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'P&Movement Basic4'MgBcN&render_animated_sprites6$aN#8_peejar_trail_blu)`aCJ_-mlpeejar_trail_warp_support;嗥:C7Glpeejar_trail_blu_glowIsn@NΑ -&emit_continuously!nNr-&Alpha Random]Ʈ$O{FF&Radius Random<\R8F]ڵ&Rotation Random[-(mK{"&Lifetime RandomDj pOL2x!D&Position Within Sphere RandomޕlEC$&Color RandomS$5 ԔO&Movement BasicD A_lQz &Radius Scale|?NTb&Alpha Fade and DecaynvOLS%,p&render_animated_spritesYOaFΦve}F.=KY[jy)+GUegs'3 @Nhp{P-;IVXi"%$ #"!  effects\brightglow_y_nomodel.vmt  A A A?@@ =    PGA /Pull towards control point.-,+*)(' /emit_continuously43zD2-+*.,10 /Color Random;F:-+*.,98765B /Alpha Random>=<?-+*., /Radius Random-+*.,A>@ ףJ I-+*., /Rotation Spin Roll-+*.,NML /Color FadeRQP?O-+*., /Radius ScaleQW?-+*.,V@U?T@?S /Alpha Fade and Decay]\[?-+*.,ZYX/render_animated_spriteskAj-+*.,ihgfe?dc?ba?`?_?^"%-$'()*+,#!"#$%&" ! Peffects\electric1.vmt  A A A?@@ =    PGAnm"%$#"! effects\sc_softglow.vmt  A A A?@@ =    PGA /emit_continuously43pB2-+*.,10 /Color Random5B678;}}:t-+*.,9 /Radius Random-+*.,AA@A?? /Lifetime Random.-,+*D?C?B? /Position on Model Random.-,+*HGFE ??? /Rotation Randomr?qCpo*+,-. /Alpha Random.-,+*= > <? /Movement BasicK>J I-+*., /Color FadeRdQP?OL>-+*., /Alpha Fade and Decay]\[?-+*.,ZYX /Movement Lock to BonetsH*+,-./Oscillate Scalar?@A~?}?|{zy@x?wBvBu*+,-./Oscillate Scalar?B~?}?|{zyAx@w@v?u*+,-./render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg /emit_continuously01,.*+-23pB4 /Color Random9,.*+-:t;}}8765B /Alpha Random,.*+-<?=> /Radius Random??@@A@,.*+- /Lifetime RandomB?CL>D=*+,-. /Position on Model RandomE ???FGH*+,-. /Rotation Random.-,+*opqCr? /Movement Basic,.*+-IJ K> /Color Fade,.*+-OL>P?QRd /Movement Lock to Bone.-,+*Hst/Oscillate Scalar.-,+*uvBwBx?y@z{|}?~?A?/Oscillate Scalar.-,+*uv?wCx@yAz{|}?~?B? /Alpha Fade and Decay.-,+*Z?]Y\?X?[?/render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%<$6789:;#012345"/! effects\sc_softglow.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-23pB4 /Color Random9,.*+-:l;8765B /Radius Random??@AAA,.*+- /Lifetime RandomB?C?D?*+,-. /Position on Model RandomE ???FGH*+,-. /Rotation Random.-,+*opqCr? /Alpha Random<?> = *+,-. /Movement Basic,.*+-IJ K> /Color Fade,.*+-OL>P?QR5 /Alpha Fade and DecayXYZ,.*+-[?\] /Movement Lock to Bone.-,+*Hst/Oscillate Scalar.-,+*uvBwBx?y@z{|}?~?@A?/Oscillate Scalar.-,+*uv?w@x@yAz{|}?~?B?/render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%J$EFGHI#?@ABCD">!  effects\healsign.vmt  A A A?@@ =    PGA /emit_instantaneously.-,+*2 /Color Random;:-+*.,98765B /Alpha Random>=<?-+*., /Radius Random-+*.,A@@@?? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random.-,+* ??? H?  /Position Modify Offset Random.-,+*H @A @A /Movement BasicK=J BI-+*., /Color FadeRfQP?OL>-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay]\[?-+*.,ZYX333?/Movement Lock to Control Point.-,+*H??????/render_animated_spriteskAj-+*.,ihgfe?dc?ba?`?_?^"%X$STUVW#MNOPQR"L!  effects\healsign.vmt  A A A?@@ =    PGA /emit_instantaneously2*+,-. /Color Random9,.*+-:Z;~8765B /Alpha Random,.*+-<?=> /Radius Random??@@A@,.*+- /Lifetime RandomB?C?D?*+,-./Position Within Sphere Random ?H ???*+,-. /Position Modify Offset Random @A @AH*+,-. /Movement Basic,.*+-IJ BK= /Color Fade,.*+-OL>P?QR /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and DecayX333?YZ,.*+-[?\]/Movement Lock to Control Point??????H*+,-./render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%$#"!Zix @effects\debris\debris_chunk.vmt  A A A?@@ =    PGAn[m"%h$defg#]^_`abc"\!  effects\debris\debris_chunk.vmt  A A A?@@ =    PGA /emit_continuously014L=3B2*+,-. /Color Random9>,.*+-:YyY;8765B /Alpha Random,.*+-<?=> /Radius Random??@=AL>,.*+- /Lifetime RandomB?C?D?*+,-./Position Within Sphere Random BApB @A?@@@H ???*+,-. /Position Modify Offset Random @@ @@H*+,-./Sequence Random.-,+* /Movement Basic,.*+-IJ >K= /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and DecayX333?YZ,.*+-[?\]/Movement Lock to Control Point??????H*+,-./render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^njm"%w$stuv#lmnopqr"k!  effects\debris\debris_chunk.vmt  A A A?@@ =    PGA /emit_continuously.-,+*23B4>10 /Color Random5B678;L:A-+*.,9> /Alpha Random>=<?-+*., /Radius Random-+*.,AL>@=?? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random.-,+* ??? H@@@? @A BAA /Position Modify Offset Random.-,+*H @@ @@/Sequence Random*+,-. /Movement BasicK=J >I-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay]\[?-+*.,ZYX333?/Movement Lock to Control Point.-,+*H??????/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihgnym"%$#{|}~"z!  effects\debris\debris_chunk.vmt  A A A?@@ =    PGA /emit_continuously.-,+*23B4 ף=10 /Color Random5B678;:&$:bb-+*.,9> /Alpha Random>=<?-+*., /Radius Random-+*.,AL>@=?? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random.-,+* ??? H@@@? @A BAA /Position Modify Offset Random.-,+*H @@ @@/Sequence Random*+,-. /Movement BasicK=J >I-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay]\[?-+*.,ZYX333?/Movement Lock to Control Point.-,+*H??????/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg /emit_continuously.-,+*23@4@10 /Color Random5B678;v:y\Y-+*.,9? /Alpha Random>=<?-+*., /Radius Random-+*.,AL>@=?? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random.-,+* ??? H@@@? A AAA /Position Modify Offset Random.-,+*H @@ @@ /Rotation Random.-,+*opqCr?/Sequence Random.-,+* /Movement BasicK=J >I-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay]\[?-+*.,ZYX333?/Movement Lock to Control Point.-,+*H??????/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%$#"! Peffects\electric1.vmt  A A A?@@ =    PGA /emit_continuously43 C2-+*.,10 /Color Random5B678;}}:t-+*.,9 /Alpha Random>=<?-+*., /Radius Random-+*.,A?@ ףJ I-+*., /Color FadeRdQP?OL>-+*., /Radius ScaleQW?-+*.,VAU@TY?S /Alpha Fade and Decay]\[?-+*.,ZYX /Movement Lock to BonetsH*+,-./render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%$#"! particle\drink\drink_goop3.vmt  A A A?@@ =    PGA /emit_continuously.-,+*234B4333?10 /Color Random5B678;:u-+*.,9> /Alpha Random>=<?-+*., /Radius Random-+*.,A@@???/Position Within Sphere Random.-,+* ??? H@@@? /Sequence Random*+,-./Lifetime From Sequence.-,+*A /Rotation Random.-,+*opqCr? /Position Modify Offset Random.-,+*H @ @ /Movement BasicK=J >I-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay]\[?-+*.,ZYX333?/Movement Lock to Control Point.-,+*H??????/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%$#"! effects\waterdrop001.vmt  BBB?@ =    PGA/Collision via tracesA@ ?,.*+-DEBRIS /emit_continuously01,?.*+-23B4 /Lifetime Random,.*+-B?D333?C? /Radius Random??@>A ?,.*+- /Alpha Random,.*+-<?=`> /Position on Model RandomE ,.*+-FGH /Color Random5B6789,.*+-:(;I /Movement Basic,.*+-IJ K /Alpha Fade and DecayX?YZ,.*+-[?\=] /Radius ScaleST=U@V@,.*+-W?Q /Movement Lock to BonetL?s=H*+,-./render_animated_sprites^_?`?a?bc?de?fghi,.*+-jk="%$#"! particle\drink\drink_goop3.vmt  A A A?@ =    PGAnm"%$#"! Pparticle\drink\drink_goop3.vmt  A A A?@ =    PGA /emit_instantaneouslyd.-,+28*/Sequence Random.-,+ */Position Within Sphere Random.-,+HC D B B?* ???  /Rotation Random.-,+opqCr?* /Radius Random.-,+@?A@??* /Lifetime Random.-,+D=C333?B?* /Color Random5B678.-,+;(:I9* /Alpha Fade and Decay.-,+Z?]Y\?X?[?* /Movement Basic.-,+J TK=I*/render_animated_sprites^_?`?a?bc?de?f.-,+k=ij*hgnm"%$#"! effects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously.-,+*23B4L>10 /Alpha Random.-,+=>0<?* /Lifetime Random.-,+D?C?B?*/Position Within Sphere Random.-,+HCC ?* ???  /Rotation Random.-,+opqCr?* /Radius Random.-,+@@A@??* /Color Random5B678.-,+;:9*/Sequence Random.-,+* /Alpha Fade and Decay.-,+Z]Y\>X>[?* /Movement Basic.-,+J HBK=I* /Radius Scale.-,+SW?UAV@AQT?*/render_animated_sprites^_?`?a?bc?de?fghijk=*+,-.nm"%$#"! effects\softglow_translucent.vmt  A A A?@ =    PGA /emit_instantaneously*2+,-.d /Alpha Random*<?>`=@+,-. /Lifetime Random*B?C?D?+,-./Position Within Sphere Random ? ?*? pA AppA@@H+,-. /Rotation Random*r?qCpo+,-. /Radius Random*??A@@@+,-. /Color Random*9:;+,-.8765B/Sequence Random*+,-. /Alpha Fade and Decay*[?X>\>Y]Z+,-. /Movement Basic*IK>J +,-. /Radius Scale*T?QVAU@W?S+,-./render_animated_sprites.-,+*k=jihgfe?dc?ba?`?_?^ /emit_instantaneouslyd*2+,-./Sequence Random*+,-./Position Within Sphere Random ???*? BHB AABBHB+,-. /Radius Random*??AB@B+,-. /Rotation Random*r?qCpo+,-. /Alpha Random*<?>`= +,-. /Color Random5B678*9:(;I+,-./Lifetime From Sequence.-,+*A /Movement Basic*IK3B2*+,-. /Alpha Random*<?>0=+,-. /Lifetime Random*B?C?D?+,-./Position Within Sphere Random ???*? CCH+,-. /Rotation Random*r?qCpo+,-. /Radius Random*??A@@@+,-. /Color Random*9:;+,-.8765B/Sequence Random*+,-. /Alpha Fade and Decay*[?X>\>Y]Z+,-. /Movement Basic*IK=J HB+,-. /Radius Scale*T?QV@AUAW?S+,-./render_animated_sprites.-,+*k=jihgfe?dc?ba?`?_?^nm"%$#"! effects\softglow_translucent.vmt  A A A?@ =    PGA /emit_instantaneouslyd.-,+2* /Alpha Random.-,+=@>`<?* /Lifetime Random.-,+D?C?B?*/Position Within Sphere Random.-,+H@@pA Ap pA?* ? ? /Rotation Random.-,+opqCr?* /Radius Random.-,+@@A@??* /Color Random5B678.-,+;:9*/Sequence Random.-,+* /Alpha Fade and Decay.-,+Z]Y\>X>[?* /Movement Basic.-,+J K>I* /Radius Scale.-,+SW?U@VAQT?*/render_animated_sprites^_?`?a?bc?de?fghijk=*+,-. /emit_instantaneously.-,+2*d/Sequence Random.-,+*/Position Within Sphere Random.-,+BHBB AA BHB?* ???  /Radius Random.-,+@BAB??* /Rotation Random.-,+opqCr?* /Alpha Random.-,+= >`<?* /Color Random.-,+;:9*8765B/Lifetime From SequenceA*+,-. /Movement Basic.-,+J K?@"9!*  effects\emp_arc1.vmf  A A A?@@ =    PGAn+m"%8$34567#-./012",!  effects\sc_softglow.vmt  A A A?@@ =    PGA /emit_continuously014?3A2?*+,-. /Color Random;:-+*.,98765B /Alpha Random>@=@<?-+*., /Radius Random-+*.,A@@@@?? /Lifetime Random.-,+*D?C@B?/Position Within Sphere Random.-,+*A ??? H?  /Position Modify Offset Random.-,+*H  /Movement BasicK=J 4BI-+*., /Color FadeRfQP?OL>-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay.-,+*Z]Y\?X?[?/Movement Lock to Control Point.-,+*HL>>????/render_animated_spriteskAj-+*.,ihgfe?dc?ba?`?_?^ /emit_continuously.-,+*2333?3A4?10 /Color Random5B6789,.*+-:; /Alpha Random,.*+-<?=> /Radius Random??@?A?,.*+- /Lifetime RandomB?C@D?*+,-./Position Within Sphere Random ?H ???A*+,-. /Position Modify Offset Random H*+,-. /Rotation Random.-,+*opqCr? /Movement Basic,.*+-IJ BK= /Color Fade,.*+-OL>P?QRf /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and Decay.-,+*Z]Y\>X?[?/Movement Lock to Control Point.-,+*H=L>????/render_animated_sprites^_?`?a?bc?de?fghi,.*+-jkA"%T$OPQRS#IJKLMN"H!  effects\sc_softglow.vmt  A A A?@@ =    PGA /emit_continuously014?3A2?*+,-. /Color Random;ˁ:-+*.,98765B /Alpha Random> = <?-+*., /Radius Random-+*.,A@@@@?? /Lifetime Random.-,+*D?C@B?/Position Within Sphere Random.-,+*A ??? H?  /Position Modify Offset Random.-,+*H  /Movement BasicK=J 4BI-+*., /Color FadeRQP?OL>-+*., /Radius ScaleQW?-+*.,V@U@@Tfff?S /Alpha Fade and Decay.-,+*Z]Y\?X?[?/Movement Lock to Control Point.-,+*HL>>????/render_animated_spriteskAj-+*.,ihgfe?dc?ba?`?_?^"%d$_`abc#XYZ[\]^"W!V  effects\emp_arc1.vmf  A A A?@@ =    PGAnGm /emit_continuously.-,+*2333?3A4?10 /Color Random5B6789,.*+-:x;` /Alpha Random,.*+-<?=> /Radius Random??@?A?,.*+- /Lifetime RandomB?C@D?*+,-./Position Within Sphere Random ?H ???A*+,-. /Position Modify Offset Random H*+,-. /Rotation Random.-,+*opqCr? /Movement Basic,.*+-IJ BK= /Color Fade,.*+-OL>P?QR+ /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and Decay.-,+*Z]Y\>X?[?/Movement Lock to Control Point.-,+*H=L>????/render_animated_sprites^_?`?a?bc?de?fghi,.*+-jkA"%$#"~!fr Peffects\sc_softglow.vmt  A A A?@@ =    PGAngm"%q$nop#ijklm"h! Peffects\conc_warp.vmt  A A A?@@ =    PGA /emit_continuously4@3@B2-+*.,10 /Alpha Random>=@<?-+*., /Radius Random-+*.,A@@@?? /Rotation Randomr?qCpo*+,-. /Lifetime RandomB?C?D?*+,-./Position Within Sphere Random.-,+*@ ??? H?  /Movement BasicKJ @AI-+*., /Radius ScaleQW?-+*.,V@U@T?S /Alpha Fade and Decay]\[?-+*.,ZYX/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihgnsm"%}$z{|#uvwxy"t! Peffects\conc_warp.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-23B4@ /Alpha Random,.*+-<?=> /Radius Random??@L=A=,.*+- /Rotation Random.-,+*opqCr? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random ?H ??? A*+,-. /Movement Basic,.*+-IJ @AK /Radius ScaleSTY?U@VA,.*+-W?Q /Alpha Fade and DecayXYZ,.*+-[?\]/render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^ /emit_continuously4@3@B2-+*.,10 /Alpha Random>=<?-+*., /Radius Random-+*.,A@@@?? /Rotation Randomr?qCpo*+,-. /Lifetime RandomB?C>D>*+,-./Position Within Sphere Random.-,+*@ ??? H?  /Color Random.-,+*;N:98765B /Movement BasicKJ @AI-+*., /Radius ScaleQW?-+*.,V@U@T?S /Alpha Fade and Decay]\[?-+*.,ZYX/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%$#"! Peffects\conc_warp.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-23@B4@ /Alpha Random,.*+-<?=@> /Radius Random??@@A@,.*+- /Rotation Random.-,+*opqCr? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random ?H ???@*+,-. /Movement Basic,.*+-IJ @AK /Radius ScaleST?U@V@,.*+-W?Q /Alpha Fade and DecayXYZ,.*+-[?\]/render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%$#"! Peffects\electric1.vmt  A A A?@@ =    PGAn.m /emit_continuously43pB2-+*.,10 /Color Random5B678;F:l-+*.,9 /Alpha Random>=<?-+*., /Radius Random-+*.,A@@@?? /Lifetime Random.-,+*D=CL>B? /Position on Model Random.-,+*HGFE ??? /Rotation Randomr?qCpo*+,-. /Movement BasicK>J I-+*., /Color FadeRQP?OL>-+*., /Movement Lock to BonetsH*+,-./Oscillate Scalar?A~?}?|{zy@x?wBvBu*+,-./Oscillate Scalar?B~?}?|{zyAx@wCv?u*+,-. /Alpha Fade and Decay[?X?\?Y]Z?*+,-./render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%$#"! effects\waterdrop001.vmt  BBB?@ =    PGA/Collision via tracesDEBRIS-+*.,? @Anm"%$#"!  effects\jarated.vmt  A A A?@ =    PGA /emit_continuously.-,+*23@410 /Alpha Random.-,+=><?*/Position Within Sphere Random.-,+H ?* ? ? /Radius Random.-,+@AAA??* /Color Random5B678.-,+;:9*/Sequence Random.-,+* /Position Modify Offset Random.-,+*H B B /Lifetime Random.-,+*D?C?B? /Movement Basic.-,+J K>I* /Alpha Fade and Decay.-,+*Z?]Y\=XL?[? /Color Fade.-,+*ROP?Q/Movement Lock to Control Point.-,+*H??????/render_animated_sprites^_?`?a?bc?de?fghijk=*+,-. /emit_continuously43B2-+*.,?10 /Lifetime RandomC?D333?B?-+*., /Radius Random-+*.,A ?@>?? /Alpha Random>=`<?-+*., /Position on Model RandomHGF-+*.,E /Color Random;I:(-+*.,98765B /Movement BasicKJ I-+*., /Alpha Fade and Decay]\=[?-+*.,ZYX? /Radius ScaleQW?-+*.,V@U@T=S /Movement Lock to Bone.-,+*Hs=tL?/render_animated_spritesk=j-+*.,ihgfe?dc?ba?`?_?^"%$#"!  effects\emp_arc1.vmf  A A A?@@ =    PGAnm"%$#"! deffects\debris\debris_chunk.vmt  A A A?@ =    PGA/Collision via traces.-,+*fff??DEBRIS @@ /emit_instantaneously.-,+*2  /Lifetime Random*B?C@D@+,-. /Radius Random*??A@@?+,-./Sequence Random.-,+*/Position Within Sphere Random.-,+*@ ??? HHB? HH HBHBB /Rotation Random.-,+*opqCr? /Color Random.-,+*;''':"""98765B/Velocity Inherit from Control Point?'*+,-. /Radius Scale*T?QV?U?W?S+,-. /Movement Basic*IK+,-./Sequence Random.-,+*/Position Within Sphere Random.-,+*@ ??? HHB? HH HBHBB /Rotation Random.-,+*opqCr?/Velocity Inherit from Control Point?'*+,-. /Radius Scale*T?QV?U?W?S+,-. /Movement Basic*IKB?* /Radius Random.-,+@?A???*/Sequence Random*+,-./Position Within Sphere Random \C\C\C \\\Ì?H ???*+,-. /Alpha Random.-,+*=><? /Trail Length Random.-,+*>>? /Radius Scale.-,+SW?U@@V0AQTfff?* /Movement Basic.-,+J KI* /Rotation Spin RollMLN*+,-. /Alpha Fade and Decay[?X333?\Y]Z*+,-./render_animated_sprites^_?`?a?bc?de?fghijk=*+,-.nm"%$#"! deffects\emp_arc1.vmt  A A A?@ =    PGA/Collision via traces.-,+*fff??DEBRIS @@ /emit_instantaneously.-,+*2d /Lifetime Random*B?C@D@+,-. /Radius Random*??A@@@+,-./Sequence Random.-,+*/Position Within Sphere Random.-,+*@ ??? HC? HH HBHBB /Rotation Random.-,+*opqCr?/Velocity Inherit from Control Point?'*+,-. /Color Random.-,+*;:_'98765B /Radius Scale*T?QV?U?W?S+,-. /Movement Basic*IK<? /Alpha Fade and Decay*[?X?\Y]Z?+,-. /Radius Scale*T@?QVBU?W?S+,-./render_animated_sprites*ijkff?+,-.hgfe?dc?ba?`?_?^n m"%$#" ! particle\warp5_warp.vmt  A A A?@ =    PGA /emit_instantaneously.-,+2*d /Radius Random.-,+@@@A@@??* /Rotation Random.-,+opqCr?* /Lifetime Random.-,+D=C=B?*/Position Within Sphere Random ?H ????@*+,-. /Alpha Random.-,+*=><? /Alpha Fade and Decay.-,+Z?]Y\X?[?* /Radius Scale.-,+SW?U?VBQT@?*/render_animated_sprites^_?`?a?bc?de?fgh.-,+kff?ji*nm"%%$!"#$# "! -effects\softglow.vmt  A A A?@ =    PGA /emit_continuously014 #<3E2*+,-. /Rotation Random.-,+opqCr?* /Lifetime Random.-,+DCL>B?* /Radius Random.-,+@?A@??* /Color Random5B678.-,+;:9*/Sequence Random*+,-./Position Within Sphere Random CCC Ì?H ???*+,-. /Alpha Random.-,+*=><? /Trail Length Random.-,+*>>? /Radius Scale.-,+SW?U?V@@QTfff?* /Movement Basic.-,+J K=I* /Rotation Spin RollMLN*+,-. /Alpha Fade and Decay[?X333?\L>Y=]Z*+,-./render_sprite_trail_?`?a?bc?de?f.-,+*k=L>DBn'm"%12$./0#)*+,-"(! effects\circle2.vmt  A A A?@ =    PGA /emit_instantaneouslyd.-,+2*/Position Within Sphere Random.-,+H? ;D;D;D ;;;đ ???* /Rotation Random.-,+opqCr?* /Lifetime Random.-,+DC33>B?* /Radius Random.-,+@?A???* /Trail Length Random?L==*+,-. /Alpha Fade and Decay.-,+Z]?Y\333?X?[?* /Radius Scale.-,+SW?U@@VQT?* /Movement Basic.-,+J KL>I*/render_sprite_trail_?`?a?bc?de?fk=*+,-.=D/render_animated_sprites^_?`?a?bc?de?fghijk=*+,-."%?$;<=>#56789:"4! effects\sc_softglow.vmt  A A A?@ =    PGA /emit_continuously.-,+*23pA410 /Rotation Random*r?q Bp o+,-. /Lifetime Random*B?C@@D>+,-. /Radius Random*??A?@ ף<+,-. /Alpha Random<?>`=`*+,-. /Position on Model Random.-,+*HGFE /Color Random.-,+*;:ќP987ç6κ5B /Radius Scale*TL?QV AU@W?S+,-. /Movement Basic*IK333?J HC+,-. /Color Fade.-,+*RP333?Q /Alpha Fade and Decay.-,+*Z]Y\?X?[?/render_animated_sprites.-,+*k=jihgfe?dc?ba?`?_?^"%M$HIJKL#BCDEFG"A! Peffects\tp_sparkle2.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-23X?4 /Color Random9,.*+-:;8765B /Alpha Random,.*+-<?=> /Radius Random??@@A@,.*+- /Lifetime RandomB?CL?D?*+,-. /Position on Model RandomE ???FGH*+,-. /Rotation Random.-,+*opqCr? /Movement Basic,.*+-IJ K> /Color Fade,.*+-OL>P?QR /Movement Lock to Bone.-,+*Hst /Rotation Spin RollMLN*+,-. /Alpha Fade and Decay[?X?\?Y]Z*+,-./render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%g$abcdef#]^_`"\!O effects\duel_red.vmt  A A A?@ =    PGAnPm"%[$VWXYZ#RSTU"Q! effects\duel_burst.vmt  A A A?@ =    PGA /emit_continuously0.-,+*23?41/Position Within Sphere Random.-,+H? * ???  /Radius Random.-,+@@A@??* /Color Random5B678.-,+*;v:v9 /Lifetime Random.-,+*D?C?B? /Movement Basic.-,+J KI* /Color FadeQP?O?ROO*+,-. /Alpha Fade and Decay.-,+*Z]Y\?X?[? /Radius Scale.-,+*SW?U@V@QT?/Movement Lock to Control Point??????H*+,-./render_animated_sprites^_?`?a?bc?de?fgh.-,+k=ji* /emit_instantaneouslyd2*+,-./Position Within Sphere Random ?H ???*+,-. /Radius Random??A?@?*+,-. /Position Modify Offset Random A AH*+,-. /Color Random5B6789:;;b*+,-. /Movement BasicIKJ *+,-. /Radius ScaleTL?QV AUW?S*+,-. /Alpha Fade In Randomz?>>*+,-. /Color FadeQP?OR*+,-. /Set child control points from particle positions*+,-./Movement Lock to Control Point??H*+,-./render_animated_spritesgh^ijk=_?`?a?bc?de?f*+,-."%o$mn#jkl"i! ,effects\blooddrop001.vmt  A A A?@fff  =    PGA /emit_continuously.-,+*23HB4@@10 /Lifetime Random.-,+*D?C?B? /Position on Model Random.-,+*HGFE /Velocity Random.-,+*H ? ? /Movement Basic.-,+*J KI /Alpha Fade and Decay.-,+*Z?]Y\?X?[?/render_sprite_trail.-,+*fe?dc?ba?`?_?k=BB"%z$vwxy#rstu"q! effects\speech_medichurt.vmt  A A A?@ =    PGA /emit_instantaneously2*+,-./Position Within Sphere Random ???* ?H=+,-. /Radius Random*??A@@@+,-. /Lifetime Random.-,+*D@C@B?/Remap Control Point to Scalar.-,+*>?? /Movement Basic*IKJ +,-./Movement Lock to Control Point??H*+,-. /Alpha Fade and Decay.-,+*Z]Y\=Xfff?[? /Radius ScaleTfff?QV@@UW?S*+,-./render_animated_sprites^_?`?a?bc?de?f*ijk=+,-.hg"%$#}~"|! particle\drink\drink_goop3.vmt  A A A?@@ =    PGA /emit_continuously014333?34B2*+,-. /Color Random9>,.*+-:;8765B /Alpha Random,.*+-<?=> /Radius Random??@?A@,.*+-/Position Within Sphere Random ?@@@H ???*+,-./Sequence Random.-,+*/Lifetime From SequenceA*+,-. /Rotation Randomr?qCpo*+,-. /Position Modify Offset Random @ @H*+,-. /Movement Basic,.*+-IJ >K= /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and DecayX333?YZ,.*+-[?\]/Movement Lock to Control Point??????H*+,-./render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%$#"! particle\particle_glow_07.vmt  A A A?@7 =    PGA /Constrain distance to control point.-,+*(B0B'  /twist around axis.-,+*)C ??/Position Within Sphere Random.-,+*0B0B ??? H? /Rotation Yaw Flip Random.-,+*?/Remap Control Point to Vector.-,+* CCC ??? /Radius Random.-,+*@?A@@?? /Alpha Random.-,+*=d><?/Lifespan Decay.-,+* /Rotation Spin Roll.-,+*NL?M /Radius Scale.-,+*SW?U?VQT@? /Alpha Fade In Random.-,+*>??z /Movement Basic.-,+*J KI /Noise Scalar.-,+* #; C/Oscillate Scalar.-,+*uvw@x?y@z{|}?~?@?"%$#"! deffects\blooddrop001.vmt  A A A?@F =    PGA /Constrain distance to control point '0B(B*+,-. /twist around axis ??)C*+,-. /emit_continuously0143B2*+,-./Position Within Sphere Random ?H ???0B0B*+,-./Remap Control Point to Vector ???  CCC *+,-. /Radius Random??AA@@*+,-. /Alpha Random.-,+*=7>d<? /Trail Length Random.-,+*L==?/Lifespan Decay*+,-. /Radius ScaleT@?QVU?W?S*+,-. /Alpha Fade In Randomz??>*+,-. /Movement BasicIKJ *+,-./render_sprite_trail.-,+*fe?dc?ba?`?_?k=@A"%$#"! effects\speech_mediccall_attention.vmt  A A A?@ =    PGA /emit_continuously.-,+*23?4@10/Position Within Sphere Random ???* ?H=+,-. /Radius Random*??A@@@+,-. /Lifetime Random.-,+*D?C?B? /Alpha Random.-,+*=><? /Movement Basic*IKJ +,-./Movement Lock to Control Point??H*+,-. /Alpha Fade and Decay.-,+*Z]Y\>X333?[? /Radius ScaleT?QV@U?W?S*+,-./render_animated_sprites*ijk=+,-.hgfe?dc?ba?`?_?^"%$#"! effects\duel_blue.vmt  A A A?@ =    PGAnm"%$#"! effects\duel_burst.vmt  A A A?@ =    PGA /emit_continuously0.-,+*23?41/Position Within Sphere Random.-,+H? * ???  /Radius Random.-,+@@A@??* /Color Random5B678.-,+*;:9 /Lifetime Random.-,+*D?C?B? /Movement Basic.-,+J KI* /Color FadeQP?O?R*+,-. /Alpha Fade and Decay.-,+*Z]Y\?X?[? /Radius Scale.-,+*SW?U@V@QT?/Movement Lock to Control Point??????H*+,-./render_animated_sprites^_?`?a?bc?de?fgh.-,+k=ji* /emit_instantaneously.-,+*2d/Position Within Sphere Random.-,+* ??? H?  /Radius Random.-,+*@?A??? /Position Modify Offset Random.-,+*H A A /Color Random.-,+*;;b:98765B /Movement Basic.-,+*J KI /Radius Scale.-,+*SW?UV AQTL? /Alpha Fade In Random.-,+*>>?z /Color Fade.-,+*ROP?Q /Set child control points from particle positions.-,+*/Movement Lock to Control Point.-,+*H??/render_animated_sprites.-,+*fe?dc?ba?`?_?k=ji^hg"%$#"! effects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously014L>3B2*+,-. /Alpha Random*<?>0=+,-. /Lifetime Random*B?C?D?+,-./Position Within Sphere Random ???*? CCH+,-. /Rotation Random*r?qCpo+,-. /Radius Random*??A@@@+,-. /Color Random*9:;+,-.8765B/Sequence Random*+,-. /Alpha Fade and Decay*[?X>\>Y]Z+,-. /Movement Basic*IK>J HB+,-. /Radius Scale*T?QV@U@W?S+,-./render_animated_sprites.-,+*k=jihgfe?dc?ba?`?_?^"%$#"! Pparticle\drink\drink_goop3.vmt  A A A?@ =    PGA /emit_instantaneously*82+,-.d/Sequence Random* +,-./Position Within Sphere Random ???*? B B DCH+,-. /Rotation Random*r?qCpo+,-. /Radius Random*??A@@?+,-. /Lifetime Random*B?C333?D=+,-. /Color Random*9:I;(+,-.8765B /Alpha Fade and Decay*[?X?\?Y]Z?+,-. /Movement Basic*IK>J T+,-./render_animated_spritesgh*jik=+,-.fe?dc?ba?`?_?^"%$#"! particle\drink\drink_goop3.vmt  A A A?@ =    PGAnmnmnm"%$#"! effects\softglow_translucent.vmt  A A A?@ =    PGA /emit_instantaneouslyd.-,+2* /Alpha Random.-,+=@>`<?* /Lifetime Random.-,+D?C?B?*/Position Within Sphere Random.-,+H@@pA Ap pA?* ? ? /Rotation Random.-,+opqCr?* /Radius Random.-,+@@A@??* /Color Random5B678.-,+;:9*/Sequence Random.-,+* /Alpha Fade and Decay.-,+Z]Y\>X>[?* /Movement Basic.-,+J K>I* /Radius Scale.-,+SW?U@V@AQT?*/render_animated_sprites^_?`?a?bc?de?fghijk=*+,-. /emit_instantaneously.-,+2*d/Sequence Random.-,+*/Position Within Sphere Random.-,+BHBB AA BHB?* ???  /Radius Random.-,+@BAB??* /Rotation Random.-,+opqCr?* /Alpha Random.-,+= >`<?* /Color Random.-,+;I:(9*8765B/Lifetime From SequenceA*+,-. /Movement Basic.-,+J KV?QT?/render_animated_sprites.-,+kAij*hgfe?dc?ba?`?_?^"%$    # "! effects\waterdrop001.vmt  BBB?@ =    PGA/Collision via tracesDEBRIS-+*.,? @A /emit_continuously43B2-+*.,?10 /Lifetime RandomC?D333?B?-+*., /Radius Random-+*.,A ?@>?? /Alpha Random>=`<?-+*., /Position on Model RandomHGF-+*.,E /Color Random;:-+*.,98765B /Movement BasicKJ I-+*., /Alpha Fade and Decay]\=[?-+*.,ZYX? /Radius ScaleQW?-+*.,V@U@T=S /Movement Lock to Bone.-,+*Hs=tL?/render_animated_spritesk=j-+*.,ihgfe?dc?ba?`?_?^"%$#"! particle\drink\drink_goop3.vmt  A A A?@@ =    PGA /emit_continuously014333?34B2*+,-. /Color Random9>,.*+-:ѣ;I8765B /Alpha Random,.*+-<?=> /Radius Random??@?A@,.*+-/Position Within Sphere Random ?@@@H ???*+,-./Sequence Random.-,+*/Lifetime From SequenceA*+,-. /Rotation Randomr?qCpo*+,-. /Position Modify Offset Random @ @H*+,-. /Movement Basic,.*+-IJ >K= /Radius ScaleSTfff?U@@V@,.*+-W?Q /Alpha Fade and DecayX333?YZ,.*+-[?\]/Movement Lock to Control Point??????H*+,-./render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^"%,$'()*+#!"#$%&" ! Peffects\tp_sparkle2.vmt  A A A?@@ =    PGAn@m /emit_continuously43?2-+*.,10 /Color Random5B678;:-+*.,9 /Alpha Random>=<?-+*., /Radius Random-+*.,A@@@?? /Lifetime Random.-,+*D?CL?B? /Position on Model Random.-,+*HGFE ??? /Rotation Randomr?qCpo*+,-. /Movement BasicK>J I-+*., /Color FadeRQP?OL>-+*., /Movement Lock to BonetsH*+,-. /Rotation Spin Roll.-,+*NLM /Alpha Fade and Decay.-,+*Z]Y\?X?[?/render_animated_sprites^_?`?a?bc?de?fkAj-+*.,ihg"%:$56789#1234"0!./ effects\speech_mediccall.vmt  A A A?@ =    PGAnmnpm /emit_instantaneously.-,+*2/Position Within Sphere Random.-,+=H? * ???  /Radius Random.-,+@@A@??* /Position Modify Offset Random.-,+*H A A /Lifetime RandomB?C@D@*+,-. /Movement Basic.-,+J KI*/Movement Lock to Control Point.-,+*H?? /Alpha Fade and Decay[?Xfff?\=Y]Z*+,-. /Radius Scale.-,+*SW?UV@@QTfff? /Set child control points from particle positions.-,+*/render_animated_spritesgh.-,+k=ji*fe?dc?ba?`?_?^"%H$EFG#>?@ABCD"=! <deffects\emp_arc1.vmt  A A A?@ =    PGA/Collision via traces.-,+*fff??DEBRIS @@ /emit_instantaneously.-,+*2  /Lifetime Random*B?C@D@+,-. /Radius Random*??A?@>+,-./Sequence Random.-,+*/Position Within Sphere Random.-,+*@ ??? HHB? HH HBHBB /Rotation Random.-,+*opqCr?/Velocity Inherit from Control Point?'*+,-. /Color Random.-,+*;:_'98765B /Radius Scale*T?QV?U?W?S+,-. /Movement Basic*IK`= +,-. /Color Random5B678*9:\;I+,-./Lifetime From Sequence.-,+*A /Movement Basic*IK@>+,-. /Color Random*9:;>+,-.8765B /Alpha Random<?>=*+,-./Position Within Sphere Random.-,+* ??? H?  /Position Modify Offset Random.-,+*H @ @ /Radius Scale*T?QV@U@W?S+,-. /Color Fade.-,+*ROP?Q/Movement Lock to Control Point??????H*+,-. /Movement Basic.-,+*J KI/Lifespan Decay.-,+* /Alpha Fade In Random.-,+*??@z /Alpha Fade Out Random.-,+*L=L=?z?/render_animated_sprites.-,+*fe?dc?ba?`?_?k=ji^hgnim"%w$qrstuv#klmnop"j! <effects\sc_softglow.vmt  A A A?@ =    PGA /emit_continuously.-,+*23C410 /Lifetime Random.-,+D=C=B?* /Radius Random.-,+@>A>??* /Color Random5B678.-,+;>:9* /Alpha Random.-,+*=x><?/Position Within Sphere Random ?H ???*+,-. /Position Modify Offset Random @ @H*+,-. /Radius Scale.-,+SW?U@V@QT?* /Movement BasicIKJ *+,-./Lifespan Decay*+,-. /Alpha Fade Out Random?z?==*+,-./Movement Lock to Control Point.-,+*H??????@ /Color Fade.-,+*R~OP?Q/render_animated_spritesgh^ijk=_?`?a?bc?de?f*+,-. /emit_instantaneously.-,+*2= /Alpha Random>=<?-+*., /Radius Random-+*.,A@@@?? /Lifetime Random.-,+*D?C?B?/Position Within Sphere Random.-,+*AA ?? H?  /Position Modify Offset Random.-,+*H A A /Movement BasicKJ I-+*.,/Movement Lock to Control Point.-,+*H?????? /Movement Rotate Particle Around AxisC ?*+,-. /Set child control points from particle positions.-,+*/render_animated_spritesgh^ijk=_?`?a?bc?de?f*+,-."%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA /emit_continuously.-,+*23@B410 /Lifetime Random.-,+D?C?B?* /Radius Random.-,+@@A@??* /Color Random5B678.-,+;H:P9* /Alpha Random.-,+*= > <?/Position From Parent Particles.-,+* /Radius Scale.-,+SW?U@V?QT?* /Color FadeQP333?OR*+,-. /Alpha Fade and Decay[?X?\?Y]Z*+,-./Movement Lock to Control Point.-,+*H?????? /Movement BasicIKJ *+,-./render_animated_spritesgh^ijk=_?`?a?bc?de?f*+,-."%$#"! Peffects\sc_softglow.vmt  A A A?@@ =    PGAnsmnm /emit_continuously01,.*+-23@B4@ /Alpha Random,.*+-<?=> /Radius Random??@@A@,.*+- /Rotation Random.-,+*opqCr? /Lifetime Random.-,+*D>C>B?/Position Within Sphere Random ?H ???@*+,-. /Color Random5B6789:;*+,-. /Movement Basic,.*+-IJ @AK /Radius ScaleST?U@V@,.*+-W?Q /Alpha Fade and DecayXYZ,.*+-[?\]/render_animated_spritesghi,.*+-jkAfe?dc?ba?`?_?^