DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorcontrol point numberfalloff poweramount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameemission_start_timenum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldrandomly distribution growth timedistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasbias in local systemspeed_random_exponentdistance_bias_absolute_valuecreate in modelrandomly distribute to highest supplied Control Pointalpha_minalpha_maxalpha_random_exponentlifetime_minlifetime_maxlifetime_random_exponentsequence_maxsequence_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialFlip Percentagerandomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constanttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1offset proportional to radius 0/1offset in local space 0/1offset maxoffset mingravitydragmax constraint passesproportional 0/1fade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time mindampen scalefalloff rangeuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermax forcemin forceuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateradius_random_exponentradius_maxradius_minlength_random_exponentlength_maxlength_minscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timemin lengthmax lengthlength fade in timeInherited Velocity ScaleRandom Parent Particle Distributionfade_end_timefade_start_timecolor_fadeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphastart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationspin_rate_degreesspin_stop_timespin_rate_minUse Local SpaceControl PointRotation RateRotation Axisyaw_rate_degreesyaw_stop_timeyaw_rate_minrestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distanceworld time noise coordinate scaleoutput maximumoutput minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scaleonly active within specified input rangeoutput is scalar of initial random rangeinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)only active within specified distanceLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumtexture_scroll_ratetexel_sizesubdivision_counttrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision groupbrush onlyradius scaleamount of slideamount of bouncecollision modeoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fielduntitledCM!&dxhr_widowmaker_shellejectQTԺLݫdxhr_widowmaker_metalabsorb K9{&widowmaker_absorb_nutsnbolts@ M~K@widowmaker_absorb_nutsnbolts.Co.)Pull towards control point H؏$7])emit_instantaneouslyV΍eA0 ;)Position Within Sphere Random*FY^)Alpha RandomANE _8)Lifetime RandomUvJ1FqM)Sequence RandomEݓ!=uAL)Rotation Randomp?gRCAT)C)Rotation Yaw Flip RandomLt=1N#þ3)Rotation Speed Random& [MTt)Color RandomWh`MhLmZ)Position Modify Offset RandomWgM)}B)Movement Basic,ӨO(9)Lifespan DecayKSA8(xQ)Alpha Fade In RandomK)DG%sF)Alpha Fade Out Random] dW7Lm|I)Rotation Basic7e{5>L3[)Movement Dampen Relative to Control PointLdsLd)render_animated_sprites/7v@Z=&widowmaker_absorb_sparksl@ GN|nLwidowmaker_absorb_sparksׇIwA)random forceYdM#ATU|P)emit_continuously;1@დ9)Position Within Sphere Randoməĕd OU[)Alpha RandomYطBG!)Radius Random$"@`;)Trail Length RandomaEf )Lifetime Random_'&8@uZWT)Movement Basico"EeK5|)Radius ScalefhR0Bـj]3)Lifespan DecayšEl%LI)Alpha Fade Out RandomqpşA++-)render_sprite_trail'wuC2dxhr_diamondback_enemytag. oYGptMcm&diamondback_enemytag_skull_helper ܿKy+diamondback_enemytag_skull_helper#iX`F?+&diamondback_enemytag_glowlͅJ @-diamondback_enemytag_glowaJ 5\)emit_continuouslyg4NHbD)Lifetime Random2 ʈE$u)Color Random:FCC"Բ)Alpha RandomZȕ @J")Position From Parent ParticlesxЊE^8\yl+)Radius Scale~HKJA^P)Color Fadez(܀m4K>=Z)Alpha Fade and Decay qLOܯ)Movement Lock to Control Point>L=o)Movement Basic =fAǎJ[)Rotation Spin Roll^!NS+@)render_animated_sprites_ .#bHqao&diamondback_enemytag_skull_black.B7jGY?diamondback_enemytag_skull_blackt4@r`cr բ)emit_instantaneously&ʩոBf)Color Random)Rotation Spin Yaw;xR/d5J# )render_animated_spritesVP;*Fw !U)emit_instantaneouslyv jFg7()Color Randomq@eKg({1)Alpha Random6-wvJ@3辶)Radius Random]FzCLv )Lifetime RandomV2UA鲃ǐ)Position Within Sphere Random4XA`v)Position Modify Offset RandomCOAGQ6))Movement BasicS&FHpN+)Movement Lock to Control Point{3 'HPt)Movement Rotate Particle Around Axis\sB @}a)Rotation Spin YawF-ΩGc:J,dxhr_arm_muzzleflashAˮ6&arm_muzzleflash_zapbK==ױ$arm_muzzleflash_zapIE\wB]ps)random forceKЍuEBᣯ#m)emit_instantaneouslym,D;4^Ơ)emit_continuouslyßNVRv)Lifetime RandomOg1 FnZ)Position Along Path SequentialZӦJM!)Remap Noise to ScalarRsEO0S-)Remap Initial Scalar.Rb~Cq)Remap Initial Distance to Control Point to ScalargcCZ/N4T)Lifespan Decayu|Dw;h)Movement Basicxd&Dslj)Movement Lock to Control PointNЈIޱ4xq)Radius ScaledNɈNU)Movement Dampen Relative to Control PointhiB|h)Movement Dampen Relative to Control Point tsTFxt)Alpha Fade Out Random;rDMRNd)render_rope_CֈQ"o&arm_detonate_electro"B9H/arm_detonate_electroebמO0LB/)emit_continuouslyV`GwIbU)emit_continuously5G@A)Lifetime Randome#Gv)Position Within Sphere Random[m\ G-u2T)Alpha RandomMJhN#X)Rotation RandomI! D(AG%o|U)Lifespan Decay]إ,M*)Movement Lock to Control Point2& <9JLcF)render_animated_spritesC-׷B'j&arm_detonate_flareI.֡q(HE;qarm_detonate_flareM#{K*Pw)emit_instantaneouslyB`rE/8O)Lifetime RandomE082UCxC)Position Within Sphere RandomJLHX|L``)Alpha Random{/I[)Movement BasicB$6NjG)Movement Lock to Control Pointqc)Radius Scale׶zIỌ1,G)render_animated_sprites%Ejر˻&arm_detonate_sparkslWoD:I?parm_detonate_sparks)spEgQȃ[)emit_instantaneouslyЕVBњg@)Position Within Sphere Random*`2x@MkTJ)Alpha RandomtN.K}V)Radius Random`2> A:uw)Trail Length Random^N0Bt)Lifetime RandomL5*EB_n)Movement Basic07AChH^1)Alpha Fade and DecaybxۂN۞5 )Radius ScaleaߢbO0#)render_sprite_trail'Gc? ܴarm_muzzleflash_flareTUGi@]X)emit_instantaneouslyށDa)Lifetime Randomr'A.fe޴)Position Within Sphere RandomjHM!/)Alpha RandomxzI:v5߽)Movement Basicw[1EKd)Movement Lock to Control Pointh/EFhAH)Lifespan DecayɚKPӴ-Q)Alpha Fade Out RandomݺB}M%)Radius Scaleo1qe.Oe>)render_animated_sprites]͌q AH;崂qsniper_dxhr_rail_cbNL&O)emit_instantaneously$\Fx X)Position Along Path Sequential2m&B'Zgd()Lifetime Random6fgDZQ9')Remap Initial Distance to Control Point to ScalarVhwkK0*K)Lifespan DecaypE4זR)Alpha Fade Out Randomy]|ʎCgk)Radius Scale=+lHC#8)render_ropeJm{C?*dxhr_sniper_fizzleRw5:AkqV&&sniper_dxhr_fizzle!͚~tI4ztsniper_dxhr_fizzle7{Eqb)random force:F.CI~ďtz5 )emit_instantaneouslyO9\@O)Position Within Sphere Randomv? @BW,)Alpha RandomЖZh$FvFGD)Radius Random GH~b5Y[)Trail Length Randomڿ1G3 u7H)Lifetime Random{ߗFvKfj)Movement BasicTh/@@˽j)Radius ScaleIVf&Hy_-)Lifespan Decay7QH@Udsb)Alpha Fade Out RandomMWxF7l)render_sprite_trail5=K=[ʼ)Radius Scale /)IN x)Movement Basic?IJ?0y)Color Faderϣ@X)Oscillate ScalarF"3)I|a})Oscillate VectorTlGL5$$[Z)render_rope=䘰G!FWX&sniper_dxhr_rail_rings_black4 LB@]sniper_dxhr_rail_rings_blackD6B()emit_continuously=>FlAJNE)Lifetime Random5p8M,ؠ)Position Along Path SequentialO瓇6)Radius Random,FMxi)Rotation Random3$NkJz0t)Color RandomwC5 )Alpha Random.əIf؇k~)Lifespan DecayVzFhl)Alpha Fade Out RandomȹL27d)Radius Scale麸~lTJ*{L# )Movement Basic/SG6L )render_animated_sprites|)jЬyIOCk &sniper_dxhr_rail_end_blue8u"GS&sniper_dxhr_rail_end_glow193Oo#G۞_ sniper_dxhr_rail_end_glow1o PG-)emit_instantaneously|OvPǿNǑ)Lifetime RandombPDs6BW)Position Along Path Sequential4yO =/)Alpha Randomd&7Jhi)Radius Random7okEI1)Rotation RandomCvEmC'Ś)Lifespan Decay~ ZJBR@/)Alpha Fade Out Random}"@)Radius Scale< GFV)Movement Basic!͘Ib49!)render_animated_sprites4;iTH+'(5widowmaker_shelleject_nutsnbolts!܉D? Z)Collision via tracesׂ5M|E1Z)random force,sJ )emit_instantaneously 1JȽ)Position Within Sphere Random 4< OO9)Position Modify Offset Randomw8=ME])Alpha Randomg~ȮhFKa)Lifetime RandomZw;E ,#)Sequence Random {sJCR88)Rotation RandomO#}})Rotation Yaw Flip RandomrKb5ܱe)Rotation Speed Random)0eFL1@ΥEu)Color Random2z8;^C6]=)Movement Basic:NyBN-)Lifespan DecayL9@GHOY )Alpha Fade Out RandomU|YG*!n$)Rotation Basic2/yQCf N|)render_animated_spritesRfhBŔ4.dxhr_sniper_rail_red_tD-Is&sniper_dxhr_rail_red#<Nk:Nsniper_dxhr_rail_red-ЖC)emit_continuously `FDoĂ)Alpha Random8&:DJ,gK)Color Random>x(FF|)Radius Random}dkJG 3VlG)Position Along Path SequentialnMthT8 `)Remap Initial Scalarhg;.A/gg~)Remap Initial Scalar-}L|u!)Remap Initial Scalark꤯uK?ĀZ!()Lifetime Random ftJKtCh,)Lifespan Decay÷Ea'g!)Alpha Fade Out RandomM{\LDTai)Radius Scale6B9(JXꁲ)Movement BasicjXI)Color Fade!iIړfsG)Oscillate ScalarC|I-1Ӈ)Oscillate VectorV,}kc4Lf*)render_ropem/D>LGj-~v&sniper_dxhr_rail_end_red}e:#rAH~sniper_dxhr_rail_end_redz DLrl`)emit_instantaneouslyF=QCORbA)Lifetime Randomb AE)Color Randoml3)Oc;B)Position Along Path SequentialQrʟIZa`7F)Alpha Random8HLFD备8o)Radius Random RiG=u)Rotation Randomoѣ2B/)Lifespan Decay|`NK[vgMa)Alpha Fade Out Random~zRk5i@)Radius ScaleC㇮M)Movement Basic /+KD*[)Color FadeLުS)render_animated_sprites6%v:4E$A~X&sniper_dxhr_rail_sparks_red܀FK@sniper_dxhr_rail_sparks_red rYN Ÿv)Collision via tracesyhqGBj3)emit_continuouslynNqU:)Alpha RandomtFeEtR>)Radius RandomPĒF,+V!)Color Random` @His)Position Within Sphere Random0C FxfOb)Lifetime RandomGQD*NAG)Remap Initial ScalarernOEZXZ P)Alpha Fade Out RandomG:;Eܵ}*y)Radius ScaleMLKH=CC7=)Lifespan Decay }tN )Movement Basicd@K; ^)Color FadenZ4Kqg *~)render_animated_spritesh1AO,|&sniper_dxhr_rail_rings_blackˊAHS>NİAf&sniper_dxhr_rail_end_glow1 C2чk8arm_muzzleflash_electrou@FO!P)emit_instantaneously7CL՜)Lifetime RandomtJIٌM)Position Within Sphere Randomh,Ls.P)Alpha Randomr jHH|c)Rotation RandomJФе)Lifespan Decayt4 Nlgѱ+)Movement Lock to Control PointK U)render_animated_spritessH<xsniper_dxhr_fizzle_sparksiEYEkr)Collision via tracesYkIV:)emit_continuously`g&`G(y)Alpha RandomgDHDM)Radius Random\]iA*o%)Position Within Sphere RandomOMisOOgԇ4)Lifetime Random=νE:+:n)Remap Initial ScalarVIcFZƐD)Alpha Fade Out Randomꧫ3>Oe`5)Radius Scale&M4'E0.oJ_)Lifespan DecayAQ rGW8nv)Movement BasicSkE$L8^d)render_animated_spritesˏ_VD&ʕm sniper_dxhr_rail_blackcore{)Fj'J)emit_instantaneously069JǂM%))Position Along Path Sequential!*ED7dK)Lifetime RandomAzA(&)Remap Initial Distance to Control Point to Scalar4P/L}V)Alpha Random\6 OȳR[Z )Lifespan Decay5%Ki;d)Alpha Fade Out Random:C=L"'E)NZ)Radius ScaleBCɽݕ()render_ropedw`8 EEdxhr_sniper_laser_redty!`F`<*sniper_dxhr_rail_rings_blu"ܯKiO*D)emit_continuously-5ofK4E)Lifetime RandomFd)Position Along Path SequentialE9ՖE_")Radius Random< EMo)Rotation RandomؔhE7B-])Color Randomz6PW g@mб)Alpha Random;֓0FT~m)Lifespan DecayxiZOۑz)Alpha Fade Out Random^N$L,s)Radius Scale&$Ol)Movement BasicGbjݺ)Color Fade7\(Gi8&J)render_animated_sprites1}[EXdxhr_sniper_rail">DG:&sniper_dxhr_rail_sparks_blue `GDJb!U&sniper_dxhr_rail_bluedyAu[O'y(=ֺe&sniper_dxhr_rail_rings_blacki=<;A:A9 2Alpha Random-I?./01HG 2Lifetime Random-L?./01K>J>2Sequence Random10/.-NM 2Rotation Random10/.-RQPCO?2Rotation Yaw Flip Random10/.-S? 2Rotation Speed Random10/.-XWVCU?T 2Color Random10/.-_^CCC]@?\["""ZYB 2Position Modify Offset Random10/.-<c HBb HBa` 2Movement Basic-f./01ed 2Lifespan Decay10/.- 2Alpha Fade In Random10/.-jL>iL>h?g 2Alpha Fade Out Random10/.-oL>nL>m?glk?2Rotation Basic10/.- 2Movement Dampen Relative to Control Point10/.-<q@p?2render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr('"%$$ !"##"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA2random force10/.- RIRÀ SCSCSC 2emit_continuously10/.-3=A>2Position Within Sphere Random9:;?<=>? HB @ HC B B10/.A ???BC?-D EF 2Alpha RandomGH10/.I?- 2Radius RandomL??10/.?- 2Trail Length Random?@@10/.?- 2Lifetime RandomJ>K?10/.L?- 2Movement Basicd eL=10/.f- 2Radius Scale??=?10/.-2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?nL>oL>-./012render_sprite_trail10/.w=-=@@?~?}|?{z?y?x?"%$#"!& vgui/white  A A A?@ =    PGA(''"%$XYZ[#RSTUVW"Q!(6D effects\skull001.vmt  A A A?@@ =    PGA()'"%5$/01234#+,-."*! effects\sc_softglow.vmt  A A A?@@ =    PGA 2emit_continuouslyB3-./01 2Lifetime Random-L?K?J?./01 2Color Random-]^_./01\[ZYB 2Alpha RandomI?HG-./012Position From Parent Particles-./01 2Radius Scale-??@?./01 2Color Fade10/.-333? 2Alpha Fade and Decay10/.-???2Movement Lock to Control Point??????<-./01 2Movement Basic10/.-d ef 2Rotation Spin Roll-./012render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr(7'"%C$?@AB#9:;<=>"8! effects\skull001.vmt  A A A?@@ =    PGA 2emit_instantaneously876543=-./01 2Color Random]/1-.0^_\[ZYB 2Alpha Random/1-.0I?GH 2Radius Random?@@/1-.0 2Lifetime RandomL?K?J?-./012Position From Parent Particles10/.- 2Position Modify Offset Random10/.-<c ??b ??a` 2Movement Basic/1-.0fd e2Movement Lock to Control Point??????<-./01 2Movement Rotate Particle Around Axis10/.- ?C 2Rotation Spin Yaw -./012render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr(E'"%P$LMNO#GHIJK"F! effects\skull001.vmt  A A A?@@ =    PGA 2emit_instantaneously876543=-./01 2Color Random]/1-.0^_\[ZYB 2Alpha Random/1-.0I?GH 2Radius Random?@@/1-.0 2Lifetime RandomL?K?J?-./012Position From Parent Particles10/.- 2Movement Basic/1-.0fd e2Movement Lock to Control Point??????<-./01 2Movement Rotate Particle Around Axis10/.- ?C 2Rotation Spin Yaw -./012render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr 2emit_instantaneously10/.-3=45678 2Color RandomYBZ[\_^0.-1/] 2Alpha RandomHGI?0.-1/ 2Radius Random0.-1/@@? 2Lifetime Random10/.-J?K?L?2Position Within Sphere Random10/.-:A;AA ??D B<=>C?? @ EF9 2Position Modify Offset Random10/.-<c Ab Aa` 2Movement Basiced f0.-1/2Movement Lock to Control Point10/.-<?????? 2Movement Rotate Particle Around AxisC ?-./01 2Rotation Spin Yaw10/.- "%$#"!]oz  vgui/white  A A A?@ =    PGA(^'"%n$ghijklm#bcdef"`a! _effects\electro_beam.vmt  A A A?@ =    PGA2random force10/.- HH;Ā HDHDHD 2emit_instantaneously10/.-3452678 2emit_continuously10/.-3C= 2Lifetime Random10/.-J>K>L?2Position Along Path Sequential10/.-???B2Remap Noise to Scalar10/.-=o: =?2Remap Initial Scalar10/.->>>?2Remap Initial Distance to Control Point to Scalar10/.-B?NONE2Lifespan Decay10/.- 2Movement Basic10/.-d Bef2Movement Lock to Control Point10/.-<?????? 2Radius Scale10/.-?A BL= 2Movement Dampen Relative to Control Point10/.-<qHBp? 2Movement Dampen Relative to Control Point10/.-<qHBp? 2Alpha Fade Out Random10/.-o=n=m?glk? 2render_rope10/.-=HC(p'"%y$wx#stuv"qr! effects\electric1.vmt  A A A?A =    PGA 2emit_continuously>pB3-./01 2emit_continuously10/.-3A? 2Lifetime Random-J=KL>10/.L?2Position Within Sphere RandomD -:;@A<=>? @ 10/.A ???BC?EF9 2Alpha Random-GdHd10/.I? 2Rotation RandomO?PCQR-./012Lifespan Decay-./012Movement Lock to Control Point??????<-./012render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr({'"%$#}~"|!  particle\particle_glow_01_additive.vmt  A A A? B =    PGA 2emit_instantaneously10/.-356478 2Lifetime RandomJff>K?10/.L?-2Position Within Sphere Random:;@@<=>? @ 10/.A ???BC?-D EF9 2Alpha RandomGZHx10/.I?- 2Movement Basicd e10/.f-2Movement Lock to Control Point10/.-<??????2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o=n=m?glk? 2Radius Scale10/.-???2render_animated_sprites10/.-w=vusr~?}|?{z?y?x?t('"%$#"!  effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA 2emit_instantaneously10/.-3456782Position Within Sphere Random9:;?<=>? HHH@ HCHCHC10/.A ???BC?-D EF 2Alpha RandomGH10/.I?- 2Radius Random?@@10/.?- 2Trail Length Random=L>10/.?- 2Lifetime RandomJ>KL?10/.L?- 2Movement Basicd eL>10/.f- 2Alpha Fade and Decay?=?10/.- 2Radius Scale?>?10/.-2render_sprite_trail10/.w=-=@~?}|?{z?y?x?"%$#"!  particle\particle_glow_01_additive.vmt  A A A?`A =    PGA 2emit_instantaneously874653-./01 2Lifetime Random-L?./01K>J>2Position Within Sphere Random9FED -C?BA ???./01@ ? >=<;@@: 2Alpha Random-I?./01HxGZ 2Movement Basic-f./01ed 2Movement Lock to Control Point??????<-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?nL>oL>-./01 2Radius Scale???-./012render_animated_spritestx?y?z?{|?}~?rsuvw=-./01"%$#"! effects\gunshipmuzzle.vmt  A A A?? =    PGA 2emit_instantaneously10/.-345678 2Lifetime Random10/.-J>K>L? 2Color RandomYBZ[\]^_-./012Position Along Path Sequential10/.-?? 2Alpha Random10/.-GHI? 2Radius Random10/.-@@? 2Rotation Random10/.-RQP@O?2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o?n?m?glk? 2Radius Scale10/.-?@333? 2Movement Basic10/.-d ef 2Color Fade?-./012render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr"%$#"!  vgui/white  A A A?@ =    PGA('"%$#"!  effects\gunshipmuzzle.vmt  A A A?@ = = L=  PGA 2emit_continuously-./01=D32Position Within Sphere Random9FED -C?BA ???./01@ C? C>=<;: 2Alpha Random-I?./01H G 2Radius Random-?./01BB 2Rotation Random10/.-RQPAO? 2Lifetime Random10/.-JL>KL>L? 2Movement Basic-f./01eL>d 2Radius Scale-./01??? 2Alpha Fade and Decay10/.-????2Movement Lock to Control Point??????<-./012render_animated_spritestx?y?z?{|?}~?10/.-w=vusr"%$#"! effects\beam001_white_dx80.vmt  A A A?? =    PGA 2emit_instantaneously8765 43-./012Position Along Path Sequential A?-./01 2Lifetime RandomL?K?J?-./012Remap Initial Distance to Control Point to Scalar10/.-B?NONE2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n?o?-./01 2Radius Scale10/.->@?fff? 2render_rope?-./01"%$#"!  vgui/white  A A A?@ =    PGA('"%$#"!  effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA2random force BBB -./01 2emit_instantaneously10/.-3456782Position Within Sphere RandomFED -C?BA ???./01@ HCHBHB? HBHH>=<;?:9 2Alpha Random-I?./01HG 2Radius Random-?./01?L? 2Trail Length Random-?./01@@? 2Lifetime Random-L?./01K@?J? 2Movement Basic-f./01eL=d 2Radius Scale-./01?=??2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-oL>nL>m?glk?2render_sprite_trailx?y?z?{|?}~??@@=-w=./01"%$#"!  vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! (particle\particle_glow_07_15ob.vmt  A A A?@ =    PGA2Collision via traces10/.-?=?DEBRIS @A 2emit_continuously=C3-./01 2Alpha RandomI?HG-./01 2Radius Random???-./01 2Color RandomYBZ[\]^C_C-./012Position Within Sphere Random9FE@ zCzCzC? HHHC?>C=<BD A ???;@@:-./01 2Lifetime RandomL?K@J?-./012Remap Initial ScalarpA=-./01 2Alpha Fade Out Randomk?lgm?n>o?-./01 2Radius Scale333?L???-./012Lifespan Decay-./01 2Movement Basicfe 2Lifetime Random10/.-J?K?L?2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o>n>m?glk? 2Radius Scale333?@?-./01 2Movement Basic10/.-d e=f 2Color Fade10/.- ?2Oscillate Scalar10/.-̽̽L>L>g??@?2Oscillate Vector10/.- # # # # # # >>> >>>g????@? 2render_rope10/.-?('"%$#"! 2particle\particle_ring_wave_7.vmt  A A A?? =    PGA 2emit_continuouslyL=zD3-./01 2Lifetime Random10/.-J?K@L?2Position Along Path Sequential10/.-?HB 2Radius Random?@@-./01 2Rotation RandomO?PCQR-./01 2Color RandomYBZ[\]^_-./01 2Alpha RandomI?H G -./012Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o?n?m?glk? 2Radius Scale10/.-?A? 2Movement Basic10/.-d ef2render_animated_sprites10/.-~?}|?{z?y?x?w=vutsr('('"%$ #    "! particle\particle_glow_05_addnofog.vmt  A A A?? =    PGA 2emit_instantaneously876543-./01 2Lifetime RandomL?K>J>-./012Position Along Path Sequential??-./01 2Alpha RandomI?HG-./01 2Radius Random?AA-./01 2Rotation RandomO?P@QR-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n=o=-./01 2Radius Scale333?@??-./01 2Movement Basicfed -./012render_animated_spritesrstuvw=x?y?z?{|?}~?-./01"%#$ !"# "! effects\debris\nutsnbolts.vmt  A A A?? =    PGA2Collision via traces10/.-L>?NONE @A2random force10/.- RIRÀ SCSCSC 2emit_instantaneously10/.-3456782Position Within Sphere Random9:;<=>? pA@ A10/.A ???BC?-D EF 2Position Modify Offset Random10/.-<c @b @a` 2Alpha RandomGH10/.I?- 2Lifetime RandomJ?K?10/.L?-2Sequence RandomMN-./01 2Rotation RandomO?PCQR-./012Rotation Yaw Flip RandomS?-./01 2Rotation Speed RandomTU?VCWX-./01 2Color RandomYBZ["""\]@?^CCC_-./01 2Movement Basicd eL=10/.f-2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n>o>-./012Rotation Basic-./012render_animated_spritesrstuvw=x?y?z?{|?}~?-./01"%$#"!%8GWX vgui/white  A A A?@ =    PGA(&'"%7$0123456#()*+,-./"'! effects\blueblacklargebeam.vmt  A A A?? =    PGA 2emit_continuously=B3-./01 2Alpha RandomI?HG-./01 2Color RandomYBZ[\]^_f-./01 2Radius Random?@@-./012Position Along Path SequentialA?-./012Remap Initial Scalar@@=-./012Remap Initial Scalar?=)\=-./012Remap Initial Scalar>=)\==)\=-./01 2Lifetime RandomL?K?J?-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n>o>-./01 2Radius Scale10/.-?@333? 2Movement Basicfe=d -./01 2Color Fade?A -./012Oscillate Scalar?@??gL>L>̽̽-./012Oscillate Vector?@????g >>> >>> # # # # # #-./01 2render_rope?-./01(9'"%F$ABCDE#;<=>?@":! effects\gunshipmuzzle.vmt  A A A?? =    PGA 2emit_instantaneously876543-./01 2Lifetime RandomL?K>J>-./01 2Color Random10/.-_^]\[ZYB2Position Along Path Sequential??-./01 2Alpha RandomI?HG-./01 2Radius Random?@@-./01 2Rotation Random10/.-RQP@O?2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n?o?-./01 2Radius Scale333?@?-./01 2Movement Basicfed -./01 2Color Fade10/.-?2render_animated_spritesrstuvw=x?y?z?{|?}~?-./01(H'"%V$QRSTU#KLMNOP"J! I(particle\particle_glow_07_15ob.vmt  A A A?@ =    PGA2Collision via traces10/.-?=?DEBRIS @A 2emit_continuously10/.-3C= 2Alpha Random10/.-GHI? 2Radius Random10/.-??? 2Color Random10/.-_C^C]\[ZYB2Position Within Sphere Random10/.-:;@@A ???D B<=>CC?? HHH@ zCzCzCEF9 2Lifetime Random10/.-J?K@L?2Remap Initial Scalar10/.-=pA 2Alpha Fade Out Random10/.-o?n>m?glk? 2Radius Scale10/.-??L?333?2Lifespan Decay10/.- 2Movement Basic10/.-d eJ>-2Position Within Sphere Random9FEC?BA ???./01@ ? >=<;@:-D 2Alpha RandomI?./01H<G- 2Rotation Random10/.-RQPCO?2Lifespan Decay10/.-2Movement Lock to Control Point10/.-<??????2render_animated_spritesrstuvw=x?y?z?{|?}~?-./01"%n$jklm#efghi"d! c(particle\particle_glow_07_15ob.vmt  A A A?@ =    PGA2Collision via traces10/.-?DEBRIS @A 2emit_continuously10/.-3C= 2Alpha Random10/.-GHI? 2Radius Random10/.-???2Position Within Sphere Random10/.-:;@@A ???D B<=>CC?? HHH@ zCzCzCEF9 2Lifetime Random10/.-J?K?L?2Remap Initial Scalar10/.-=pA 2Alpha Fade Out Random10/.-o?n>m?glk? 2Radius Scale10/.-??L?333?2Lifespan Decay10/.- 2Movement Basic10/.-d e-./01 2render_rope10/.-?"%$#"!  vgui/white  A A A?@ =    PGA"%$#|}~"{! particle\particle_ring_wave_7.vmt  A A A?? =    PGA 2emit_continuously10/.-3zD= 2Lifetime RandomL?K333?J?-./012Position Along Path SequentialB?-./01 2Radius Random10/.-@@@? 2Rotation Random10/.-RQPCO? 2Color Random10/.-_^]\[ZYB 2Alpha Random10/.-GHI?2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm?n?o?-./01 2Radius Scale333?A?-./01 2Movement Basicfed -./01 2Color Fade10/.-?2render_animated_spritesrstuvw=x?y?z?{|?}~?-./01"%$#"! vgui/white  A A A?@ =    PGA('('('('('