ìDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorcontrol point numberfalloff poweramount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameemission_start_timenum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldrandomly distribution growth timedistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasbias in local systemspeed_random_exponentdistance_bias_absolute_valuecreate in modelrandomly distribute to highest supplied Control Pointalpha_minalpha_maxalpha_random_exponentlifetime_minlifetime_maxlifetime_random_exponentsequence_maxsequence_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialFlip Percentagerandomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constanttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1offset proportional to radius 0/1offset in local space 0/1offset maxoffset mingravitydragmax constraint passesproportional 0/1fade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time mindampen scalefalloff rangeuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermax forcemin forceuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateradius_random_exponentradius_maxradius_minlength_random_exponentlength_maxlength_minscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timemin lengthmax lengthlength fade in timeInherited Velocity ScaleRandom Parent Particle Distributionfade_end_timefade_start_timecolor_fadeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphastart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationspin_rate_degreesspin_stop_timespin_rate_minUse Local SpaceControl PointRotation RateRotation Axisyaw_rate_degreesyaw_stop_timeyaw_rate_minrestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distanceworld time noise coordinate scaleoutput maximumoutput minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scaleonly active within specified input rangeoutput is scalar of initial random rangeinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)only active within specified distanceLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumtexture_scroll_ratetexel_sizesubdivision_counttrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision groupbrush onlyradius scaleamount of slideamount of bouncecollision modeoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldŽuntitled†C¾ïáM™˜…›!ü&ždxhr_widowmaker_shellejectQTÔº�ÌL�Ž®Ý«œýädxhr_widowmaker_metalabsorbÊîí¡²Û K£9ª˜{À&widowmaker_absorb_nutsnboltsñ¼¦@Ø M«ç~K@‘widowmaker_absorb_nutsnboltsŠ.�ÄC†oá‹.¶Ê)Pull towards control point Á“§H¿Ø�$í7Ð])emit_instantaneouslyùVÎ�eÞA¸0 ’“;)Position Within Sphere Random”ËÀ°¾*ÇF�ø²áY^)Alpha Randomð¬ÃA¶ÎNE� ›_¥½8)Lifetime Random“þU§µväJ¢1Fq±M›)Sequence RandomÀEÝ“!=uAƒL˜¿’âº)Rotation Randompú?g„RŸCˆAÕT)‡Cú)Rotation Yaw Flip RandomLt=1·�ÐN§#þ…3º)Rotation Speed Random&ýÆ –[M»¡²§³Ttš)Color Random‹´WhÍ`éM¬ÀhL¢mZ)Position Modify Offset RandomØWÊ¥gM´˜)}ìBí)Movement BasicÁ,‚Ó¨âOµ”äº(9ê÷)Lifespan DecayKÑS˜‘ºA…ó8(xQ)Alpha Fade In RandomKå‹)D²êG»%Š®‚sF)Alpha Fade Out Random] dW7ÜÖL�mÝÊå|Iå)Rotation Basic7eà{5>úL„üÙ3[ˆ)Movement Dampen Relative to Control Point¯LdsÛÿL”™Üè°Ádá)render_animated_sprites/å7¿æv@‡Zœ‚=ÉÎâ&widowmaker_absorb_sparks ¤l@ ãŽG”±N|nLwidowmaker_absorb_sparks¦ñéׇ€ðIŠ´Ów–A¥)random force¹YdMÜ#³A»TÊïU|PŠ)emit_continuously¿;ì¡1@¢ô†áƒ“9ö)Position Within Sphere RandomÉ™íÄ•d O UÜË[)Alpha RandomY»�­ÎØ·B˜ª°ÄG¬!)Radius RandomåÛ$Æ"@”`ß;ëè)Trail Length RandomÑû¯ôaE…öŸ’fÈ Ó)Lifetime Random¡_'&8@¢uZ�žWïT)Movement BasicŽÂo"”EeKƒ5åè«|)Radius Scaleî°fhR0B€Ù€j]3Ë)Lifespan DecayšElÄ%LžåÛôI‰)Alpha Fade Out Random×qpŸÅŸÝA…¨+ý+”-)render_sprite_trail'�ÌÂwuóCšÆ2½Çàdxhr_diamondback_enemytag°. ïoYÉGŠptÊMcŽm&diamondback_enemytag_skull_helperû·­ Ü¿„K… ïÿ•y+diamondback_enemytag_skull_helper#€i»X`¼F£?Äá¥É+&diamondback_enemytag_glowÿòlÍ…J”¢ä @ÖÕ-diamondback_enemytag_glow¾Ýa‰�‚J® ¯5\)emit_continuously‹g4ñ«ïƒN�úHêbD)Lifetime Random2ó ʈE¢ô$Ëuˆã)Color Random¾:Få•CÁC¤ÆúÕ"Ô²Å)Alpha RandomÔZÈ• “Ú@ˆJ°"¸…)Position From Parent Particlesx�ïЊéÁEž^8\yl+)Radius ScaleË~HK�J‹A^ÐP¯Š)Color FadeÎz(Ü€m4K��º>=ÉZø)Alpha Fade and Decay qùL³ÃO«ÒܯÄ)Movement Lock to Control Point�çš>£ˆL’=oðìŸ)Movement Basic =¡�ÇêfA˜ÝÇŽ¤J÷[)Rotation Spin Roll”^!®þNš¼S+›Ã@)render_animated_sprites_ .#bH§q‰¥aoýü&diamondback_enemytag_skull_blackÙ.B7jãG¡»Y�¨?¾diamondback_enemytag_skull_black÷tô4é¬@Žr`cr Õ¢)emit_instantaneously&�ʩոB·è“fãõ)Color RandomççÐãê)Rotation Spin Yaw;xRÇ/d5J’�…ÄÙ# )render_animated_spritesVP©;*ÄF¡èìw ò!U)emit_instantaneouslyvß jãF™à§g°è7()Color Random»qùð@eK¶ÿg({1ƒ)Alpha Random6ùÑ-wÄvJ�©@3¥ï©¦)Radius Random]Få¤zCL†våïŒô )Lifetime RandomV�2œ‘UA´Î鲃Ç�Í)Position Within Sphere Random4Xß™A½³º`vóø†)Position Modify Offset RandomCO¤Aàí³G�Q6¶“))Movement BasicS&üú©ÁF©ƒHpÍN½+)Movement Lock to Control Point{3 ½'HªPt¹ŠÆ)Movement Rotate Particle Around Axisõ\ñsBæ @§}¦©òa˜)Rotation Spin YawF-Ω¥òÂG‡c:Jùœ,Édxhr_arm_muzzleflashƒ¡¾”×ÛA¸Ë®–6Þ&arm_muzzleflash_zapí¥Óbü•K°==×±$½þarm_muzzleflash_zapéIäE\‹wB£]ëÞp‹s»)random force‡ÈKÐ�uEB¹á£¯ö#êm)emit_instantaneouslym®,ŠàD�;4Ò^Æ )emit_continuouslyØÂ߸ýN¸¼VRÐ×v)Lifetime RandomOôg1 –€FšnÿZ¸×)Position Along Path SequentialÐZÓ¦ÆJM�„Úêìµ!)Remap Noise to ScalarRsEÀþ—ÑO™Ã0ìÔS-)Remap Initial Scalar.™Rb~ŒC® ¹æ€q)Remap Initial Distance to Control Point to Scalar¿gác•ÀC£Z/N4ÇTá)Lifespan Decayu´|›‡¯D”wñ;hÜö)Movement BasicxŸdö&D‘íslj†)Movement Lock to Control PointNЈ¡—ÐI™Þ±�4xq)Radius Scaleé‹€€dN¥ɈNUææ)Movement Dampen Relative to Control Point¹‘hÕiBˆïÙ|hš)Movement Dampen Relative to Control Point ˆtsªTF¶ßxµŒõt)Alpha Fade Out Random;ôrú¯DM‘ŒR“NdÉ)render_ropeª‰_¦€CžÖˆQÞ"ùo&arm_detonate_electro§•œÒ"B±9Hï/½«arm_detonate_electroÞeb�מÀOŽ0ÊþïLB/)emit_continuouslyVîö`”GµwäIßbáU)emit_continuously5G­ÚÇî÷@®‚£þ¡âA)Lifetime Random©e‰#»ÚGŽv�ú¢ÀÅ)Position Within Sphere Random[½m\… Gº-u2ýT§)Alpha RandomM–J¨hÊNµò#–ÝX¡®)Rotation RandomI!Þ D(A…G%o|UÐ)Lifespan Decay¡]Ø¥¾,M¹´* òŠ)Movement Lock to Control Point2& <9ŸJ ¥ëLcFÀ)render_animated_spritesC-×·Íá°Bœ¥'j»Ùá&arm_detonate_flareÕI.Ö¡q(H…EØý;qŽŒarm_detonate_flareçMŽßø#{K›õ*PÚw)emit_instantaneouslyíB`ÁrE‹ÿ�/ì8O)Lifetime RandomE082U�C‰¢xCµ)Position Within Sphere Random„¶JíLÒH–XË|L``)Alpha Random{üˆ/ˆ•IŠ¡Ì[þÞ÷)Movement BasicB$�6´N±«j§ÒGþ¥)Movement Lock to Control PointqÍîc¬)Radius ScaleÌ×¶šözIOªÌ£1˜,Gì)render_animated_spritesþ„“%«´E­îjر˻&arm_detonate_sparkslW¤¦×oD¬:IûÙ?páarm_detonate_sparksð)sŒp†E gQȃå[)emit_instantaneouslyЕVÐåïB›Ñš…g@ú)Position Within Sphere RandomÉ*`2x@øM§k¢T¨Jä)Alpha RandomtôæN.K¦”úÄ}V´)Radius Random`2¨>‘ ¼A«:uw„˜Æ)Trail Length Random^²ÞN0¹B•tƒÒʾ)Lifetime RandomÜÚL5*ÊE“„B_“nìì)Movement Basic0û»7÷AC½ÉhH©^1)Alpha Fade and Decay’bàxÁÛ‚N“Ûž5Ë ©)Radius Scalea¿½¸ß¢bO„ÿ¡0£ù#)render_sprite_trail'­¾–«£þG¸®c? Ü´ÿarm_muzzleflash_flareT£¢«UêG’Îiš@]ëX)emit_instantaneously¯ŽûÞ�Dµ‚ôù¶a)Lifetime Randomr²ÿ'A—.©feÞ´)Position Within Sphere Random¹¦ÜìjHM¤!¬á/ê)Alpha Randomò¹ü¢xzêI»£:v5ß½)Movement Basicwí¡[Øå1EŒKÊôd’äÇ)Movement Lock to Control Pointh´/ý¢¯E’àFÝhAHþ)Lifespan DecayÉš‹¢«K�úPÓ´-Q)Alpha Fade Out Randomû‹ÝºüŸ˜B£®}Mã¹ø%)Radius Scaleo1qe.ÂO™eê>ˆ­¨)render_animated_sprites·�…]ÍŒq AH¨;™óå´‚qsniper_dxhr_rail_c¡b×NL„&¼ú‰²åO)emit_instantaneouslyÕ$\ç‹Fˆîx X˜)Position Along Path Sequential�Å2m½&B–'Zgd( Ú)Lifetime RandomÎ6f®gD¸ZQëÌ9Ý')Remap Initial Distance to Control Point to Scalar†Vhwk×Kœ÷Ï0*§ÖK)Lifespan DecayÝäßùšpE©¼À�4×–R)Alpha Fade Out RandomÄy]|ˆÊŽC¨®•Égk¡Ö)Radius Scale=+ÑÎlöH¸C¼éé•#8)render_ropeÛJÿm½‘{Cº÷?ø*dxhr_sniper_fizzle¯Rw’¤5:A•kÁôq×V&&sniper_dxhr_fizzle!Íšâß~tI’4z™tñÁsniper_dxhr_fizzle�›7{‘�E‹q–bƒ­ü†)random force:�F.åC·I™~Ä�tz5 )emit_instantaneously“ÌíOß9\@“úŽO®©Ð)Position Within Sphere Random¼v°? …È@�ÛBëW¦®,)Alpha RandomЖZ˜hû$FžvFGDã)Radius Randomó ±ÈG´°H“~b5Yð£[)Trail Length Random³¦Ú¿ì1G—3 u7H)Lifetime Random{ß—FêvìK²½fÀÏôj)Movement BasicTöh/è@¡@ñ˽òj´)Radius ScaleâIÄVf& H‡Á�yà_-)Lifespan Decay7Q�–œèH@•Uþds©b)Alpha Fade Out Random¨MW�xµïF�¯©7l¦ã)render_sprite_trail5=K¹²è=[ʼ¡)Radius Scale Š /)´I³N¼ÞÞ �x)Movement Basicâ?ÀûIâöJ�?0»¤Šyç)Color Fade˜r‘ÿÏ£@‡þé­ÖX)Oscillate ScalarƒF»"�3)Iˆ|a«ò})Oscillate VectorTlØG�™L™5$$÷[Z)render_rope=÷䘰ˆ“G®!FWX•Ã&sniper_dxhr_rail_rings_blackÆ4±ã úøL£Bþ@]¨þsniper_dxhr_rail_rings_blacké¥þ²šŒD“­6ÚBÀ()emit_continuously=ý­§>ÍF“lAJNEŒ—)Lifetime Random•5Ͱp8Mˆ,²Ø ·ä)Position Along Path SequentialÏÁ’çŽóãO’ö瓇6Õý)Radius RandomÐ,†œÂFM¢¨ùxÓïi)Rotation Random3$žåÎNkJºšÔzÐÇ0t)Color Randomw‘ËÓ¢Cª©5à •«)Alpha Random.˜ˆÉ™½ŽI†f؇k½~)Lifespan DecayÆVÇz÷ÔÁF™ï›âŠhl)Alpha Fade Out Randomȹº«â¶L�ñ°27d)Radius Scale麸~lT‡J¬*{LÕ# )Movement BasicŽÕ/›S€Gº”µ6L Ò)render_animated_sprites|)jЬyIO˜C³kì ß×&sniper_dxhr_rail_end_blue8u"ÅG£²ßSÑù«&sniper_dxhr_rail_end_glow193Oo#®ÕG›�ÛžÑ_¢ sniper_dxhr_rail_end_glow1o� “PèÎGš-×ìË©)emit_instantaneously|½ìŸÁO›vPÇ¿NÇ‘)Lifetime Random«bóP�¾D±s6BWŸè)Position Along Path Sequential4¶‡²£yO·´â ÿ=�/)Alpha RandomÄd¤&ž7J¦Øùh«ûi)Radius Random7ôokEòIºŒ¯Ð1æÖ)Rotation RandomüCv›EýmC¿'Åš¼)Lifespan Decay~�ïÁ ZJB¤ÈôR@æ/Š)Alpha Fade Out RandomÓ}‚¬"••@‡ëû«›¡)Radius Scale< GÀé³F¹–¯V�µ³)Movement Basic!‘͘«I’b™49†¯!)render_animated_sprites4‡™ó;iTHž‚+'(Â5Äwidowmaker_shelleject_nutsnbolts‚Üý!܉D¯¾? œö¬Z)Collision via traces‰×‚„œ5²M§|E1Z’›)random force,ÚÿæsJˆÀŽ  ¨ )emit_instantaneously¥ ãë1„J��ȽöÜÂ)Position Within Sphere Random îâ4< O¹àO»È9¥)Position Modify Offset Randomw8=õç½M¤E]À¯)Alpha Randomg±~È®¿hF‚�KëÐaþ)Lifetime RandomZw¾«;„ÑEŠ ,…„�#ô)Sequence Random– ç{sJ‘C¤R88»‹)Rotation RandomÓÇ„êO¿#´}Æ})Rotation Yaw Flip RandomÇrÙìÄK‡æb5ïܱe)Rotation Speed Random)0âeFL1@¦Î¥ýEµuð)Color Random2z8;^C°û6]¦=©)Movement Basic:™NyB¦N¥âÏûÎÁ¦-)Lifespan DecayËL9@GHúO‰Y– À·¨Ò)Alpha Fade Out RandomU|àÊY¾ìG›*Ž!›ûn$)Rotation Basic2ö»/yÓQC’¾f Né|)render_animated_sprites¾R­ŸfhB¥Å”ÑÅ4.dxhr_sniper_rail_redâ‡_�tƒƒD†Ä-¶ªÑIs&sniper_dxhr_rail_redÀ#<­›N�k¹ÇôË:Nsniper_dxhr_rail_red-ЖóâC„À¦‡…ó)emit_continuously £`½œ F„•åD¡oÄ‚)Alpha Random8Ò&:•D³û¬J,gK©)Color Random>x(€°F”ùF¶|ºÿ)Radius Random}ôàödkJG´ 3Vl�G )Position Along Path SequentialŽ£nÛðM›thT8 `)Remap Initial Scalarh¯ñg;.óA«/¼Îgg~)Remap Initial Scalar-Á}¹¿ÀØL¡|u±!”‚)Remap Initial Scalark꤯uK¹?Ä€Z!(Ý)Lifetime Random£  ftäJ¨KtCh,ù�)Lifespan Decay½ç÷—„E‡aª'g±!)Alpha Fade Out Random”M{›\L޾D´Tai)Radius Scale6 ­B9(’J—Xê�²¹)Movement BasicÑjê›X»ÏI³µÍËî†)Color Fade !´iÚI¥Ú“ÒfsŠG)Oscillate Scalar»CŠ|º·I²’-1½Ó‡)Oscillate Vector¢V,}kc4L¨©ÅfÅ*ø)render_ropem/D­>L¶G£j‰-~v&sniper_dxhr_rail_end_red¶}’e:#rAˆƒã£üH~sniper_dxhr_rail_end_redÞzû ÃDL½rðlö`Á)emit_instantaneouslyF�=QC�©O©˜R²bµA´)Lifetime RandombëÞÉ ßA¯E‰ýÆ×)Color Random•l³�3)O‹c;“BÝ÷Ð)Position Along Path SequentialŒQrßÊŸI˜Za`º¯7F)Alpha Random8HçLF§D‚备8»oÁ)Radius Randomý õRiGš³Ç=áÔu)Rotation Random�oÑ£½2B�ƒ/Š÷Ë)Lifespan Decay|�¡Ø`NK�»[vgM�a)Alpha Fade Out Random~zRkÂ5i@¬µÄ˜Âéß)Radius Scale´—ãÝÅC¸ã‡®ÿíÝM)Movement Basic ¥·—/²+K›D*ã[¾Ý)Color FadeýŒ¬©“é�L©�ÞªSî)render_animated_sprites6%vá:¬4E©Ú$›A~ªX&sniper_dxhr_rail_sparks_redŸÜ€ëÏF‚K¥àø�@¼sniper_dxhr_rail_sparks_red•šœ rYÑN¶½ ¿ÂŸ‹v)Collision via tracesyšhq¥GB�ÅjƒŸ3)emit_continuouslyŽn“N�qú£Uõ:)Alpha RandomëtÒFeE”tóÇRß>)Radius Random“PÝìÄ’¢FŒú,‰+V!ž)Color Random` @ÍëÓH·ŸåíŸòis)Position Within Sphere RandomÜ0¾²CŽ F³xfŠO¯bß)Lifetime RandomG¦ªÏQîD�*NAG§±)Remap Initial Scalare’àrn¾OE£ÊZƒXZ P)Alpha Fade Out RandomŠG:;—ÜE‚ܵ}� *y)Radius ScaleMLKH¡=C‚Câ7×ä=›)Lifespan Decay í}€t¼N«ñ— Ü)Movement Basic•d³§É@µK©;õ å^)Color Fadeÿ–nZ–4KžqgÑ *~)render_animated_spriteså¸âh1œˆAŒŒO,«|µç&sniper_dxhr_rail_rings_blackËŠAHSã>N»İAf¦&sniper_dxhr_rail_end_glow1 Ÿ™˜‡¨ÂCœ2ðчk8—arm_muzzleflash_electrou@ÛÊÿ—FO˜µ¹¥!Pæ)emit_instantaneously7ÏÒCÜL²ÕœŠˆôí)Lifetime RandomtJªøI±÷ùÙŒMÇØ)Position Within Sphere Randomh,û‰ÉÛL·¼s.Pùƒ)Alpha Randomr½Ê ËjH›å—H|ÀcÒ)Rotation Random ØãåJ¸Ž¿Фе)Lifespan Decayt4¬ ÀNªÍÑlgѱ+)Movement Lock to Control Pointж×ôK ù™šÇì U)render_animated_spritessø†ù�ûàHŒ<ø¸xsniper_dxhr_fizzle_sparksiô¡ðE¦YÂEk‹§r)Collision via traces»Y�ΘkI©‰ÏV:³)emit_continuously`gñ¨&`G (…¿—‰y)Alpha Randomö¨»òg„ˆD�–ÔH—DM)Radius Randomë\ÿ–]ÃiAª*oê%ôà)Position Within Sphere RandomÓ™OMisO�OgÔ‡4)Lifetime Random=¢°ÕνE‡Ð:Æ+:ný)Remap Initial ScalarVèûØIcãF†Z�Æ�Dˆ’)Alpha Fade Out Randomê§«3¼>O¹e`ü5˹)Radius Scale&Mà4‘“'E�0. oJ_)Lifespan DecayAQ ñrÄG¢ûW8ônïv)Movement BasicSk†EÔ$¥L¹8^žž¿dº)render_animated_spritesË�ä_êVŒD¸&¢Ê•Üm sniper_dxhr_rail_blackcore�Ó{)îÕF„Õèj'J›)emit_instantaneously069øáÚJº¢Ç‚M%Á))Position Along Path Sequential�!ˆ*E„Dá7dK©)Lifetime RandomAÁ‰†zA«ôåñ(Ï&)Remap Initial Distance to Control Point to Scalar4šP/–L °Éè}Vü)Alpha RandomÉ\¾6 ‡OŸÈ³R[åZ )Lifespan Decayð—5¾»%K˜‚iˆ™;£d)Alpha Fade Out Random:C=ÐL"'E¢à)�N‹µZ)Radius ScaleÆB¶ò†ÈÃC±É½Ý•û()render_ropedw`8‡ E›‰¹öµEïdxhr_sniper_laser_redtÑyÎ!`©F¹`<”*ãýsniper_dxhr_rail_rings_blu"ö�þ…ܯK¬ðiO*ÿDý)emit_continuously-Ø5ofœ¾K¯4šŽE¯Ó)Lifetime Random�ˆ¹»©ùF»¸ºŽãd)Position Along Path Sequential¸öEˆ9Õ–E¢Ñï½_")Radius Random< ý·ßEöMºù¥o ¥œ)Rotation RandomؔݤhE�7«B-¸])Color Randomz6PW g›@ˆÄm�бð¨)Alpha Random†;Ö“ÐÝ0F½TØ~m²€)Lifespan DecayÐxiºÒïZO˜Û‘š“îz)Alpha Fade Out Random›¡ç^N$LŽ,ãÜÎs°)Radius Scale&œ»Ÿ›$O“›˜«Ž‰ñl)Movement Basicª…€ú³ýG€bj×ݺê­)Color Fadeâ¨7\°(G‚i8¤ðÕ&J)render_animated_spritesÇ1ý›}Ì[E«ñ¼ï»íçXdxhr_sniper_railþ"£Ä>›ÞD�ÉG©Ð:é&sniper_dxhr_rail_sparks_blue ó¡þ`ØÝG¤DJ²bÿ!U&sniper_dxhr_rail_bluedÁyÊAu[O…'y(=Öºe&sniper_dxhr_rail_rings_blacki•¾ùÅ=<; A: A9 2Alpha Random-I€?./01HÿGÿ 2Lifetime Random-L€?./01KÍÌÌ>JÍÌÌ>2Sequence Random10/.-NM 2Rotation Random10/.-RQP´CO€?2Rotation Yaw Flip Random10/.-S? 2Rotation Speed Random10/.-XW–ÃV–CU€?T 2Color Random10/.-_ÄÄÄÿ^CCCÿ]@?\["""ZŽŽŽÿYB 2Position Modify Offset Random10/.-<c HBb HBa` 2Movement Basic-f./01ed 2Lifespan Decay10/.- 2Alpha Fade In Random10/.-jÍÌL>iÍÌL>h€?g 2Alpha Fade Out Random10/.-oÍÌL>nÍÌL>m€?glk?2Rotation Basic10/.- 2Movement Dampen Relative to Control Point10/.-<q@p€?2render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr('"%$$ !"##"! effects\brightglow_y_nomodel.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2random force10/.-� RÃIÃRÀ SCSCSC 2emit_continuously10/.-3ÍÌÌ=…ÈA„š™™>ƒ‚2Position Within Sphere Random9:;€?<=>? HB  Â@ HC B B10/.A €?€?€?BC€?-D EF 2Alpha RandomGÜHð10/.I€?- 2Radius RandomˆÍÌL?‡š™™?10/.†€?- 2Trail Length Random‹€?Š@@10/.‰€?- 2Lifetime RandomJš™™>K?10/.L€?- 2Movement Basicd ¥ÃeÍÌL=10/.f- 2Radius Scale‘�€?�Ž€?�ÍÌÌ=Œ?10/.-2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?nÍÌL>oÍÌL>-./012render_sprite_trail10/.wÍÌÌ=-”ÍÌÌ=“@@’€?ÿÿÿÿ~€?}|€?{z€?y€?x€?"%$#"!& vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(''"%$XYZ[#RSTUVW"Q!(6D effects\skull001.vmt Á Á Á A A A€?@@ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA()'"%5$/01234#+,-."*! effects\sc_softglow.vmt Á Á Á A A A€?@@ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_continuously‚ƒ„…B3-./01 2Lifetime Random-L€?K?J?./01 2Color Random-]^ÿÿÿÿ_ÿÿÿÿ./01\[ZÿÿÿÿYB 2Alpha RandomI€?HG-./012Position From Parent Particles–•-./01 2Radius Scale-Œ?��€?Ž€@�€?‘./01 2Color Fade10/.-™���ÿ˜—333?� 2Alpha Fade and Decay10/.-Ÿž�œ?›?š€?2Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡€? €?<-./01 2Movement Basic10/.-d ef 2Rotation Spin Rollª©¨Àÿÿÿ-./012render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr(7'"%C$?@AB#9:;<=>"8! effects\skull001.vmt Á Á Á A A A€?@@ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ6ÿÿÿÿ54ÿÿÿÿ3ÍÌÌ=-./01 2Color Random]/1-.0^ÿ_ÿ\[ZÿÿÿÿYB 2Alpha Random/1-.0I€?GÿHÿ 2Radius Random†€?ˆÀ@‡À@/1-.0 2Lifetime RandomL€?K€?J€?-./012Position From Parent Particles10/.-•– 2Position Modify Offset Random10/.-<c €?€?b €?€?a` 2Movement Basic/1-.0fd e2Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡€? €?<-./01 2Movement Rotate Particle Around Axis10/.-® €?­´C¬« 2Rotation Spin Yaw±°¯ -./012render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr(E'"%P$LMNO#GHIJK"F! effects\skull001.vmt Á Á Á A A A€?@@ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ6ÿÿÿÿ54ÿÿÿÿ3ÍÌÌ=-./01 2Color Random]/1-.0^ÿÿÿÿ_ÿÿÿÿ\[ZÿÿÿÿYB 2Alpha Random/1-.0I€?GÿHÿ 2Radius Random†€?ˆÀ@‡À@/1-.0 2Lifetime RandomL€?K€?J€?-./012Position From Parent Particles10/.-•– 2Movement Basic/1-.0fd e2Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡€? €?<-./01 2Movement Rotate Particle Around Axis10/.-® €?­´C¬« 2Rotation Spin Yaw±°¯ -./012render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr 2emit_instantaneously10/.-3ÍÌÌ=4ÿÿÿÿ56ÿÿÿÿ7ÿÿÿÿ8 2Color RandomYBZÿÿÿÿ[\_ÿÿÿÿ^ÿÿÿÿ0.-1/] 2Alpha RandomHÿGÿI€?0.-1/ 2Radius Random0.-1/‡À@ˆÀ@†€? 2Lifetime Random10/.-J€?K€?L€?2Position Within Sphere Random10/.-:€A;€AA €?€?D B<=>C€?? @ EF9 2Position Modify Offset Random10/.-<c €Ab €Aa` 2Movement Basiced f0.-1/2Movement Lock to Control Point10/.-< €?¡€?¢€?£€?¤€?¥€?¦§ 2Movement Rotate Particle Around Axis«¬­´C® €?-./01 2Rotation Spin Yaw10/.-¯ °±"%$#"!]oz†  vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(^'"%n$ghijklm#bcdef"`a! _–effects\electro_beam.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2random force10/.-� HÄHÄ€;Ä€ HDHDHD 2emit_instantaneously10/.-34ÿÿÿÿ526ÿÿÿÿ7ÿÿÿÿ8 2emit_continuously10/.-3…úC„ÍÌÌ=ƒ‚ 2Lifetime Random10/.-JÍÌÌ>KÍÌÌ>L€?2Position Along Path Sequential10/.-¹€?¸€?·¶µ´?³ÈB²2Remap Noise to Scalar10/.-ÃÍÌÌ=Âoƒ:ÁÀ¿ ¾½¼ÍÌÌ=»?º2Remap Initial Scalar10/.-ÊÉÍÌÌ>ÈÇÆÍÌÌ>Á¼š™™>»š™?ÅÄ2Remap Initial Distance to Control Point to Scalar10/.-ÒÑÈBÁ¼»€?ÐÏÎNONEÍ€¿ÌÅË2Lifespan Decay10/.- 2Movement Basic10/.-d ÈBef2Movement Lock to Control Point10/.-< €?¡€?¢€?£€?¤€?¥€?¦§ 2Radius Scale10/.-‘�€?ŽA� B�ŒÍÌL= 2Movement Dampen Relative to Control Point10/.-<qHBp? 2Movement Dampen Relative to Control Point10/.-<qHBp? 2Alpha Fade Out Random10/.-oÍÌÌ=nÍÌÌ=m€?glk? 2render_rope10/.-ÕÔÍÌÌ=ÓHC(p'"%y$wx#stuv"qr! effects\electric1.vmt Á Á Á A A A€?Aÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_continuously‚ƒ„š™™>…pB3-./01 2emit_continuously10/.-3…ðA„?ƒ‚ 2Lifetime Random-JÍÌÌ=KÍÌL>10/.L€?2Position Within Sphere RandomD -:;@A<=>? @ 10/.A €?€?€?BC€?EF9 2Alpha Random-GdHd10/.I€? 2Rotation RandomO€?P´CQR-./012Lifespan Decay-./012Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡€? €?<-./012render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr({'"%…$€�‚ƒ„#}~"|!  particle\particle_glow_01_additive.vmt Á Á Á A A A€? Bÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously10/.-356ÿÿÿÿ4ÿÿÿÿ7ÿÿÿÿ8 2Lifetime RandomJffæ>K?10/.L€?-2Position Within Sphere Random:;@@<=>? @ 10/.A €?€?€?BC€?-D EF9 2Alpha RandomGZHx10/.I€?- 2Movement Basicd e10/.f-2Movement Lock to Control Point10/.-< €?¡€?¢€?£€?¤€?¥€?¦§2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-oÍÌÌ=nÍÌÌ=m€?glk? 2Radius Scale10/.-‘�€?Ž€?��Œ?2render_animated_sprites10/.-wÍÌÌ=vusrÿÿÿÿ~€?}|€?{z€?y€?x€?tÿÿÿÿ(‡'"%‘$Ž��#‰Š‹Œ�"ˆ!  effects\brightglow_y_nomodel.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously10/.-34ÿÿÿÿ56ÿÿÿÿ7ÿÿÿÿ82Position Within Sphere Random9:;€?<=>? HÃHÃHÃ@ HCHCHC10/.A €?€?€?BC€?-D EF 2Alpha RandomGÿHÿ10/.I€?- 2Radius RandomˆÀ?‡@@10/.†€?- 2Trail Length Random‹ÍÌÌ=ŠÍÌL>10/.‰€?- 2Lifetime RandomJÍÌÌ>KÍÌL?10/.L€?- 2Movement Basicd –ÃeÏÌL>10/.f- 2Alpha Fade and DecayŸ€?ž�œ›ÍÌÌ=š€?10/.- 2Radius Scale‘�€?�ŽÍÌÌ>�Œ?10/.-2render_sprite_trail10/.wÍÌÌ=-”ÍÌÌ=“€@’ÿÿÿÿ~€?}|€?{z€?y€?x€?"%œ$—˜™š›#”•–"“!  particle\particle_glow_01_additive.vmt Á Á Á A A A€?`Aÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ4ÿÿÿÿ6ÿÿÿÿ53-./01 2Lifetime Random-L€?./01Kš™™>Jš™™>2Position Within Sphere Random9FED -C€?BA €?€?€?./01@ ? >=<;@@: 2Alpha Random-I€?./01HxGZ 2Movement Basic-f./01ed 2Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡€? €?<-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?nÍÌL>oÍÌL>-./01 2Radius ScaleŒ?��Ž€?�€?‘-./012render_animated_spritestÿÿÿÿx€?y€?z€?{|€?}~€?ÿÿÿÿrsuvwÍÌÌ=-./01"%ª$¥¦§¨©#Ÿ ¡¢£¤"ž! effects\gunshipmuzzle.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously10/.-34ÿÿÿÿ56ÿÿÿÿ7ÿÿÿÿ8 2Lifetime Random10/.-J€>K€>L€? 2Color RandomYBZÿÿÿÿ[\]^ÿÿÿÿ_ÿÿÿÿ-./012Position Along Path Sequential10/.-¹¸·¶µ´?³€?² 2Alpha Random10/.-GÿHÿI€? 2Radius Random10/.-ˆ€@‡€@†€? 2Rotation Random10/.-RQ ÀP @O€?2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o?n?m€?glk? 2Radius Scale10/.-‘�€?Ž�€@�Œ333? 2Movement Basic10/.-d ef 2Color Fade�—€?˜™ÿÿ-./012render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr"%$#"!¬  vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(­'"%¸$´µ¶·#¯°±²³"®!  effects\gunshipmuzzle.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ= ÍÌÌ= ÍÌL=  ÿÿÿÿPÃGA 2emit_continuously‚ƒ-./01„ÎÌÌ=…D32Position Within Sphere Random9FED -C€?BA €?€?€?./01@ –C? –C>=<;: 2Alpha Random-I€?./01H G 2Radius Random-†€?./01‡BˆB 2Rotation Random10/.-RQðÁPðAO€? 2Lifetime Random10/.-JÍÌL>KÍÌL>L€? 2Movement Basic-f./01eÍÌL>d 2Radius Scale-./01Œ?�Ž€?��€?‘ 2Alpha Fade and Decay10/.-Ÿ€?ž�œ?›?š€?2Movement Lock to Control Point§¦¥€?¤€?£€?¢€?¡? ?<-./012render_animated_spritestÿÿÿÿx€?y€?z€?{|€?}~€?ÿÿÿÿ10/.-wÍÌÌ=vusr"%Á$¾¿À#»¼½"º! effects\beam001_white_dx80.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ6ÿÿÿÿ5 4ÿÿÿÿ3-./012Position Along Path Sequential²³ A´?µ¶·¸¹-./01 2Lifetime RandomL€?K ?J ?-./012Remap Initial Distance to Control Point to Scalar10/.-ÒÑÈBÁ¼»€?ÐÏÎNONEÍ€¿ÌÅË2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?n?o?-./01 2Radius Scale10/.-‘�š™™>ŽÀ@�€?�Œfff? 2render_ropeÓÔ?Õ-./01"%$#"!à  vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(Ä'"%Ð$ÌÍÎÏ#ÇÈÉÊË"Æ! Å effects\brightglow_y_nomodel.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2random force€ ÞBÞBÞB� ÜÂÊÂÜÂ-./01 2emit_instantaneously10/.-34ÿÿÿÿ56ÿÿÿÿ7ÿÿÿÿ82Position Within Sphere RandomFED -C€?BA €?€?€?./01@ HCHBHB? HBHÂHÂ>=<;€?:9 2Alpha Random-I€?./01HðGÜ 2Radius Random-†€?./01‡š™™?ˆÍÌL? 2Trail Length Random-‰€?./01Š@@‹€? 2Lifetime Random-L€?./01K@?J? 2Movement Basic-f./01eÍÌL=d ¥Ã 2Radius Scale-./01Œ?�ÍÌÌ=Ž€?��€?‘2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-oÍÌL>nÍÌL>m€?glk?2render_sprite_trailx€?y€?z€?{|€?}~€?ÿÿÿÿ’€?“@@”ÍÌÌ=-wÍÌÌ=./01"%$#"!  vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA"%$#"!Óãö vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(Ô'"%â$ÝÞßàá#רÙÚÛÜ"Ö! Õ(particle\particle_glow_07_15ob.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2Collision via traces10/.-ßÞ?ÝÍÌÌ=Ü€?ÛÚDEBRISÙ Ø @×ÖÀA 2emit_continuously‚ƒ„ÍÌÌ=…ÈC3-./01 2Alpha RandomI€?HÿGÿ-./01 2Radius Random†€?‡€?ˆ€?-./01 2Color RandomYBZÿÿÿÿ[\]^CŽÿÿ_CŽÿÿ-./012Position Within Sphere Random9FE@ zCzCzC? HÃHÃHÃC€?>C=<BD A €?€?€?;@@:-./01 2Lifetime RandomL€?K@J€?-./012Remap Initial ScalarÄÅ»pA¼ÁÆÍÌÌ=ÇÈÉ€¿Ê€¿-./01 2Alpha Fade Out Randomk?lgm€?n€>o?-./01 2Radius ScaleŒ333?��ÍÌL?Ž€?�€?‘-./012Lifespan Decay-./01 2Movement BasicfeóýÔ»ÅÄ 2Lifetime Random10/.-J€?K€?L€?2Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o€>n€>m€?glk? 2Radius ScaleŒ333?��ŽÀ@�€?‘-./01 2Movement Basic10/.-d eÍÌÌ=f 2Color Fade10/.-™ù� ÿ˜—€?�2Oscillate Scalar10/.-ëêÍÌ̽éÍÌ̽èÍÌL>çÍÌL>gæåä€?ã€?âá@à?2Oscillate Vector10/.-ëê ×#¼ ×#¼ ×#¼é ×#¼ ×#¼ ×#¼è >>>ç >>>gæš™?åš™?ä€?ã€?âá@à? 2render_rope10/.-ÕÔ€?Ó(÷'"%$ÿ#ùúûüýþ"ø! 2particle\particle_ring_wave_7.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_continuously‚ƒ„ÍÌL=…zD3-./01 2Lifetime Random10/.-J€?K@L€?2Position Along Path Sequential10/.-¹¸·¶µ´?³HB² 2Radius Random†€?‡€@ˆ€@-./01 2Rotation RandomO€?P´CQR-./01 2Color RandomYBZÿÿÿÿ[\]^ÿ_ÿ-./01 2Alpha RandomI€?H G -./012Lifespan Decay10/.- 2Alpha Fade Out Random10/.-o?n?m€?glk? 2Radius Scale10/.-‘�€?Ž�A�Œ? 2Movement Basic10/.-d ef2render_animated_sprites10/.-ÿÿÿÿ~€?}|€?{z€?y€?x€?wÍÌÌ=vutÿÿÿÿsr(�'('"%$ #    "! particle\particle_glow_05_addnofog.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ6ÿÿÿÿ54ÿÿÿÿ3-./01 2Lifetime RandomL€?Kš™>Jš™>-./012Position Along Path Sequential²³€?´?µ¶·¸¹-./01 2Alpha RandomI€?HÿGÿ-./01 2Radius Random†€?‡ÈAˆÈA-./01 2Rotation RandomO€?P @Q ÀR-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?nÍÌÌ=oÍÌÌ=-./01 2Radius ScaleŒ333?��À@Ž€?�€?‘-./01 2Movement Basicfed -./012render_animated_spritesrstÿÿÿÿuvwÍÌÌ=x€?y€?z€?{|€?}~€?ÿÿÿÿ-./01"%#$ !"# "! effects\debris\nutsnbolts.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2Collision via traces10/.-ßÞÍÌL>ÝÜ€?ÛÚNONEÙ Ø @×ÖÀA2random force10/.-� RÃIÃRÀ SCSCSC 2emit_instantaneously10/.-34ÿÿÿÿ56ÿÿÿÿ7ÿÿÿÿ82Position Within Sphere Random9:;<=>? p A@  ÂðA10/.A €?€?€?BC€?-D EF 2Position Modify Offset Random10/.-<c Á€¿@b Á€¿@a` 2Alpha RandomGÿHÿ10/.I€?- 2Lifetime RandomJ€?Kš™™?10/.L€?-2Sequence RandomMN-./01 2Rotation RandomO€?P´CQR-./012Rotation Yaw Flip RandomS?-./01 2Rotation Speed RandomTU€?VúCWúÃX-./01 2Color RandomYBZŽŽŽÿ["""\]@?^CCCÿ_ÄÄÄÿ-./01 2Movement Basicd ÈÃeÍÌL=10/.f-2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?nÍÌÌ>oÍÌÌ>-./012Rotation Basic-./012render_animated_spritesrstÿÿÿÿuvwÍÌÌ=x€?y€?z€?{|€?}~€?ÿÿÿÿ-./01"%$#"!%8GWX vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(&'"%7$0123456#()*+,-./"'! effects\blueblacklargebeam.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_continuously‚ƒ„ÍÌÌ=…ÈB3-./01 2Alpha RandomI€?HÿGÿ-./01 2Color RandomYBZÿÿÿÿ[\]^ÿÿ_ÿfÿ-./01 2Radius Random†€?‡€@ˆ€@-./012Position Along Path Sequential²³A´€?µ¶·¸¹-./012Remap Initial ScalarÄÅ»@¼@ÁÆÍÌÌ=ÇÈÉ€¿Ê€¿-./012Remap Initial ScalarÄÅ»¼€?ÁÆÍÌÌ=Ç)\�=ÈÉ€¿Ê€¿-./012Remap Initial ScalarÄÅ»¼ÍÌÌ>ÁÆÍÌÌ=Ç)\�=ÈÉÍÌÌ=Ê)\�=-./01 2Lifetime RandomL€?K€?J€?-./012Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?n€>o€>-./01 2Radius Scale10/.-‘�€?ŽÀ@��Œ333? 2Movement BasicfeÍÌÌ=d -./01 2Color Fade�—€?˜™ùA ÿ-./012Oscillate Scalarà?á@âã€?ä€?åægçÍÌL>èÍÌL>éÍÌ̽êÍÌ̽ë-./012Oscillate Vectorà?á@âã€?ä€?åš™?æš™?gç >>>è >>>é ×#¼ ×#¼ ×#¼ê ×#¼ ×#¼ ×#¼ë-./01 2render_ropeÓÔ€?Õ-./01(9'"%F$ABCDE#;<=>?@":! effects\gunshipmuzzle.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_instantaneously87ÿÿÿÿ6ÿÿÿÿ54ÿÿÿÿ3-./01 2Lifetime RandomL€?K€>J€>-./01 2Color Random10/.-_ÿÿÿÿ^ÿÿÿÿ]\[ZÿÿÿÿYB2Position Along Path Sequential²³€?´?µ¶·¸¹-./01 2Alpha RandomI€?HÿGÿ-./01 2Radius Random†€?‡€@ˆ€@-./01 2Rotation Random10/.-RQ ÀP @O€?2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?n?o?-./01 2Radius ScaleŒ333?��€@Ž�€?‘-./01 2Movement Basicfed -./01 2Color Fade10/.-™ÿÿ˜—€?�2render_animated_spritesrstÿÿÿÿuvwÍÌÌ=x€?y€?z€?{|€?}~€?ÿÿÿÿ-./01(H'"%V$QRSTU#KLMNOP"J! I(particle\particle_glow_07_15ob.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2Collision via traces10/.-ßÞ?ÝÍÌÌ=Ü€?ÛÚDEBRISÙ Ø @×ÖÀA 2emit_continuously10/.-3…ÈC„ÍÌÌ=ƒ‚ 2Alpha Random10/.-GÿHÿI€? 2Radius Random10/.-ˆ€?‡€?†€? 2Color Random10/.-_ÿÞCÿ^ÿ¶Cÿ]\[ZÿÿÿÿYB2Position Within Sphere Random10/.-:;@@A €?€?€?D B<=>CC€?? HÃHÃHÃ@ zCzCzCEF9 2Lifetime Random10/.-J€?K@L€?2Remap Initial Scalar10/.-Ê€¿É€¿ÈÇÆÍÌÌ=Á¼»pAÅÄ 2Alpha Fade Out Random10/.-o?n€>m€?glk? 2Radius Scale10/.-‘�€?Ž€?�ÍÌL?�Œ333?2Lifespan Decay10/.- 2Movement Basic10/.-d ÄeóýÔJš™>-2Position Within Sphere Random9FEC€?BA €?€?€?./01@ ? >=<;@:-D 2Alpha RandomI€?./01H<G- 2Rotation Random10/.-RQP´CO€?2Lifespan Decay10/.-2Movement Lock to Control Point10/.-< €?¡€?¢€?£€?¤€?¥€?¦§2render_animated_spritesrstÿÿÿÿuvwÍÌÌ=x€?y€?z€?{|€?}~€?ÿÿÿÿ-./01"%n$jklm#efghi"d! c(particle\particle_glow_07_15ob.vmt Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA2Collision via traces10/.-ßÞÝÜ€?ÛÚDEBRISÙ Ø @×ÖÀA 2emit_continuously10/.-3…ÈC„ÍÌÌ=ƒ‚ 2Alpha Random10/.-GÿHÿI€? 2Radius Random10/.-ˆ€?‡€?†€?2Position Within Sphere Random10/.-:;@@A €?€?€?D B<=>CC€?? HÃHÃHÃ@ zCzCzCEF9 2Lifetime Random10/.-J?KÀ?L€?2Remap Initial Scalar10/.-Ê€¿É€¿ÈÇÆÍÌÌ=Á¼»pAÅÄ 2Alpha Fade Out Random10/.-o?n€>m€?glk? 2Radius Scale10/.-‘�€?Ž€?�ÍÌL?�Œ333?2Lifespan Decay10/.- 2Movement Basic10/.-d ÄeóýÔ‘-./01 2render_rope10/.-ÕÔ?Ó"%$#"!  vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA"%‡$‚ƒ„…†#|}~€�"{! Èparticle\particle_ring_wave_7.vmt Á Á Á A A A€?€?ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA 2emit_continuously10/.-3…zD„ÍÌÌ=ƒ‚ 2Lifetime RandomL€?K333?J€?-./012Position Along Path Sequential²³ÈB´?µ¶·¸¹-./01 2Radius Random10/.-ˆ@@‡€@†€? 2Rotation Random10/.-RQP´CO€? 2Color Random10/.-_ÿ^ÿ]\[ZÿÿÿÿYB 2Alpha Random10/.-GHI€?2Lifespan Decay-./01 2Alpha Fade Out Randomk?lgm€?n?o?-./01 2Radius ScaleŒ333?��AŽ�€?‘-./01 2Movement Basicfed -./01 2Color Fade10/.-™ÿ˜—€?�2render_animated_spritesrstÿÿÿÿuvwÍÌÌ=x€?y€?z€?{|€?}~€?ÿÿÿÿ-./01"%$#"!‰Š‹Œ� vgui/white Á Á Á A A A€? @ÿÿÿÿ ÍÌÌ=    ÿÿÿÿPÃGA(Ô'(ä'(÷'(�'('