 4Radius Scale0123???/4Remap Dot Product to Scalar<BI@CD ?/01234Set Control Point To Player /0123 4Alpha Fade Out Random3210/SL>TL>U?OVW?4Lifespan Decay3210/4render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123"%j$efghi#_`abcd"^!  effects\splash_ring1_nearcull.vmt  A A A? A =    PGA 4emit_instantaneously3210/.fghij 4Lifetime Random/y>z>3210{?4Position Within Sphere Randomn /klpqrt u 3210m ???os?vwx 4Alpha Random/3210? 4Rotation Random3210/876C5? 4Rotation Speed Random3210/B?4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic/~ }3210| 4Radius Scale/?@AL?3210 4Alpha Fade Out RandomW?VOU?T>SL>/01234Lifespan Decay/01234Rotation Basic3210/4render_animated_sprites3210/XY@Z[?\]?^?_?`=abcde"%t$rs#mnopq"l!  effects\electric1_nearcull.vmt  A A A?@ =    PGA 4emit_continuously3210/.-HB,=+* 4Lifetime Random/y=z?3210{?4Position Within Sphere Randomn /k@@l@pqrt u 3210m ???os?vwx 4Alpha Random/3210? 4Rotation Random5?6C78/01234Remap Control Point to Vector3210/NML K J ???DC B ???<IHG4Lifespan Decay/01234Movement Lock to Control Point??????p/01234render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde"%$|}~#xyz{"w! veffects\electro_beam.vmt  A A A?@ =    PGA4random force BBB /0123 4emit_continuously*+,-HC./0123 4Lifetime Random{?z@?y@?/01234Position Along Path SequentialHB?/01234Remap Noise to ScalarB?C= Do:=/01234Remap Initial Scalar<B?CDJ?K>M?N>/01234Lifespan Decay/01234Movement Lock to Control Point??????p/0123 4Radius Scale?@L>?/0123 4Movement Basic|}~ /0123 4Movement Dampen Relative to Control Point??p/0123 4Movement Dampen Relative to Control Point??p/0123 4Alpha Fade In RandomOP?Q=R=/0123 4Alpha Fade Out RandomW?VOU?TL?Sfff?/0123 4render_rope>/0123"%$#"! effects\sc_softglow_noz.vmt  A A A?B =    PGA 4emit_instantaneouslyjihgf./0123 4Lifetime Random{?0123z>y>/4Position Within Sphere Randomxwvs?om ???0123u t rqplAk/n 4Alpha Random?0123/ 4Rotation Random3210/876C5?4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Alpha Fade Out Random3210/S=T=U?OVW?4Lifespan Decay3210/ 4Radius Scale3210/??=L>4render_animated_spritesedcba`=_?^?]?\[?ZY@X/0123"%$#"!  vgui/white  A A A?@ =    PGA(Y'('"%$#"! effects\electric1_nearcull.vmt  A A A?@ =    PGA 4emit_continuously3210/.- A,@+* 4emit_continuously3210/.@?-A,?+* 4emit_continuously3210/.?- B,@?+* 4Lifetime Random{?0123z=y=/4Position Within Sphere Randomxwvs?om ???0123u t rqpl@k@/n 4Alpha Random?0123/ 4Rotation Random3210/876C5?4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/01234Lifespan Decay3210/4Movement Lock to Control Point3210/p??????4render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123('"%$#"! }effects\emp_arc1.vmt  A A A?@ =    PGA 4Pull towards control pointC/0123 4emit_continuously3210/.-HB,@+* 4emit_continuously3210/.@?-HC,?+* 4emit_continuously3210/.?-C,@?+*4Position Within Sphere RandomxkAlApqrt u 3210m ???os?/n vw 4Alpha RandomPx3210?/ 4Radius Random@A3210?/ 4Trail Length Random??3210?/ 4Lifetime Randomy>z>3210{?/4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic~ }L=3210|/ 4Radius Scale??@?3210/4Lifespan Decay/0123 4Alpha Fade In RandomOP?Q=R=/01234Movement Lock to Control Point??????p/01234render_sprite_trail3210`=/=??XY?Z[?\]?^?_?"%$#"! }effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA 4Pull towards control point3210/zD 4emit_continuously*+,-C./01234Position Within Sphere Randomwvn /s?om ???0123u t rqplAkAx 4Alpha Random/?0123xP 4Radius Random/?0123A@ 4Trail Length Random/?0123?? 4Lifetime Random/{?0123zL>yL>4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic/|0123}L=~ 4Radius Scale/0123?@??4Lifespan Decay3210/ 4Alpha Fade In Random3210/R=Q=P?O4Movement Lock to Control Point3210/p??????4render_sprite_trail_?^?]?\[?ZY?X??=/`=0123"%$#"! 2effects\splash_ring1_nearcull.vmt  A A A?@ =    PGA 4emit_continuously3210/.-HB,+* 4Lifetime Random/yL?zL?3210{?4Position Within Sphere Randomn /klpqrt u 3210m ???os?vwx 4Radius Random/AA3210? 4Rotation Random3210/876C5?4Remap Initial Scalar<B?CDJL>KMN/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Rotation Speed Random3210/B? 4Movement Basic/~ }3210| 4Radius Scale/???32104Remap Dot Product to Scalar3210/?D CBI@<4Set Control Point To Player3210/ 4Alpha Fade Out RandomW?VOU?T>S>/01234Lifespan Decay/01234Rotation Basic3210/4render_animated_sprites3210/XY?Z[?\]?^?_?`=abcde"%$#"! effects\sc_softglow_noz.vmt  A A A?zC =    PGA 4emit_instantaneously3210/.fghij 4Lifetime Random/y>z>3210{?4Position Within Sphere Randomn /klpqrt u 3210m ???os?vwx 4Alpha Random/3210? 4Alpha Fade Out RandomW?VOU?TL>SL>/01234Lifespan Decay/0123 4Radius ScaleL>=??/01234render_animated_sprites3210/XY@Z[?\]?^?_?`=abcde"%$#"!  effects\beam001_white_dx80.vmt  A A A? A =    PGA 4emit_continuously+3210.-A,/* 4Lifetime Random3210y?z?{?/4Sequence Random3210/4Position From Parent Particles9:/01234Velocity NoiseB BBC ¤  #< A/0123 4Alpha Random?``/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic3210~ }|/ 4Radius ScaleL>@@=?/01234Lifespan Decay/0123 4Alpha Fade and Decay????/0123 4render_rope3210/@"%$#"!  effects\beam001_white_dx80.vmt  A A A? A =    PGA 4emit_continuously*/,-A.0123+ 4Lifetime Random/{?z?y?01234Sequence Random/01234Position From Parent Particles3210/:94Velocity Noise3210/ A #< C B BB 4Alpha Random3210/``?4Remap Control Point to Vector3210/NML K J ???DC B ???<IHG 4Movement Basic/|}~ 0123 4Radius Scale3210/?=@>4Lifespan Decay3210/ 4Alpha Fade and Decay3210/???? 4render_rope@/0123"%$#"! Zparticle\particle_ring_wave_3_add.vmt  A A A?@ =    PGA 4emit_continuously+3210.=-B,/* 4Lifetime Random3210yfff?zfff?{?/ 4Alpha Random3210?/4Position Within Sphere Random3210/kl@m ???n opqrs?t u vwx4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Radius Random3210/ A@A? 4Rotation Random3210/876C5? 4Radius Scale3210??@?/ 4Movement Basic3210/~ }| 4Alpha Fade Out RandomW?VOU?T>S>/01234Lifespan Decay/01234Remap Dot Product to Scalar3210/?D CBI@<4Set Control Point To Player3210/ 4render_animated_sprites3210/XY?Z[?\?]?^?_?`=abcde"%$   #  "!  effects\beam001_white_dx80.vmt  A A A? A =    PGA 4emit_continuously+3210.-A,/* 4Lifetime Random3210y?z?{?/4Sequence Random3210/4Position From Parent Particles9:/01234Velocity NoiseB BBC ¤  #< A/0123 4Alpha Random?``/01234Remap Control Point to VectorGHI<B ???C DJ ???K L MN/0123 4Movement Basic3210~ }|/ 4Radius Scale>@=?/01234Lifespan Decay/0123 4Alpha Fade and Decay????/0123 4render_rope3210/@"%$#"! particle\warp5_warp.vmt  A A A?@ =    PGA 4emit_continuously*+3210.-A,/ 4Lifetime Random3210y?z?{?/ 4Rotation Random3210876C5?/ 4Alpha Random3210?/ 4Radius Random?>=/01234Position From Parent Particles9:/0123 4Position Modify Offset Random ??? p/0123 4Alpha Fade and Decay3210?==?/ 4Movement Basic3210~ A}|/ 4Radius Scale3210?@@?333?/4render_animated_spritesc_?^?]?\[?ZY?Xed3210`@@ab/"%%$"#$# !"! Fparticle\warp2_warp.vmt  A A A?@ =    PGA 4emit_continuously/,-C.0123+* 4Lifetime Random/{?z>yL>0123 4Alpha Random/?0123 4Radius Random3210/@ @?4Position Within Sphere Randomxwvu t s?rqpon m ???l@k/0123 4Alpha Fade and Decay/?==?0123 4Movement Basic/|}~ 0123 4Radius Scale/?@@@?01234render_animated_sprites/ba`@@0123deXY?Z[?\]?^?_?c"%6$12345#)*+,-./0"(! 'effects\conc_warp.vmt  A A A?@ =    PGA4Collision via tracesAHC ?13/02ROCKETSL?L> 4emit_instantaneouslyjihgf./0123 4Lifetime Random13/02{?y>z>4Position Within Sphere Randomxs?qrt *Cu *Cw13/02k?l@n m ???vpo 4Rotation Random5?7464C813/02 4Radius Random?@@@@13/02 4Alpha Random13/02=SS4Rotation Yaw Flip Random?/01234Sequence Random/0123 4Position Modify Offset Random A Ap/0123 4Movement Basic13/02|~ } 4Radius Scale>A A13/02? 4Alpha Fade and Decay>13/02?> 4Color Fade13/02?4Movement Lock to Control Point>??13/02?L??p4render_animated_spritesc_?^?]?\[?ZY?Xedb13/02a`A"%D$?@ABC#9:;<=>"8! 2particle\warp4_warp.vmt  A A A? A =    PGA 4emit_continuously*+,- B./0123 4Lifetime Randomy?z?3210/{?4Position Within Sphere Randomxwvu t s?rqpon m ???lk/0123 4Rotation Random5?6C78/0123 4Radius Random?AA/0123 4Velocity Randomu A A At  p/0123 4Alpha Random?/0123 4Movement Basic~ A}3210/| 4Radius Scale???3210/ 4Alpha Fade Out Random3210/S>T>U?OVW?4Lifespan Decay3@2@10/ 4Alpha Fade and Decay?=?/0123 4render_rope3210/@"%Q$KLMNOP#GHIJ"F! effects\sc_softglow.vmt  A A A?@A =    PGA 4emit_instantaneously3210/.fghij 4Lifetime Random{?0123z33@y33@/4Position Within Sphere Randomxwvs?om ???0123u t rqplk/n 4Alpha Random?0123/4Remap Control Point to VectorGHI<B ???C DJ ???K L MN/01234Lifespan Decay3210/ 4Radius Scale3210/?@? 4Alpha Fade In Random3210/R33?Q33?P?O 4Alpha Fade Out Random3210/SL=TL=U?OVW?4Movement Lock to Control Point3210/p?????? 4Radius Scale3210/??@?4render_animated_spritesedcba`=_?^?]?\[?ZY?X/0123