DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modecollision groupbrush onlyradius scaleamount of slideamount of bounceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameDmeParticleChilddelaychildmax forcemin forceuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1max constraint passesdraggravityfade biasease in and outproportional 0/1fade out time exponentfade out time maxfade out time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)emission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emit_minimumnum_to_emitfirst particle to copy# of control points to setFirst control point to setGroup ID to affectparticles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distancerestart behavior (0 = bounce, 1 = loop )world time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetspatial noise coordinate scaletime noise coordinate scaledampen scalefalloff rangefade in time exponentfade in time maxfade in time minfade_end_timefade_start_timecolor_fadeoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldonly active within specified distanceLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumtexture_scroll_ratetexel_sizesubdivision_countZuntitledԺ=HwLZp*T\Uelectrical_arc_01_parent-G%FO1&Collision via traces0ů4F5Z '87electrical_arc_01[#Of<electrical_arc_01fJ]zF+¡?c &random force)]N `7electrical_arc_01_cp0ڰG)lSelectrical_arc_01_cp0 t.HMB&emit_continuouslylip]"Dݴ2~n\&Position Within Sphere RandomX\@>`&Rotation Randomsc̱G:`̛q&Lifetime RandomgRdLəjKh&Radius RandomUR]J j&Color RandomeR &sM}Ljm&Lifespan DecayďۨLIxú0I&Movement BasicTYIK(O>`[&Alpha Fade Out RandomkN/O'F F:&Radius ScaleuîAHvy&Movement Lock to Control Point-RPzB\($t&render_animated_sprites&W`E$m7electrical_arc_01_cp1kܶO+selectrical_arc_01_cp1q_69@'r2<Ƌ&Collision via traceswZQ@RX7electrical_arc_01_cp1bڱ0;L"Xelectrical_arc_01_cp1bȯKD1_&emit_continuously_^aK֊@&Position Within Sphere Randomz";K"/&Rotation RandomBdq.J`8f&Lifetime RandomG [WDMsM[AX&Radius RandomhA~xIt&remap initial scalaryUK$-Ym&Color Random/WN8V&Lifespan DecayǁI 8&Movement Basic`.?9>F7!<:&Alpha Fade Out RandomgfA=sVxF&Position Within Sphere RandomB4C%k1&Lifetime Random,0 8MI8}&Color RandomhZOS1&Radius Random#!lآYDQm!>1&Lifespan DecayѡG xE-&Movement BasicdC8e&Set child control points from particle positionst!:J.@yelectrical_arc_01_system04F<"n&R7electrical_arc_01_parent;d1vLKiA,<7electrical_arc_01_parentFDA֬n[7electrical_arc_01_parent1Z8R;K۸a7electrical_arc_01_parent\F&hƅ`e&7electrical_arc_01_parent );A,I܋7electrical_arc_01_parentH{"&EvM7electrical_arc_01_parent|/ݶH 2xGR"%$DEF#@ABC"?! particle\particle_glow_04_additive.vmt  A A A?@ =    PGA6Collision via traces543210/.?-,DEBRIS+* )@('A98"%>$ 3456789:;<=#./012"-! particle\bendibeam.vmt  A A A?@ =    PGA6random force54321; : D D D98"%$# "! particle\particle_glow_04_additive.vmt  A A A?@ =    PGA 6emit_continuously54321@?A>==<6Position Within Sphere Random54321NM@L ???K JIHGF?E D CBA 6Rotation Random54321RQPCO? 6Lifetime Random54321U=TL>S? 6Radius Random54321X?W@V? 6Color Random54321_Yi^Yi]\[ZYB6Lifespan Decay54321 6Movement Basic54321b a` 6Alpha Fade Out Random54321h=g=f?edc? 6Radius Scale54321nm?l>k@Aji?6Movement Lock to Control Point54321Iv?u?t?s?r?q?po6render_animated_sprites54321=~?}|?{z?y?x?w98u="%$*+,#'()"&! particle\particle_glow_04_additive.vmt  A A A?@ =    PGA6Collision via traces543210/.?-,DEBRIS+* )@('A98"%%$ !"#$#"! particle\particle_glow_04_additive.vmt  A A A?@ =    PGA 6emit_continuously=>33>?A@12345<6Position Within Sphere RandomBCD E F?G@HIJK L ???MN12345A 6Rotation RandomO?PCQR12345 6Lifetime RandomS?TL>U=12345 6Radius RandomV?W?X?123456remap initial scalar54321ff&??> 6Color Random54321_Yi^Yi]\[ZYB6Lifespan Decay12345 6Movement Basic`ab 12345 6Alpha Fade Out Randomef?g=h=12345dc? 6Radius Scalei?jk@@l>m?n123456Movement Lock to Control Pointpq?r?s?t?u?v?I12345o6render_animated_sprites=12345~?}|?{z?y?x?w 6emit_instantaneously@123456Position Within Sphere RandomBCD E F?GaDH/DIJK L ???MN12345A 6Lifetime RandomS?T=U=12345 6Color Random54321_Yi^Yi]\[ZYB6Lifespan Decay12345 6Movement Basic`a>b 12345 6Set child control points from particle positions54321 6emit_continuously54321@?B>?=< 6Lifetime Random5432U?T?S?16Position Along Path Sequential54321?>?A6Remap Noise to Scalar54321@@? =? 6Color Random54321_^]\[ZYB6remap initial scalar54321>?>?? 6Movement Basic5432b a`1 6Movement Dampen Relative to Control Point54321I@?6Lifespan Decay5?4?321 6Alpha Fade Out Random54321h333?gL?f?edc? 6Movement Dampen Relative to Control Point54321I@? 6Radius Scale54321nm?l@k?ji? 6Alpha Fade In Random54321==?e6Movement Lock to Control PointpAq?r?s?t?u?v?I12345o 6Color Fade54321y?j6Oscillate Vector54321 ??? === ???e>L>??@?6Remap Distance to Control Point to Scalar54321CBCNONE 6render_rope54321> 6emit_instantaneously54321@6Position Within Sphere Random54321NML ???K JIHGF?E @gD CBA 6Lifetime Random54321U?T?S? 6Color Random]^Yi_Yi12345\[ZYB 6Radius Random54321X@W@V?6Lifespan Decay54321 6Movement Basic543L=2L=1b a>` 6Set child control points from particle positions12345"%$OPQ#KLMN"J!I Hparticle\particle_glow_04_additive.vmt  A A A?@ =    PGA6Collision via traces'A()@* +,DEBRIS-.?/01234598 6emit_instantaneously@123456Position Within Sphere RandomABCD E @gF?GHIJK L ???MN12345 6Lifetime RandomS?T?U?12345 6Color RandomYBZ[\54321_Yi^Yi] 6Radius RandomV?W@X@123456Lifespan Decay12345 6Movement Basic`a>b 12L=3L=45 6Set child control points from particle positions54321"%$#"!STUVWXY particle\particle_glow_04_additive.vmt  A A A?@ =    PGA9898L=98=98L>98<98>98u=