DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatecollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlifetime_random_exponentlifetime_minlifetime_maxradius_random_exponentradius_minradius_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialalpha_random_exponentalpha_minalpha_maxoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minlength_random_exponentlength_maxlength_minmax constraint passesgravitydragstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timemin lengthmax lengthlength fade in timeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point NumberDmeParticleChilddelaychildstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdFlip PercentageountitledB{@FA]001_mistp>'їA:g&Collision via tracesAYɿN켶3&emit_continuouslyceɤlLn&Position Within Sphere RandomhA-`IfTi{&Lifetime RandomH Fz&Radius Randomvh|@%ۅ&Rotation Random$3K`ѳ&Alpha Random_SA@;y &Position Modify Offset Randomb@p9X ?&Trail Length RandomDClIR|&Movement Basic!$k5MvI&Alpha Fade and DecayCoDL&render_sprite_trail;S{C JrAqenv_rain_001_collision (H:Os#&Collision via tracesL(wCRs001_mistVJ >MzW2us001_streaks~Jp[Mu k8)001_streaksDs_ M_%$&Collision via tracesSlG'CǮ&emit_continuously5A6yN/ &Lifetime RandomWœsNY2 t&Trail Length Randomp.'~ AHz_a&Radius Randomz&-Dl2~&Alpha Randomդ^AMx*Q&Position Within Sphere RandomK8!o{HW@Q9&Movement Basicsu=eCH[P&Alpha Fade and DecayJ+^. &Radius ScaleBFGY:Ƨ&render_sprite_trail~'E{{E&emit_continuouslyVIX ƛd&Lifetime RandomȘ~ǣLݐ&Trail Length Randomn-CGL*Y}&Radius Random!lUL'?&Alpha Random3O1X&Position Within Sphere RandomFR.!&Color Random,O1dDGV/uj&Rotation Yaw Flip RandomlS{`JBYbs&Movement BasicY@RI)&Alpha Fade and DecayfqN1Jq{t+z1&Radius Scale\VktCG+DMzrenv_rain_64N^&Collision via tracesh]L2 i&emit_continuouslyOʅBYಽ&Lifetime Random߶HIDe&Trail Length RandomBηVH>F,ҹ&Radius RandomUm[Oc5DO&Alpha RandomQ%sAN&Position Within Sphere RandomJќD&Color Randoma=m/OBEaiƧ&Rotation Yaw Flip Random,FhCfAZ!W&Movement Basic&7MU8H&Alpha Fade and Decayv M"lh&Radius Scale&7J&$nR&render_sprite_trailkE3OՕaͼzenv_rain_002_collision"'EMM5&Collision via tracesBxK$ѥs002_mistAG+Q002_mist%,UO~ ڈ~D&Collision via traces'6nO%Y&emit_continuously=3L)9 Y^r&Position Within Sphere RandomD\)ZEk&Lifetime RandomK`JDDQ&Radius RandomK#Jo+$&Rotation Random%FXwDDʐp&Alpha RandomB U!NbΫt&Position Modify Offset Random/xz3L&~G&Trail Length Random8;WSMh&Movement Basic>'`82J<6+G&Alpha Fade and DecayZkL< M&render_sprite_trail,p=FBm Cs002_streakstK|d>>002_streaks6&5hL6kZ.&Collision via tracesMdJAwLr&emit_continuouslyrDPJP&Lifetime Random':@ >3&Trail Length Random_#$U FAuʦ&Radius Randomjiy6Fz(t&Alpha RandommpP@H7&Position Within Sphere RandomT*MPK.u|s)U&Movement BasiczlCD&Alpha Fade and Decayl溠GNz&Radius Scale $bZCO%: 4&render_sprite_trail ;MK8W&emit_continuously 4nCϜ<),&Lifetime Random QIhoXIU{&Trail Length Random4ϲATj&Radius Random ozBC.+s&Alpha Random3Q%M"Xy &Position Within Sphere Randomb[_N#OVsψ&Color RandomaKCs&Rotation Yaw Flip RandomFs/OGMq2f&Movement BasicJ/CfF6&Alpha Fade and Decay}LD;mB~ <&Radius Scale,JlsF&render_sprite_trailr{xhpJsRxo*8FWI"% $ # "! effects\softglow_translucent.vmt  A A A?@ =    PGA6Collision via traces543@2 1NONE0/.-,+*)(' 6emit_continuously;:98?7+*)('6Position Within Sphere RandomIHGF ???E DDC@A(*+')BA n@ n?>=?< 6Lifetime RandomL33?K@J?(*+') 6Radius Random(*+')ODNDM? 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