DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatemin forcemax forcefunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalinglifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_mincolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdInherited Velocity ScaleRandom Parent Particle Distributionmax constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphastart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biascontrol_point_numberstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumorientation control pointDmeParticleChilddelaychilddistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1yaw_rate_degreesyaw_stop_timeyaw_rate_minspin_rate_degreesspin_stop_timespin_rate_minuntitledt]Ffirework_light_trase{ʓJT';1&random forceF&=?d@bӴA&emit_continuously/zv.B^I&Lifetime Randomi 6Eˈhϝ$&Radius RandomC:6&Color Randomi0BTpc&Position From Parent ParticlesűLgNe&Movement Basicz& JXY&Alpha Fade and Decay}ӾM_&Radius Scale0A_rM4Q&Movement Lock to Control PointLnmuIFiE&render_animated_sprites(#'I%=firework_lightbpz]N?d&random force۱ljK#Yifirework_light_trase16YJBUOC&emit_continuously{ @yĖ&Position Within Sphere RandomY8z%6L=\&Lifetime Randomp0B"GU'Y&Radius Randomg?M1ǎsb&Position Modify Offset RandomUA(M/CT&Color RandomsO,}@&Movement BasicdHF:^A&Alpha Fade and Decay뮛1pN_'R&Movement Lock to Control Point}fŮJ5H&Rotation Spin Yaw%?RFF>S&Rotation Spin Roll%t͈C:V! &render_animated_spritesr_GKd  firework_pink -YIM4 q&random force-VLFߑTifirework_pink_trasedEUؓH]P*firework_pink_trase&ߟJͦ&random forceU HڹA]s+vP&emit_continuously_4p4pHAd9ܘ&Lifetime RandomRB(9|v,&Radius RandomӺA8HXq@f`&Color RandomeEGO^]`&Position From Parent ParticlesgxCFRDh.&Movement Basic[F ˮ(&Alpha Fade and Decay30DnlD2 3&Radius ScaleM$jKO<Q+4"&Movement Lock to Control Point)MC]9$A&render_animated_sprites^3 BOK?T&emit_continuouslyqa OY0S, &Position Within Sphere RandomC#Iȷ fE&Lifetime Random[oI:G BM&Radius RandomžDzs&Position Modify Offset Random4U+x/KK &Color Random^vIIKEp&Movement BasicFkؾHyBwT&Alpha Fade and Decay@ QLAtRk&Movement Lock to Control PointV'R:D0%q&Rotation Spin Yaw>LQa&Rotation Spin Roll3(gqI ݈;&render_animated_spritesrGF!firework_redtqc@ "&random force\W?G fLifirework_red_trase IO+)dfirework_red_trase*OD Kzd_+&random force5{b#B85&emit_continuouslyGSJA/݄ܻcs&Lifetime Random$VM%&Radius RandomoFBxA=y&Color Random˅ E>z̓&Position From Parent Particles ;?K ΥE&Movement BasicgL })&Alpha Fade and Decayݞ@maI.&Radius Scale^xAgli_&Movement Lock to Control PointgaCE*rT{&render_animated_spritesKפ)`G/0 J&emit_continuously:2JbDp F- &Position Within Sphere Random.Dđg l &Lifetime Random~ ]N$F&Radius RandomAY4KmE.&Position Modify Offset Randomm)\GߣV&Color RandomA`BtN9ćf&Movement Basic`8C0mRE&Alpha Fade and DecaytQb5L>I5f^&Movement Lock to Control PointEtkK[&Rotation Spin YawF%CWeE"x&Rotation Spin Rollm-DޯM&render_animated_spritesQB~efirework_bluB:@Tv&random forceWJoifirework_blu_trase0y7XF Lfirework_blu_trasePϜF-&random forceXH&emit_continuouslyRp OFڭ'M&&Lifetime Random4MIT^@_:&Radius RandomCD}^|&Color Randomqڽ+!G _&Position From Parent ParticlesHMQG9,q&Movement Basicv.+@A1) H&Alpha Fade and DecayMB9O5Tr&Radius ScaleBBsQ&Movement Lock to Control PointULTa<&render_animated_spritesǰF`KJv&emit_continuouslyBM Հ&Position Within Sphere RandomMuM?$(Z&Lifetime Random,_VW@zwծ &Radius Random%*K&Position Modify Offset Random@̜Gk&Color Random'xM QcLӿ /1V&Movement Basic +܀Bx&Alpha Fade and DecayWNl~ &Movement Lock to Control Pointh3!O=2o'&Rotation Spin Yaw4ygizG)2PtG&Rotation Spin Roll&O.6:&render_animated_spritesC{~(Nz7S}firework_green*UtDS c&random force>HѓwxAifirework_green_trase#CNhCKE firework_green_trase%ٴJ~3H&random forcewʘC 1ᤗ&emit_continuouslyHlᧅD{'W&Lifetime RandomvN<&Radius Random*'jMZH&Color Random(6#HC.[֑&Position From Parent Particles/O3LP#G=&Movement BasicҵHKi_̨#&Alpha Fade and DecaykiuuGLyЍ3&Radius Scale7Apk5z&Movement Lock to Control PointGpNwn\g&render_animated_sprites\cA.BM\}f &emit_continuouslybDӠDD&Position Within Sphere RandomJrqO< `&Lifetime Randomp1l Fr@l]s&Radius RandomhIHɾ2jK&Position Modify Offset Random o "C-zC)&Color Random1Ğ16+EP{#C&Movement BasicmQKK/owk&Alpha Fade and Decay,JX<&K?ľ&Movement Lock to Control Point1@{&Rotation Spin YawxB^B< P&Rotation Spin RollJޥ`n-@Z_]&render_animated_spritesE窮Mk!rfirework_yellow,kPG:&random forceb/mD1HWifirework_yellow_trase+^ EaA&_firework_yellow_traseX MJCYo&random forcexamO] ؼ&emit_continuously*Ly6ٔ&Lifetime Random*ԄEB#)&Radius Random-M ,&Color Random:Oq7@SV\&Position From Parent ParticlesVMBs&Movement Basic9ƙp`@!ν&Alpha Fade and Decay%rn+@sM_&Radius Scale4f9En0wV&Movement Lock to Control PointQ&E^)([[&render_animated_spritesocLd&emit_continuously8$@D3}S}&Position Within Sphere Randoms "9jNOo&Lifetime RandomSKFJH7&Radius RandomKî,E:u &Position Modify Offset RandomHƋdiLG[P4դR&Color RandomN\M!tvn!&Movement BasicJX!ZJN|ىKq&Alpha Fade and Decay=d!HQPhj&Movement Lock to Control PointV o{F'K&Rotation Spin YawkHGsKCuy[!&Rotation Spin Roll)!C]WqtH&render_animated_spritesBJ 2M.d  7R:Ump"% $ #"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously32?1?0C/+*)(' .Lifetime Random'()*+65@4? .Radius Random'()*+9=8>7? .Color Random@B?>=<;:+*)('.Position From Parent ParticlesBA+*)(' .Movement Basic'()*+E HD>C .Alpha Fade and Decay'()*+K?JIH?G?F? .Radius ScaleQ?PO?N@@M?L+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)('.render_animated_spriteshg?f?e?dc?ba?`'()*+_=^]\["%$#"! effects\star001.vmt  A A A?@ =    PGA.random force- BBA, +*)('kj .emit_continuously321>0B/+*)('.Position Within Sphere Randomxwvu BB Ct As?rqRpo n ???m@l?+*)(' .Lifetime Random4?5 @6@+*)(' .Radius Random7?8@9@@+*)(' .Position Modify Offset Random|{z Ay AR+*)(' .Color Random@B?>=<;:+*)(' .Movement BasicCDL=E +*)(' .Alpha Fade and DecayF?G?H?IJK?+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)(' .Rotation Spin Yaw~}@+*)(' .Rotation Spin Roll +*)('.render_animated_spriteshg?f?e?dc?ba?`[\]^_=+*)('"%6$12345#,-./0"+! effects\star001.vmt  A A A?@ =    PGA.random force- BBA, +*)('kj"%*$&'()#"#$%"!!  effects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously32?1?0C/+*)(' .Lifetime Random'()*+65@4? .Radius Random'()*+9=8>7? .Color Random@B?>=<;:f+*)('.Position From Parent ParticlesBA+*)(' .Movement Basic'()*+E HD>C .Alpha Fade and Decay'()*+K?JIH?G?F? .Radius ScaleQ?PO?N@@M?L+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)('.render_animated_spriteshg?f?e?dc?ba?`'()*+_=^]\[ .emit_continuously321>0B/+*)('.Position Within Sphere Randomxwvu BB Ct As?rqRpo n ???m@l?+*)(' .Lifetime Random4?5 @6@+*)(' .Radius Random7?8@9@@+*)(' .Position Modify Offset Random|{z Ay AR+*)(' .Color Random@B?>=<;: +*)(' .Movement BasicCDL=E +*)(' .Alpha Fade and DecayF?G?H?IJK?+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)(' .Rotation Spin Yaw~}@+*)(' .Rotation Spin Roll +*)('.render_animated_spriteshg?f?e?dc?ba?`[\]^_=+*)('"%Q$LMNOP#GHIJK"F!9 8effects\star001.vmt  A A A?@ =    PGA.random force- BBA, +*)('k:j"%E$ABCD#=>?@"<! ;effects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously32?1?0C/+*)(' .Lifetime Random'()*+65@4? .Radius Random'()*+9=8>7? .Color Random@B?>=<;:^+*)('.Position From Parent ParticlesBA+*)(' .Movement Basic'()*+E HD>C .Alpha Fade and Decay'()*+K?JIH?G?F? .Radius ScaleQ?PO?N@@M?L+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)('.render_animated_spriteshg?f?e?dc?ba?`'()*+_=^]\[ .emit_continuously321>0B/+*)('.Position Within Sphere Randomxwvu BB Ct As?rqRpo n ???m@l?+*)(' .Lifetime Random4?5 @6@+*)(' .Radius Random7?8@9@@+*)(' .Position Modify Offset Random|{z Ay AR+*)(' .Color Random@B?>=<;__:+*)(' .Movement BasicCDL=E +*)(' .Alpha Fade and DecayF?G?H?IJK?+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)(' .Rotation Spin Yaw~}@+*)(' .Rotation Spin Roll +*)('.render_animated_spriteshg?f?e?dc?ba?`[\]^_=+*)('"%l$ghijk#bcdef"a!T Seffects\star001.vmt  A A A?@ =    PGA.random force'()*+, - BBAkUj"%`$\]^_#XYZ["W! Veffects\sc_softglow.vmt  A A A?@ =    PGA.random force'()*+, zzz- zCzCzC .emit_continuously'()*+/0C1?2?3 .Lifetime Random4?5@6+*)(' .Radius Random7?8>9=+*)(' .Color Random'()*+:;x<=>?@B.Position From Parent Particles'()*+AB .Movement BasicCD>E H+*)(' .Alpha Fade and DecayF?G?H?IJK?+*)(' .Radius Scale'()*+LM?N@@O?PQ?.Movement Lock to Control Point'()*+RS?T?U?V?W?X?YZ.render_animated_sprites[\]^_=+*)('`a?bc?de?f?g?h .emit_continuously'()*+/0B1>23.Position Within Sphere Random'()*+l?m@n ???o pRqrs?t Au BB Cvwx .Lifetime Random'()*+6@5 @4? .Radius Random'()*+9@@8@7? .Position Modify Offset Random'()*+Ry Az A{| .Color Random'()*+: n;<=>?@B .Movement Basic'()*+E DL=C .Alpha Fade and Decay'()*+K?JIH?G?F?.Movement Lock to Control Point'()*+RS?T?U?V?W?X?YZ .Rotation Spin Yaw'()*+}@~ .Rotation Spin Roll'()*+ .render_animated_sprites'()*+_=^]\[`a?bc?de?f?g?h"%$#}~"|!o neffects\star001.vmt  A A A?@ =    PGA.random force- BBA, +*)('kpj"%{$wxyz#stuv"r! qeffects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously32?1?0C/+*)(' .Lifetime Random'()*+65@4? .Radius Random'()*+9=8>7? .Color Random@B?>=<;S:N+*)('.Position From Parent ParticlesBA+*)(' .Movement Basic'()*+E HD>C .Alpha Fade and Decay'()*+K?JIH?G?F? .Radius ScaleQ?PO?N@@M?L+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)('.render_animated_spriteshg?f?e?dc?ba?`'()*+_=^]\[ .emit_continuously321>0B/+*)('.Position Within Sphere Randomxwvu BB Ct As?rqRpo n ???m@l?+*)(' .Lifetime Random4?5 @6@+*)(' .Radius Random7?8@9@@+*)(' .Position Modify Offset Random|{z Ay AR+*)(' .Color Random@B?>=<;!:+*)(' .Movement BasicCDL=E +*)(' .Alpha Fade and DecayF?G?H?IJK?+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)(' .Rotation Spin Yaw~}@+*)(' .Rotation Spin Roll +*)('.render_animated_spriteshg?f?e?dc?ba?`[\]^_=+*)('"%$#"! effects\star001.vmt  A A A?@ =    PGA.random force- BBA, +*)('kj"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously32?1?0C/+*)(' .Lifetime Random'()*+65@4? .Radius Random'()*+9=8>7? .Color Random@B?>=<;:+*)('.Position From Parent ParticlesBA+*)(' .Movement Basic'()*+E HD>C .Alpha Fade and Decay'()*+K?JIH?G?F? .Radius ScaleQ?PO?N@@M?L+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)('.render_animated_spriteshg?f?e?dc?ba?`'()*+_=^]\[ .emit_continuously321>0B/+*)('.Position Within Sphere Randomxwvu BB Ct As?rqRpo n ???m@l?+*)(' .Lifetime Random4?5 @6@+*)(' .Radius Random7?8@9@@+*)(' .Position Modify Offset Random|{z Ay AR+*)(' .Color Random@B?>=<;:+*)(' .Movement BasicCDL=E +*)(' .Alpha Fade and DecayF?G?H?IJK?+*)('.Movement Lock to Control PointZYX?W?V?U?T?S?R+*)(' .Rotation Spin Yaw~}@+*)(' .Rotation Spin Roll +*)('.render_animated_spriteshg?f?e?dc?ba?`[\]^_=+*)('