tDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset mingravitydragmax constraint passesfade biasease in and outproportional 0/1fade out time exponentfade out time maxfade out time minVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPScontrol point numbermaxminoutput maximumoutput minimumoutput fieldnoise coordinate scaleoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fielduntitledL2K`Bats_)(LxF'+&twist around axis46H_W&emit_continuously ɕ LsFs_&Position Within Sphere RandomT`ҨAsT$&Lifetime Random+rO"I@s &Position Modify Offset Random]HA>/[&Movement Basicd #xA4&Lifespan DecayDuᮮ4K0 L.K&Alpha Fade Out RandomtB }^@YH/&render_animated_sprites__cvOFB@öPyroGhostf 4~ J2b1X&emit_continuouslyaDOL1Mlu&Position Within Box Random<ʩm@D) &Lifetime Random赼^F@D&Movement Basic}@w6o&Noise ScalarlEEK4z+&Alpha Fade Out Random@r@2F9(?&Lifespan Decay>FB<&Oscillate Vector=IObFFIk &render_animated_spritesK0eDemoGhost)HD@JĢ.&emit_continuouslyZc۷EA4m=&Position Within Box Random 8AH1 &Lifetime RandomyPpN:U4&Movement BasicJH }AI&Noise Scalar)yAJ^ &Alpha Fade Out Random\JuErl&Lifespan DecayJ"qieHg.:9&Oscillate Vectorvx@^HV&render_animated_sprites[TC@x+SoldierGhost/<ԹFIDTʁ&emit_continuouslyUG ? &Position Within Box RandomVq8jOxe;;&Lifetime Random >lk3hCzբj&Movement Basich]X{FԒ*6&Noise Scalar?(J,HxthI&Alpha Fade Out Random/U,8..Dh]B&Lifespan Decay˛TE}r&Oscillate Vector9TI'(l&render_animated_sprites1EQ̳A\rּBScoutGhost'<Ŀc@N~&emit_continuouslyJU7 gN,ga%&Position Within Box Random!D. ܎&Lifetime Random7+L|#~l&Movement Basic\hyDB[Ov&Noise Scalar 9N)fn&Alpha Fade Out Random*ZH_E5Y*d&Lifespan Decayhu-G'V &Oscillate Vector5D)IIAV&render_animated_spritesOrEngyGhost#MkelH )L%6&Lifetime RandomP%jSoNJO&Movement BasicihnO8$S,&Noise Scalar_`7EUꋬTc&Alpha Fade Out Randoms? @$RB&Lifespan Decayr'.GB1A&Oscillate VectorGKN.ed&render_animated_spritesْ`LC GSpyGhostعeGRKi&emit_continuously}|, Jb4G)&Position Within Box RandomKEݩ]T&Lifetime Random{2ECJ&Movement Basic9@}t`DMOw&Noise ScalargӠEߎȒB4&Alpha Fade Out Random"(LA0E_&Lifespan Decay-JXB&Oscillate VectorIOpGs9V&render_animated_spriteskg@?pMedicGhost5$S@F7z;R&emit_continuouslyU,zD5! &Position Within Box RandomAuaGM`c`G&Lifetime RandomoxpQGr]&Movement Basic2OXDBqn2&Noise Scalar\-)8I=BX$M&Alpha Fade Out Random ra(!Iz,w%&Lifespan Decayn)7xOlh&Oscillate Vector kG>'8&render_animated_sprites˴ # O0aaHeavyGhost V>C!y&emit_continuously`5 zLU}&Position Within Box RandomGIUJ;n_&Lifetime RandomvavMSb8&Movement BasicjoFbF&Noise Scalar>h@9l 3&Alpha Fade Out Random!$~@I&Lifespan Decay ؓ&@˨zp &Oscillate Vector1@EP:";&render_animated_sprites }EB`*8SniperGhost0wAqdOC{s&emit_continuouslybhJmpY&Position Within Box Random1J t?h&Lifetime Random|~/LO ON{&Movement BasicՀO݂E &Noise ScalartR#@up&Alpha Fade Out RandomrDOčkϋ&Lifespan Decay9`$A5 &d&Oscillate Vectorc ^F!bdIHHrm&Lifetime RandomE1m8E^!&emit_continuouslyMYbr&Position Within Sphere Random89aL&Bڃ&Movement Basic5כNV"~&Alpha Fade Out Random F@όn&Lifespan DecayͶCBkdnb&Oscillate ScalarEs$J'E &render_animated_sprites ʛ=RI~ H )3=GQ[enw"% $ #"! particles\halloween\bats.vmt  A A A?B =    PGA /twist around axis.-,+*)B( ?' /emit_continuously4321@0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ???65*+,-. /Lifetime Random.-,+*E@ADAC? /Position Modify Offset Random.-,+*:I H GF /Movement BasicLKJ @ A*+,-./Lifespan Decay.-,+* /Alpha Fade Out Random.-,+*R>Q@P?ONM?/render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%$# " ! particles\halloween\pyro.vmt  A A A?B =    PGA /emit_continuously.-,+*01?234 /Position Within Box Random.-,+*c b a /Lifetime Random.-,+*E@D AC? /Movement Basic.-,+*J BKL /Noise Scalar.-,+*g=fed? /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Vector.-,+*sr ??q @@@@p ?@?o ???Onml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%$#"! particles\halloween\demo.vmt  A A A?B =    PGA /emit_continuously4321?0*+,-. /Position Within Box Randomab c *+,-. /Lifetime RandomC?D AE@*+,-. /Movement BasicLKJ B*+,-. /Noise Scalard?efg=*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Vectorh?i@jk?l?mnOo ???p ?@?q @@@@r ??s*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%($#$%&'#!"" ! particles\halloween\soldier.vmt  A A A?B =    PGA /emit_continuously4321?0*+,-. /Position Within Box Randomab c *+,-. /Lifetime RandomC?D AE@*+,-. /Movement BasicLKJ B*+,-. /Noise Scalard?efg=*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Vectorh?i@jk?l?mnOo ???p ?@?q @@@@r ??s*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%2$-./01#+,"*! particles\halloween\scout.vmt  A A A?B =    PGA /emit_continuously.-,+*01?234 /Position Within Box Random.-,+*c b a /Lifetime Random.-,+*E@D AC? /Movement Basic.-,+*J BKL /Noise Scalar.-,+*g=fed? /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Vector.-,+*sr ??q @@@@p ?@?o ???Onml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%<$789:;#56"4! particles\halloween\engy.vmt  A A A?B =    PGA /emit_continuously.-,+*01?234 /Position Within Box Random.-,+*c b a /Lifetime Random.-,+*E@D AC? /Movement Basic.-,+*J BKL /Noise Scalar.-,+*g=fed? /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Vector.-,+*sr ??q @@@@p ?@?o ???Onml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%F$ABCDE#?@">! particles\halloween\spy.vmt  A A A?B =    PGA /emit_continuously4321?0*+,-. /Position Within Box Randomab c *+,-. /Lifetime RandomC?D AE@*+,-. /Movement BasicLKJ B*+,-. /Noise Scalard?efg=*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Vectorh?i@jk?l?mnOo ???p ?@?q @@@@r ??s*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%P$KLMNO#IJ"H! particles\halloween\medic.vmt  A A A?B =    PGA /emit_continuously.-,+*01?234 /Position Within Box Random.-,+*c b a /Lifetime Random.-,+*E@D AC? /Movement Basic.-,+*J BKL /Noise Scalar.-,+*g=fed? /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Vector.-,+*sr ??q @@@@p ?@?o ???Onml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%Z$UVWXY#ST"R! particles\halloween\heavy.vmt  A A A?B =    PGA /emit_continuously4321?0*+,-. /Position Within Box Randomab c *+,-. /Lifetime RandomC?D AE@*+,-. /Movement BasicLKJ B*+,-. /Noise Scalard?efg=*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Vectorh?i@jk?l?mnOo ???p ?@?q @@@@r ??s*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%d$_`abc#]^"\! particles\halloween\sniper.vmt  A A A?B =    PGA /emit_continuously.-,+*01?234 /Position Within Box Random.-,+*c b a /Lifetime Random.-,+*E@D AC? /Movement Basic.-,+*J BKL /Noise Scalar.-,+*g=fed? /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Vector.-,+*sr ??q @@@@p ?@?o ???Onml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%m$ijkl#gh"f! particles\halloween\lil_ghost1.vmt  A A A?B2 =    PGA /emit_continuously.-,+*01>234 /Lifetime Random.-,+*E@D AC?/Position Within Sphere Random.-,+*5@6D7 ??8 9:;<=?> ? @AB /Movement Basic.-,+*J BKL /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Scalar.-,+*srqBp AoAOnml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%v$rstu#pq"o! particles\halloween\lil_ghost2.vmt  A A A?B2 =    PGA /emit_continuously4321>0*+,-. /Lifetime RandomC?D AE@*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5@*+,-. /Movement BasicLKJ B*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Scalarh?i@jk?l?mnOoAp AqBrs*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-."%${|}~#yz"x! particles\halloween\lil_ghost3.vmt  A A A?B2 =    PGA /emit_continuously.-,+*01>234 /Lifetime Random.-,+*E@D AC?/Position Within Sphere Random.-,+*5@6D7 ??8 9:;<=?> ? @AB /Movement Basic.-,+*J BKL /Alpha Fade Out Random.-,+*R>Q>P?ONM?/Lifespan Decay.-,+*/Oscillate Scalar.-,+*srqBp AoAOnml?k?ji@h?/render_animated_sprites.-,+*ST?UV?WX?Y?Z?[=\]^_`"%$#"! particles\halloween\lil_ghost4.vmt  A A A?B2 =    PGA /emit_continuously4321>0*+,-. /Lifetime RandomC?D AE@*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5@*+,-. /Movement BasicLKJ B*+,-. /Alpha Fade Out RandomM?NOP?Q>R>*+,-./Lifespan Decay*+,-./Oscillate Scalarh?i@jk?l?mnOoAp AqBrs*+,-./render_animated_sprites`_^]\[=Z?Y?X?WV?UT?S*+,-.