DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoremission count scale control point fieldemission count scale control pointnum_to_emit_minimummaximum emission per frameoperator fade oscillatenum_to_emitemission_start_timeoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamesequence_maxsequence_minrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelbias in local systemdistance_bias_absolute_valuedistance_biasspeed_random_exponentspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minradius_random_exponentradius_maxradius_minlifetime_random_exponentlifetime_maxlifetime_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialalpha_random_exponentalpha_maxalpha_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1max constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaspin_rate_minspin_stop_timespin_rate_degreesorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateanimation_fit_lifetimeorientation_typeanimation rateDmeParticleChilddelaychilduse parent particles for emission scalingemission_durationemission_ratescale emission to used control pointslength_random_exponentlength_maxlength_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timelength fade in timemax lengthmin lengthlock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)time noise coordinate scalespatial noise coordinate scaleoutput fieldtime coordinate offsetspatial coordinate offsetabsolute valueinvert absolute valueworld time noise coordinate scalecontrol point numberwarp minwarp maxwarp transition time (treats min/max as start/end sizes)warp transition start timereverse warp (0/1)offset minoffset maxoffset in local space 0/1offset proportional to radius 0/1fade out time minfade out time maxfade out time exponentproportional 0/1ease in and outfade biasfade in time minfade in time maxfade in time exponentsubdivision_counttexel_sizetexture_scroll_rateuntitled H'FLYblood_impact_red_01_goop߱@M=wHY&emit_instantaneouslyBAj~:.&Sequence RandomCA CM&Position Within Sphere Random N)IN,M&Radius Random K%q@&Movement BasicZÍ-M)Ŧ &Alpha Fade and Decayj B~cK&Rotation Spin RolllPˉLy{&render_animated_sprites#~Gblood_impact_red_01_droplets8@^ZH+l;mqblood_impact_red_01_goop|ADKfd̃&emit_continuously\o'_B}&Position Within Sphere Random2nu\N[3߾W&Lifetime Random<D<n&Radius RandommD^Gm&Color Random (jmICZ7&Alpha RandomSqĝGі&Trail Length Randoma s@܅&Alpha Fade and DecayHUK+@X&Movement BasicRWnAe/&Radius ScaleC,qrO.3s&render_sprite_trail1 ȥB,blood_impact_red_01- MRvN qblood_impact_red_01_chunkv>B=Ş)blood_impact_red_01_chunkգG=dlF/&Sequence 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Pparticle\blood1\blood_goop3.vmt  A A A?@ =    PGAsr 2emit_instantaneously10/.-, +*d)('2Sequence Random10/.43+2Position Within Sphere Random10/.BA@?HB>C= A< B;?+: ???9 8765 2Rotation Random10/.LKJCI?+ 2Radius Random10/.E>D@@C?+ 2Lifetime Random10/.H=G333?F?+ 2Color Random10/.VUT+SRQPB 2Alpha Fade and Decay10/._?^]\?[?Z?+ 2Movement Basic10/.Y X=W+2render_animated_sprites10/.p=on+mlkj?ih?gf?e?d?csrsr 2emit_continuously1A0/A.+-vAuwt 2Color Random10/.+VUTSRQPB"%9$678#012345"/!. particle\particle_glow_03.vmt  A A A?@ =    PGAsr 2emit_instantaneously10/.-,+*d)(' 2Radius Random10/.E33>D?C=+ 2Rotation Random10/.LKJCI?+2Position Within Sphere Random10/.B@AA@?B>C= A< B;?+: ???9 8765 2Lifetime Random10/.HL>GL?F?+ 2Color Random10/.VUT+SRQPB 2Alpha Random10/.ONM?+ 2Alpha Fade and Decay10/._?^]\?[Y?Z?+ 2Movement Basic10/.Y Xu?@ABC"<!; particle\blood1\blood_goop3_spray.vmt  A A A?@ =    PGAsr 2emit_continuouslyw10/.+-vCuL>t2Sequence Random+3 4./012Position Within Sphere Random89 : ???+;?< CB= C(B>@A?@@AB./01765 2Rotation Random+I?JCKL./01 2Radius Random+C?D@E>./01 2Lifetime Random+F?G333?H=./01 2Color Random+TUV./01SRQPB 2Alpha Random10/.+ONM? 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(effects\debris\debris_chunk.vmt  A A A?@ =    PGA 2emit_instantaneously10/.-,+*d)('2Sequence Random10/.43+2Position Within Sphere Random10/.BA@?HB>C= A< B;?+: ???9 8765 2Rotation Random10/.LKJCI?+ 2Radius Random10/.E>D@@C?+ 2Lifetime Random10/.H=G333?F?+ 2Color Random10/.VUT+SRQPB 2Alpha Fade and Decay10/._?^]\?[?Z?+ 2Movement Basic10/.Y BX=W+2render_animated_sprites10/.p=on+mlkj?ih?gf?e?d?csrsrsr"% $  #  "! Peffects\bubbles\bubble.vmt  A A A?@ =    PGA 2emit_instantaneously10/.-,+*d)('2Sequence Random10/.43+2Position Within Sphere Random10/.BA@?HB>C= A< B;?+: ???9 8765 2Rotation Random10/.LKJCI?+ 2Radius Random10/.E>D?C?+ 2Lifetime Random10/.H=G333?F?+ 2Color Random10/.VUT+SRQPB 2Alpha Fade and Decay10/._?^]\?[?Z?+ 2Movement Basic10/.Y BX=W+2render_animated_sprites10/.p=on+mlkj?ih?gf?e?d?c 2emit_instantaneously*d10/.-,+)(' 2Alpha Random10/.O@NM?+ 2Lifetime Random10/.H?G@F?+2Position Within Sphere Random10/.BA@?@@>pA= A< B@@;?+: ???9 8765 2Rotation Random10/.LKJCI?+ 2Radius Random10/.E@D@C?+ 2Color Random10/.VUT+SRQPB2Sequence Random10/.43+ 2Alpha Fade and Decay10/._^]\>[>Z?+ 2Movement Basic10/.Y @X>W+ 2Radius Scale10/.?~@}A|{?+2render_animated_sprites10/.p=on+mlkj?ih?gf?e?d?c"%$#"!*8 particle\smoke1\smoke1.vmt  A A A?@ =    PGAsr"%)$%&'(# !"#$"!  effects\softglow_translucent.vmt  A A A?@ =    PGA 2emit_instantaneously'()*d10/.-,+ 2Alpha Random10/.O N@M?+ 2Lifetime Random10/.H?G@F?+2Position Within Sphere Random510/.BA@?B>C= < ;?+: ???9 876 2Rotation Random10/.LKJCI?+ 2Radius Random10/.E@D@C?+ 2Color RandomPBQRS10/.V((U+T+2Sequence Random10/.43+ 2Alpha Fade and Decay10/._^]\>[>Z?+ 2Movement Basic10/.Y @X>W+ 2Radius Scale10/.?~@}0A|{?+2Movement Lock to Control Point10/.+@==????2render_animated_spritescd?e?f?gh?ij?klmonp=+./01s+r"%7$456#./0123"-!, Pparticle\blood1\blood_goop3.vmt  A A A?@ =    PGAsr 2emit_instantaneously'()*d+,@-./012Sequence Random+34./012Position Within Sphere Random56789 : ???+;?< HC= B>C?B@AB./01 2Rotation Random+I?JCKL./01 2Radius Random+C?D@E@@./01 2Lifetime Random+F?G333?H=./01 2Color RandomPBQRS+TUV./01 2Alpha Fade and Decay+Z?[?\?]^_?./01 2Movement Basic+WX=Y ./012Movement Lock to Control Point10/.+@??????2render_animated_spritescd?e?f?gh?ij?klm+nop=./01s9r"%F$BCDE#;<=>?@A":! @ particle\blood1\blood_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*d+,-./012Sequence Random+34./012Position Within Sphere Random56789 : ???+;?< B= B>B?B@A@B./01 2Radius Random+C?DAE@./01 2Lifetime Random+F?G?H>./01 2Rotation Random+I?JCKL./01 2Alpha Random+M?NO./01 2Color RandomPBQRS+TUV./01 2Movement Basic+WX?@89 : ???AB+./012Velocity Noise dCdCHC ddC @A@@+./012Remap Noise to ScalarAA yyyę˜@@C+./01 2Lifetime RandomF?G333?H?+./01 2Position Modify Warp Random̌?? L>L>> ???+./012Velocity Noise BBB ’ DDDC #<@+./01 2Color RandomPBQRSTUV+./012Sequence Random34+./01 2Rotation RandomI?JCKL+./01 2Position Modify Offset Random @ @@+./01 2Movement BasicWX)\=Y "+./012Lifespan Decay+./01 2Alpha Fade Out Random??fff?fff?+./01 2Alpha Fade In Random?==+./01 2Radius Scale{?|}?~??+./012Movement Lock to Control Point10/.+@L>??333??2render_animated_spriteslmconp@d?e?f?gh?ij?k+./01sLrsLr 2emit_continuouslytwu?vA-+./012Position Within Sphere Random567< C= C;?>?@89 : ???AB+./012Velocity Noise CCC C &&&ďF@pA+./012Remap Noise to Scalar@  yDyDyDB@@C+./01 2Lifetime RandomF?G?H?+./01 2Position Modify Warp Random?? ??= ???+./012Velocity Noise BBB Ò DDDC #<@+./01 2Color Random10/.+V{U{TSRQPB 2Movement BasicWXL=Y H+./012Lifespan Decay+./0@1@ 2Alpha Fade Out Random??>>+./01 2render_rope@+./01sor"%${|}~# qrstuvwxyz"p! particle\blood1\blood_goop3.vmt  A A A?@ =    PGA 2emit_continuously10=/?.333?+?-v@Eu?wt2Position Within Sphere Random10/.+BA: ???9 8@?>;?= < 7652Velocity Noise10/.+pA@A ddC dCdCB2Remap Noise to Scalar10/.+C@@š yyyěA@A 2Lifetime Random10/.+H=G=F? 2Position Modify Warp Random10/.+ ??? L>L>=??2Velocity Noise10/.+@ #<C DDD ” BBB 2Color Random10/.+VUTSRQPB2Sequence Random10/.+43 2Rotation Random10/.+LKJCI? 2Position Modify Offset Random10/.+@ @ @ 2Movement Basic10/.+Y XL=W2Lifespan Decay10/.+ 2Alpha Fade Out Random10/.+???? 2Alpha Fade In Random10/.+==? 2Radius Scale10/.+?~?}@|{?2Movement Lock to Control Point10/.+@??????2render_animated_sprites10/.+kj?ih?gf?e?d?p@nocmls+rs9rsr?sr?sr?sLr 2emit_continuously10/.+-vAu@wt2Position Within Sphere Random10/.+BA: ???9 8@?>;?= C< C7652Velocity Noise10/.+pA@ C CCC2Remap Noise to Scalar10/.+ B@@ @@ 2Lifetime Random10/.+H>G?F? 2Position Modify Warp Random10/.+ ??? ??=??2Velocity Noise10/.+@ #< ” BBB2Velocity Noise10/.+? #< Ô B 2Color Random10/.+VUTSRQPB 2Movement Basic10/.+Y HXL=W2Lifespan Decay1@0@/.+ 2Alpha Fade Out Random10/.+>>?? 2render_rope10/.+@