DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcefalloff powercontrol point numberfunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1lifetime_minlifetime_maxlifetime_random_exponentalpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdradius_minradius_maxradius_random_exponentrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialFlip Percentagefade in time minfade in time maxfade in time exponentproportional 0/1fade out time minfade out time maxfade out time exponentease in and outfade biasgravitydragmax constraint passesstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biaslock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSDmeParticleChilddelaychildrandomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constantlength_minlength_maxlength_random_exponentstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timelength fade in timemax lengthmin lengthnum_to_emitmaximum emission per framenum_to_emit_minimumemission count scale control pointemission count scale control point fieldemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangeonly active within specified input rangemax forcemin forceonly active within specified distanceLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumfade_end_timefade_start_timecolor_fadetexture_scroll_ratetexel_sizesubdivision_counttrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scalecollision groupamount of slideamount of bounceRandom Parent Particle DistributionInherited Velocity ScaleFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromControl Point NumberControl Point Offsetuse particle velocity for first inputfirst input control pointsecond input control pointinput minimum (-1 to 1)input maximum (-1 to 1)Frames Per Secondforce to be inside modelhitbox scaledirection biasTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs ValueApply Velocity in Local Space (0/1)sequence_minsequence_maxobject local space axis 0/1twist axislifetime fade endlifetime fade startspin_stop_timespin_rate_minspin_rate_degreesuntitled3E~{F,umanmelter_vacuum_smoke[IOY#&Pull towards control pointqgDR0FzpPG$&emit_continuouslyq$Cf+=&Position Within Sphere RandomR%6YK"WE!&Position Modify Offset Randomzkc~Ll|J,&Lifetime Random~LH=u&Alpha Randome4Nu^&Color Random buMQ_]c2Z&Radius RandomֈD:&Rotation Random:-EOh&Rotation Yaw Flip Randomn}M[cw&Lifespan Decay<) #EرYðO&Alpha Fade 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A =    PGA /emit_instantaneously0+*)(' /emit_continuously432L>1 B0+*)(' /Lifetime Random+I?*)('HL>GL>/Position Within Sphere RandomBA@8 +=?97 ???*)('? > <;:65 /Alpha Random+L?*)('KxJP /Radius Random+V?*)('UAT@A/Remap Initial Scalar=?L>+*)(' /Rotation RandomW?XCYZ+*)(' /Movement Basic+g*)('fe /Radius Scale+*)('m?kj?li?h/Movement Lock to Control Pointnop?q?r?s?t?u?:+*)('/Lifespan Decay+*)(' /Alpha Fade Out Randomd?c_b?a=`=+*)('/render_animated_sprites}?|?{?zy?xw?v~=+*)('"%r$opq#jklmn"i! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA /emit_instantaneously'()*+0/Position Within Sphere RandomA@8 +=?97 ???*)('? HCHBHB> BHH<;:6?5B /Alpha Random+L?*)('KJ /Radius Random+V?*)('U@@T? /Trail Length Random+?*)('== /Lifetime Random+I?*)('HL?G> /Movement Basic+g*)('f=e /Alpha Fade and Decay+*)('?=? /Radius Scale+*)('m?kj>li?h/render_sprite_trail}?|?{?zy?xw?v@=+~=*)('"%~${|}#vwxyz"u! teffects\brightglow_y_nomodel.vmt  A A A?@ =    PGA/random force'()*+ § BBB /emit_continuously'()*+01B2>34/Position Within Sphere RandomB56?:;<> A ? C B B'()*7 ???9=?+8 @A /Alpha RandomJK'()*L?+ /Radius RandomT?U@'()*V?+ /Trail Length Random=='()*?+ /Lifetime RandomG?Hfff?'()*I?+ /Movement Basice fL>'()*g+ /Alpha Fade and Decay?=?'()*+ /Radius Scalehi?lj>km?'()*+/render_sprite_trail'()*~=+=@vw?xy?z{?|?}?"%$#"!  vgui/white  A A A?@ =    PGA"%$#"! effects\sc_electric1.vmt  A A A?@ =    PGA /emit_continuously4321HB0+*)(' /Lifetime RandomI?H=G?+*)('/Position Within Sphere RandomBA@? > =?<;:98 7 ???6@5+*)(' /Alpha RandomL?KxJd+*)(' /Color RandomSBRQPON9&M$+*)(' /Radius RandomV?UAT@+*)(' /Rotation Random'()*+ZYXCW?/Rotation Yaw Flip Random'()*+[?/Lifespan Decay+*)(' /Movement Basicgfe +*)('/Movement Lock to Control Pointnop?q?r?s?t?u?:+*)('/render_animated_sprites~=}?|?{?zy?xw?v+*)('"%$#"! effects\plasma1.vmt  A A A?@ =    PGA /emit_continuously'()*+01A234 /Lifetime Random'()*+G?H>I?/Position Within Sphere Random'()*+56@7 ???8 9:;<=?> ? @AB /Alpha Random'()*+JKL? /Color Random'()*+M$NaOPQRSB /Radius Random'()*+T@@U@V? /Rotation RandomW?XCYZ+*)('/Rotation Yaw Flip Random[?+*)('/Lifespan Decay'()*+ /Movement Basic'()*+e fg/Movement Lock to Control Point'()*+:u?t?s?r?q?p?on /Alpha Fade In Random'()*+\=]=^?_ /Alpha Fade Out Random'()*+`=a=b?_cd?/render_animated_sprites'()*+vw?xy?z{?|?}?~="%$#"! effects\sc_softglow_noz.vmt  A A A?@ =    PGA /emit_continuously'()*+01A234 /Lifetime Random'()*+GL?H>I?/Position Within Sphere Random'()*+56@7 ???8 9:;<=?> ? @AB /Alpha Random'()*+JKdL? /Color Random'()*+MNǚOPQRSB /Radius Random'()*+TAU@V?/Lifespan Decay'()*+ /Movement Basic'()*+e fg/Movement Lock to Control Point'()*+:u?t?s?r?q?p?on /Alpha Fade In Random'()*+\>]>^?_ /Alpha Fade Out Random'()*+`>a>b?_cd?/render_animated_sprites'()*+vwAxy?z{?|?}?~="%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA /emit_continuously4321D0+*)(' /Lifetime RandomI?H?G?+*)('/Position Within Sphere RandomBA@? > =?<;:98 7 ???65+*)(' /Alpha RandomL?KdJP+*)(' /Color RandomSBRQPONUM+*)(' /Radius RandomV?UATA+*)(' /Rotation Random'()*+ZYXCW?/Rotation Yaw Flip Random'()*+[?/Remap Initial Distance to Control Point to Scalar'()*+ A?NONE/Lifespan Decay+*)(' /Movement Basicgfe +*)(' /Alpha Fade Out Randomd?c_b?aL?`L?+*)(' /Radius Scale'()*+hi?j?klm? /Color Fade'()*+?l/render_animated_sprites~=}?|?{?zy?xwAv+*)('"%$#"! (effects\yellowflare.vmt  A A A?@ =    PGA /emit_instantaneously'()*+0 /emit_continuously'()*+01A2L>34 /Lifetime RandomGL>HL>'()*I?+/Position Within Sphere Random56:;<> ? '()*7 ???9=?+8 @AB /Alpha RandomJK'()*L?+ /Radius RandomTAUA'()*V?+/Remap Initial Scalar'()*+??= /Rotation Random'()*+ZYXCW? /Movement Basice f'()*g+ /Radius Scalehi?lj?km?'()*+/Movement Lock to Control Point'()*+:u?t?s?r?q?p?on/Lifespan Decay'()*+ /Alpha Fade Out Random'()*+`=a=b?_cd?/render_animated_sprites'()*+~=vw?xy?z{?|?}?"%$#"! effects\sc_softglow2.vmt  A A A?@ =    PGA /Pull towards control point'()*+,zD-=. /emit_continuously'()*+01A2L>34/Position Within Sphere Random'()*+567 ???8 9:;<=?> ? @AB /Position Modify Offset Random'()*+:C CHHD CHBHBEF /Lifetime Random'()*+G?H?I? /Alpha Random'()*+JKL? /Color Random'()*+MnNDO?PQRSB /Radius Random'()*+TBU CV?/Lifespan Decay'()*+ /Alpha Fade In Random'()*+\=]=^?_ /Alpha Fade Out Random'()*+`>a>b?_cd? /Movement Basic'()*+e fg /Radius Scale'()*+hi?j?k?lm?/Movement Lock to Control Point'()*+:u?t?s?r?q?p?oBn/render_animated_sprites'()*+vw?xy?z{?|?}?~="%$#"! vgui/white  A A A?@ =    PGAh"%$#"! (effects\sc_softglow2.vmt  A A A? A =    PGA /emit_continuously'()*+01A234 /Lifetime RandomG?H?'()*I?+/Position Within Sphere Random56:;<> ? '()*7 ???9=?+8 @AB /Alpha RandomJ(K('()*L?+ /Radius RandomT@AU@A'()*V?+ /Rotation Random'()*+ZYXCW? /Color Random'()*+M N<OPQRSB /Movement Basice f'()*g+ /Radius Scalehi?lj?km?'()*+/Movement Lock to Control Point'()*+:u?t?s?r?q?p?on/Lifespan Decay'()*+ /Alpha Fade In Random'()*+\>]>^?_ /Alpha Fade Out Random'()*+`>a>b?_cd?/render_animated_sprites'()*+~=vw?xy?z{?|?}?"%$#"! vgui/white  A A A?@ =    PGAY"%$#"!  vgui/white  A A A?@ =    PGAs"%$#"! vgui/white  A A A?@ =    PGA"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA /emit_continuously'()*+01B2?34/Position Within Sphere Random'()*+567 ???8 9:;<=?> ? @AB /Lifetime Random'()*+G?H?I? /Radius Random'()*+T@U@V? /Alpha Random'()*+JxKL? /Color Random'()*+MNOPQRSB/Lifespan Decay'()*+ /Movement Basic'()*+e fg /Alpha Fade Out Random'()*+`L>aL>b?_cd? /render_rope'()*+@"%$    # "! (effects\sc_softglow2.vmt  A A A? A =    PGA /emit_continuously432?1A0+*)(' /Lifetime Random+I?*)('H?G?/Position Within Sphere RandomBA@8 +=?97 ???*)('? > <;:65 /Alpha Random+L?*)('K(J( /Radius Random+V?*)('UATA /Rotation RandomW?XCYZ+*)(' /Color RandomSBRQPON<M +*)(' /Movement Basic+g*)('fe /Radius Scale+*)('m?kj?li?h/Movement Lock to Control Pointnop?q?r?s?t?u?:+*)('/Lifespan Decay+*)(' /Alpha Fade In Random_^?]>\>+*)(' /Alpha Fade Out Randomd?c_b?a>`>+*)('/render_animated_sprites}?|?{?zy?xw?v~=+*)('"%$#"! vgui/white  A A A?@ =    PGAh"% $#"! deffects\sc_softglow2_depth.vmt  A A A?@ =    PGA/Collision via tracesROCKETS(*+')? HCA /emit_continuously21A0(*+')34 /Lifetime RandomHfff?Gfff?I?(*+')/Position Within Sphere Random9:@7 ???8 6@5(*+')A? zD4B4B> HD44<;=?B /Color RandomM N(*=+') #?NONE /Alpha Fade Out Randomd?c_b?aL>`L>+*)('/render_animated_sprites~A(*+')vw?xy?z{?|?}?"%E$=>?@ABCD#56789:;<"4!# "deffects\splash_ring1_depth.vmt  A A A?@ =    PGA/Collision via tracesROCKETS(*+')? HCA$"%3$,-./012#'()*+"&! %effects\electric1.vmt  A A A?A =    PGA/Collision via traces'()*+?ROCKETS HCA /emit_continuously'()*+0>1D234 /Rotation RandomW?XCYZ+*)('/Rotation Yaw Flip Random[?+*)(' /Color Random'()*+MޓNhOPQRSB/Remap Initial Distance to Control Point to ScalarNONE #<L=C+*)('/Position From Parent Particles'()*+/Set Control Point Positions   C C+*)('/Lifespan Decay'()*+ /Movement Basicgf ף]>^?_ /Alpha Fade Out Random'()*+`>a>b?_cd?/render_animated_sprites'()*+vw?xy?z{?|?}?~= /emit_continuously21A0(*+')34 /Lifetime RandomH33?Gfff?I?(*+')/Position Within Sphere Random9:@7 ???8 65(*+')A? zD@@> HD<;=?B /Radius Random(*+')U@T@V? /Color RandomMjN(*=+') #h /Color FadeNl??(*+')/Rotation Basic+*)('/Lifespan Decay+*)(' /Alpha Fade Out Randomd?c_b?a?`?+*)('/Set Control Point To Player +*)('/Remap Dot Product to ScalarI@ ?+*)('/render_animated_sprites~A(*+')vw?xy?z{?|?}?"%Q$NOP#IJKLM"H! G effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA/Collision via tracesAHC ?)'+*(ROCKETSL>L> /emit_continuously43)'+*(01@A2/Position Within Sphere RandomB=?;<> C? 1DA)'+*(5?6?8 7 ???@:9 /Color RandomSBRQPO)'+*(NM /Radius RandomV?TU@)'+*( /Alpha Random)'+*(L?JK /Lifetime Random)'+*(I?G=H? /Alpha Fade and Decay??)'+*(?? /Movement Basic)'+*(ge f= /Color Fade)'+*(?l/render_sprite_trail}?|?{?zy?xw?v)'+*(D~="%$#"!ST vgui/white  A A A?@ =    PGAhU"%c$\]^_`ab#WXYZ["V! deffects\sc_softglow2.vmt  A A A?@@ =    PGA /emit_continuously21A0(*+')34 /Lifetime RandomH?G433?I?(*+')/Position Within Sphere Random9:@7 ???8 6?5(*+')A? > <;=?B /Color RandomM N(*=+') #m?h /Color Fadewl??(*+')/Movement Lock to Control Point:op?qL?r?(*+')s?t?u>n/Lifespan Decay+*)(' /Alpha Fade In Random_^?]?\?+*)(' /Alpha Fade Out Randomd?c_b?a?`?+*)('/render_animated_sprites~A(*+')vw?xy?z{?|?}?"%u$opqrst#ghijklmn"f! eparticle\flamethrowerfire\flamethrowerfire128.vmt  A A A?@ =    PGA /Pull towards control point'()*+,zD-=. /emit_continuously'()*+01B2L>34/Position Within Sphere Random'()*+567 ???8 9:;<=?> ? @AB /Position Modify Offset Random'()*+:C CHHD CHBHBEF /Alpha Random'()*+JKL? /Color Random'()*+MNO?PQRSB /Radius Random'()*+TBUBV? /Rotation RandomW?XCYZ+*)('/Rotation Yaw Flip Random[?+*)('/Lifetime From Sequence'()*+A/Lifespan Decay'()*+ /Alpha Fade In Random'()*+\>]>^?_ /Alpha Fade Out Random'()*+`>a>b?_cd? /Movement Basic'()*+e fg /Radius Scale'()*+hi?j?k=lm?/Movement Lock to Control Point'()*+:u?t?s?r?q?p?oBn/render_animated_sprites'()*+vw?xy?z{?|?}?~?"%$#"!wx vgui/white  A A A?@ =    PGAd"%$#{|}~"z! effects\sc_softglow2.vmt  A A A?@ =    PGA /emit_continuously432L>1B0+*)(' /Lifetime RandomI?H?G>+*)(' /Position on Model Random :+*)(' /Color RandomSBRQPONZMz+*)(' /Alpha RandomL?KJx+*)(' /Rotation RandomW?XCYZ+*)(' /Radius RandomV?UBTA+*)('/Velocity Noise AA A A  #<?+*)('/Lifespan Decay+*)(' /Movement Basicgfe +*)('/Rotation Basic+*)(' /Alpha Fade In Random_^?]=\=+*)(' /Alpha Fade Out Randomd?c_b?a>`>+*)(' /Radius Scale'()*+hi?j?k?lm?/render_animated_sprites~=}?|?{?zy?xw?v+*)('"%$#"! vgui/white  A A A?@ =    PGA!"%$#"! deffects\sc_softglow2_depth.vmt  A A A?@ =    PGA/Collision via tracesAHC ?)'+*(ROCKETS /emit_continuously43)'+*(01 A2 /Lifetime Random)'+*(I?Gfff?Hfff?/Position Within Sphere RandomB=?;<> HD44? zD4B4BA)'+*(56@8 7 ???@:9 /Color RandomSBRQPO) #<'+*=(NM /Alpha Random'()*+J<K<L? /Movement Basic)'+*(ge f= /Radius Scalehm?j @kA)'+*(i?l /Color Fade)'+*(??l/Lifespan Decay'()*+/Remap Distance to Control Point to ScalarNONE?>C+*)(' /Alpha Fade Out Random'()*+`L>aL>b?_cd?/render_animated_sprites}?|?{?zy?xw?v)'+*(~A"%$#"! deffects\sc_softglow2.vmt  A A A?@ =    PGA/Collision via tracesAHC ?)'+*(ROCKETSL?L> /emit_continuously43)'+*(01A2 /Lifetime Random)'+*(I?G433?H?/Position Within Sphere RandomB=?;<> ? A)'+*(56?8 7 ???@:9 /Color RandomSBRQPO) #<'+*=(NM /Lifetime Random'()*+G?H?I? /Alpha Random'()*+JKL? /Position Modify Offset Random'()*+:C D EF /Movement Basic)'+*(ge f= /Radius Scalehm?jL>k?)'+*(i?l /Color Fade)'+*(??lw/Lifespan Decay'()*+ /Alpha Fade In Random'()*+\?]?^?_ /Alpha Fade Out Random'()*+`?a?b?_cd?/Movement Lock to Control Point'()*+:u?t?s?r?q?p?on/render_animated_sprites}?|?{?zy?xw?v)'+*(~A"%$#"! deffects\plasma1_depth.vmt  A A A?@ =    PGA/Collision via tracesROCKETS(*+')? HCA /emit_continuously21 A0(*+')34 /Lifetime RandomH?G433?I?(*+')/Position Within Sphere Random9:@7 ???8 65(*+')A? zD@@> HD<;=?B /Radius Random(*+')U@T@V? /Color RandomMjN(*=+') #h /Color FadeNl??(*+')/Rotation Basic+*)('/Lifespan Decay+*)(' /Alpha Fade Out Randomd?c_b?a?`?+*)('/Set Control Point To Player +*)('/Remap Dot Product to ScalarI@ ?+*)('/render_animated_sprites~A(*+')vw?xy?z{?|?}?"%$#"! deffects\plasma1_depth.vmt  A A A?@ =    PGA/Collision via tracesAHC ?)'+*(ROCKETS /emit_continuously43)'+*(01A2 /Lifetime Random)'+*(I?G433?H?/Position Within Sphere RandomB=?;<> HD? zD@@A)'+*(568 7 ???@:9 /Radius RandomV?T@U@)'+*( /Color RandomSBRQPO) #<'+*=(NMj/Rotation Yaw Flip Random[?+*)(' /Lifetime Random'()*+G?H?I? /Alpha Random'()*+JPKdL? /Rotation Random'()*+ZYXCW? /Movement Basic)'+*(ge f= /Radius Scalehm>j?kA)'+*(i?l /Color Fade)'+*(??lN/Rotation Basic'()*+/Lifespan Decay'()*+ /Alpha Fade Out Random'()*+`?a?b?_cd?/Set Control Point To Player'()*+ /Remap Dot Product to Scalar'()*+? I@/render_animated_sprites}?|?{?zy?xw?v)'+*(~A"%$#"! deffects\beam001_white_dx80.vmt  A A A?@ =    PGA /emit_continuously'()*+01B2@34/Position Within Sphere Random'()*+567 ???8 9:;<=?> ? @AB /Lifetime Random'()*+G?H?I? /Radius Random'()*+T@AU@AV? /Alpha Random'()*+JxKL? /Color Random'()*+MNHOPQRSB/Lifespan Decay'()*+ /Movement Basic'()*+e fg /Alpha Fade Out Random'()*+`L>aL>b?_cd? /render_rope'()*+@"%$#"! vgui/white  A A A?@ =    PGA"%$#"! effects\emp_arc1.vmt  A A A?@ =    PGA/Collision via traces@@ DEBRIS?y?+*)(' /emit_instantaneouslyd0+*)(' /emit_continuously'()*+01C2?34 /Lifetime Random'()*G@H@I?+ /Radius Random'()*T>U?V?+/Sequence Random+*)(' /Rotation RandomW?XCYZ+*)(' /Color Random'()*+MNOPQRSB /Position on Model Random'()*+: /Radius Scale'()*hi?j?k?lm?+ /Movement Basic'()*e f]>^?_ /Alpha Fade Out Random'()*+`?a?b?_cd?/render_animated_sprites'()*+vw?xy?z{?|?}?~="% $#"! deffects\sc_softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously432L>1 B0+*)(' /Lifetime RandomI?H@@G @+*)(' /Position on Model Random :+*)(' /Color RandomSBRTLLQPOL>N;85M+*)(' /Alpha RandomL?KJ+*)(' /Rotation RandomW?XCYZ+*)(' /Radius RandomV?U@ATA+*)('/Lifespan Decay+*)(' /Movement Basicgfe +*)('/Rotation Basic+*)(' /Color Fadel?!+*)(' /Radius Scale'()*+hi?jk?lmHz? /Movement Lock to Bone'()*+:L>>/render_animated_sprites~=}?|?{?zy?xw?v+*)('"%0$*+,-./#$%&'()"#! "@effects\debris\debris_chunk.vmt  A A A?@ =    PGA/Collision via traces'()*+?DEBRIS @A /emit_continuously'()*+01zD2>34 /Lifetime Random'()*+G@@H@@I? /Position on Model Random'()*+: /Color Random'()*+MN1OPQRSB /Alpha Random'()*+JKL? /Rotation Random'()*+ZYXCW? /Radius Random'()*+T>U @V?/Lifespan Decay'()*+ /Movement Basic'()*+e fg/Rotation Basic'()*+ /Color Fade'()*+, ?l /Alpha Fade In Random'()*+\=]=^?_ /Alpha Fade Out Random'()*+`>a>b?_cd?/render_animated_sprites'()*+vw?xy?z{?|?}?~="%Q$KLMNOP#DEFGHIJ"C!2 particle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@@ =    PGA3"%B$=>?@A#6789:;<"5! 4xeffects\rocketrailsmoke.vmt  A A A?@@ =    PGA/random force HCC H+*)(' /emit_continuously3)'+*(01 B2@@4 /Lifetime Random)'+*(I?GL?H? /Color RandomSBRQPO)'+*(N<< /Radius Scalehm333?j@k@)'+*(iL?l/Lifespan Decay+*)(' /Alpha Fade In Random_^?]L>\L>+*)(' /Alpha Fade Out Randomd?c_b?a?`?+*)('/render_animated_sprites}?|?{?zy?xw?v)'+*(~= /emit_continuously2L>1@A0(*+')34 /Lifetime RandomH?G?I?(*+') /Color RandomMQN֞v(*+')OPQRSB /Alpha RandomKUJ7L?(*+') /Radius Random(*+')U?T?V?/lifetime from sequencepA+*)('/Sequence Random+*)('/Position From Parent Particles'()*+? /Movement Basicf>e HBHCg(*+') /Rotation Spin Roll(*+') /Color Fadeel?(*+') /Radius Scaleli?(*+')k@jAm@?h /Alpha Fade and Decay>?(*+')p}? /Movement Lock to Bone'()*+:?fff?/render_animated_sprites~A(*+')vw?xy?z{?|?}?"%$#"!STUhijk vgui/white  A A A?@ =    PGA!V"%g$`abcdef#YZ[\]^_"X! Wdeffects\tp_crescent.vmt  A A A?@ =    PGA/Collision via tracesAHC ?)'+*(ROCKETS /emit_continuously43)'+*(01A2/Position Within Sphere RandomB=?;<> HD? zD@@A)'+*(568 7 ???@:9 /Radius RandomV?T@U@)'+*( /Color RandomSBRQPO) #<'+*=(NeM/Rotation Yaw Flip Random[?+*)(' /Lifetime Random'()*+G?H?I? /Rotation Speed Random'()*+HBzC? /Alpha Random'()*+JK<L? /Movement Basic)'+*(ge f= /Radius Scalehm>j?kA)'+*(i?l/Rotation Basic'()*+/Lifespan Decay'()*+ /Alpha Fade Out Random'()*+`?a?b?_cd?/Set Control Point To Player'()*+ /Remap Dot Product to Scalar'()*+? I@/render_animated_sprites}?|?{?zy?xw?v)'+*(~AF"%{$vwxyz#opqrstu"n! meffects\rocketrailsmoke.vmt  A A A?@@ =    PGA/random force'()*+ H HCC /emit_continuously42@1HB0(*+')3 /Lifetime RandomH?GL?I?(*+') /Color RandomMCCCN<<<(*+')OPQRSB /Alpha RandomKxJdL?(*+') /Radius Random(*+')UAT@V?/Sequence Random+*)(' /Rotation Random'()*+ZYXAW?/Position From Parent Particles+*)(' /Movement BasicfL>e Bg(*+') /Radius ScaleliL?(*+')k@j@m333?h/Lifespan Decay'()*+ /Alpha Fade In Random'()*+\L>]L>^?_ /Alpha Fade Out Random'()*+`?a?b?_cd?/render_animated_sprites~=(*+')vw?xy?z{?|?}?"%$#"!} vgui/white  A A A?@ =    PGA~"%$#"! deffects\beam001_white_dx80.vmt  A A A?@ =    PGA /emit_continuously432@1B0+*)('/Position Within Sphere RandomBA@? > =?<;:98 7 ???65+*)(' /Lifetime RandomI?H?G?+*)(' /Radius RandomV?U@AT@A+*)(' /Alpha RandomL?KJx+*)(' /Color RandomSBRQPON3Mi+*)('/Lifespan Decay+*)(' /Movement Basicgfe +*)(' /Alpha Fade Out Randomd?c_b?aL>`L>+*)(' /render_rope@+*)('"%$#"! vgui/white  A A A?@ =    PGA