DmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingoperator fade oscillateemission_durationemission_rateemission_start_timeoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinscale emission to used control pointsfunctionNamelifetime_random_exponentlifetime_maxlifetime_minrandomly distribution growth timedistance_bias_absolute_valuespeed_random_exponentbias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_mincreate in modelrandomly distribute to highest supplied Control Pointrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberorientation_typeanimation_fit_lifetimeanimation ratesecond sequence animation rateuse animation rate as FPSalpha_random_exponentalpha_maxalpha_minfade_end_timefade_start_timecolor_fadesequence_maxsequence_minonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)subdivision_counttexel_sizetexture_scroll_ratecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdforce to be inside modelhitbox scaledirection biaslifetime fade endlifetime fade startoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1global normalglobal originplane normalplane pointcontrol point numbermax forcemin forcelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs ValueApply Velocity in Local Space (0/1)2untitledn|>J<MdRrockettrail_!\\ WI]Y'rocket_glow1DT<=E/x瘎rocket_glow1J[iBbˠ*emit_continuouslyM|DcW&f*Lifetime Random |6@ɺjǿ*Position Within Sphere Randomw3<(M1*Rotation Random њO%pHc*Radius Random!t F5<Ƅ*Alpha Fade and DecayiA].X*Movement Basic8Z^J/*Radius Scale=cK'WX1?*render_animated_spritesyKsBGf'rockettrail_innerglow_whiteh1B퇁rockettrail_innerglow_whitep{Aw=]IfZ*emit_continuouslyX/m4Hja1=;M*Lifetime RandomXt2N o*Position Within Sphere Random rJ@Py@*Alpha Fade and Decay=7@9н*render_animated_sprites]sE6Ǧ'rockettrail_tron_whitestripe_1mA|JvKirockettrail_tron_whitestripe_1̵ (B ,*emit_continuously](FJ/](*Position Within Sphere RandomLROuю*Rotation RandomBE*Lifetime Random)UqO.B~ItA*Sequence RandomA}JD=*Alpha Randomy¿F*Radius RandomeI**Remap Initial Scalar3ggE'M<>*Movement Basic3' YC@p*Alpha Fade and Decay$>sA3NC *Radius Scaleߵ`Mf^B*Color Fade.Bq-L*render_animated_spritesoqb^M 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<9*render_animated_sprites5p}@@dz scorchshot_trail_crit_blueKB/|8dBmX'flaregun_crit_blueqmOkIs> 'flaregun_energyfield_blueV"T@ǜ3-*emit_continuously3WZC8Qp*Position Within Sphere Random#8$J?f}*Rotation RandomlRL2N[g_*Color Randomp"T]Lߡno*Lifetime Random\1Fgsڎ*Sequence Random) )MaT{*Alpha Randomn0dAL Kjm;[_*Velocity Noise2|1 Ieh#*Radius Random&C=`JNVw*Movement BasicME "a*Alpha Fade and Decay&X@/v*Radius Scale)sDKm)W*Color Fadee=sCQϒܛ *render_animated_sprites#tO]~z-scorchshot_trail_crit_redT 6GwnQp']'flaregun_crit_red}.8F=XН'flaregun_energyfield_redXa}K$³*emit_continuouslygv`NtC,m*Position Within Sphere Randomgυ A|w4*Rotation Randomڐҗ-FbGhf޳*Color Random,wbCAHv-*Lifetime Randomv6GKyw,*Sequence Randomf3E4*Alpha Random!@3J8K*Velocity NoiseGSfIW*Radius RandomW 'Jl*Movement BasiceBIn}kf*Alpha Fade and Decay2RK3&yC*Radius Scale<۵Fmx*Color FadeiGb3Ӱ*render_animated_spritesA@W/scorchshot_trail_redMo]^NLh},~'flaregun_energyfield_red]pT=|G 2*emit_continuously5;3K9T}*Position Within Sphere RandomF ڎO ˕7*=*Rotation Random4GOӢH}*Color Random!?%DVN*Lifetime RandomR%)kiLM lox*Sequence RandomW-lxDU[0\*Alpha RandomГ1ϺEB.*Velocity NoiseU=mG8M*Radius RandomO#Hij@/*Movement Basic)@7I5|e*Alpha Fade and Decay5iGΪw_*Radius ScaleYufCP|+G*Alpha Randomv>YB[ *Velocity NoiseLL40n=*Radius Randombogj@r'tA*Movement BasicQ6jXDɵk|*Alpha Fade and DecayM I2*Radius ScaleŪuD86*Color Fade =8ZFTąz*render_animated_spritesO @UmIiGpyrovision_scorchshot_trail_red42O~z`pyrovision_scorchshot_trail_bluem<$IT@tʩ'flaregun_energyfield_blueI\2J/uAN*emit_continuouslyS/(RGyb'Z*Position Within Sphere Random 6?$FJD/9*Rotation Randomn$#Ojvh*Color Random5"!JG*Lifetime Random} ǎLT *Sequence RandomHb1(E*Alpha Randomø'hH;U*Velocity NoiseFF'M*Radius RandomՎQHV:*Movement Basic^c gC& (*Alpha Fade and DecaytO FRbK:!*Radius Scalen#'O8s+*Color Fade8DJ*render_animated_spritesw-H>nJ1Tl%particleSystemDefinitionList+9DOiQk-=@[l|~"*"&%$#" )8! particle\smoke1\smoke1.vmt  A A A? A=     PGA)("& % $#"! (particle\particle_glow_05_additive.vmt  A A A?@=     PGA 5emit_continuously43210/.HC-,+ 5Lifetime Random32108L>7L>6?,5Position Within Sphere RandomFE3210DCBA?@?? > = ???<;?,: 9 5Rotation Random3210JIHCG?, 5Radius Random3210,M@L@K? 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V UT, 5Radius Scale3210,\[?Z@@YXW?5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?])("&%$#"! effects\tp_spark.vmt  A A A?@=     PGA 5emit_continuously43210/.B-,+ 5Lifetime Random32108@7@6?,5Position Within Sphere RandomFE3210D?C@BA?@?? > = ???<;?,: 9 5Rotation Random3210JIHG?, 5Alpha Random3210m l k?, 5Movement Basic3210V UYAWgff?,5Rotation Basic,0123 5Alpha Fade and DecayN?O?P?QRS?,01235render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?])("&(%$%&'$ !"##"! particle\particle_glow_01_additive.vmt  A A A? A=     PGA 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DCBA?@?? B> B= ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Lifetime Random32108@@7@@6?,5Sequence Random3210rq, 5Alpha Random3210mlk?, 5Radius Random3210,M@L@K?5Remap Initial Scalar3210,|{zy=x>wvu?ts 5Movement Basic3210V U=T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210,\[>ZY?XWhff? 5Color Fade3210,p,3on?X5render_animated_sprites3210,ed?cb?a`?_?^?h=gf]ij)*("&7%3456$,-./012#+"! particle\particle_glow_01_additive.vmt  A A A? A=     PGA 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BCD0123EF 5Rotation Random,G?H4BIJ40123 5Lifetime Random,6?7@@8@@01235Sequence Random,qr0123 5Alpha Random,k?lm0123 5Radius RandomK?L@M@,01235Remap Initial Scalarstu?vwx>y=z{|,0123 5Movement Basic,TU=V 0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius ScaleWhff?XY?Z[>\,0123 5Color FadeXn?op3,01235render_animated_spritesji]fgh=^?_?`?ab?cd?e,0123)9("&C%@AB$;<=>?#:"! Rparticle\warp1_warp.vmt  A A A? A=     PGA 5emit_continuously+,-.A/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Lifetime Random,6?7@8@01235Sequence Random,qr0123 5Alpha Random,k?lm0123 5Rotation RandomG?HCIJ,0123 5Movement Basic,TU[?\X0123 5render_rope~@} ,0123"&N%KLM$FGHIJ#E"! effects\conc_warp.vmt  A A A?@=     PGA 5emit_continuously3210,/.A-4+ 5Alpha Random3210,m@l`k? 5Radius Random3210,M`AL`AK? 5Lifetime Random3210,8?7?6? 5Color RandomB,0123 5Position on Model Random ?B,0123 5Movement Basic3210,V UT 5Alpha Fade and Decay3210,SRQPL>OL>N? 5Movement Lock to Bone3210,B?5render_animated_sprites3210,ed?cb?a`?_?^?h=gf]ij"&h%defg$_`abc#^"P! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA)Q("&]%YZ[\$STUVWX#R"! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA 5emit_continuously3210/.B-,4+ 5Lifetime Random32108L>7?6?,5Position Within Sphere Random93210D?C@BA?@@? > BB= ???<;?,: EF 5Rotation Random3210JIHCG?, 5Alpha Random3210mlk?, 5Color RandomH~,0123B 5Radius Random3210,M?L?K? 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V @UT, 5Color Fade3210XpBon?, 5Radius Scale3210X\[?Z@YW?,5render_animated_spritesi3210h@@gf,jed?cb?a`?_?^?] 5emit_continuously4,-.C/0123+ 5Lifetime Random,6?7?8L>01235Position Within Sphere RandomFE: ,;?<= ???> ? @@A?BC@D?01239 5Rotation Random,G?HCIJ0123 5Alpha Random,k?l@m@0123 5Color Random3210,~HB 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV @0123 5Color Fade,n?opnX0123 5Radius Scale,W?YZ@[?\X01235render_animated_spritesj,fgh@@0123ied?cb?a`?_?^?]"&%~$yz{|}#x"j! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA)k("&w%stuv$mnopqr#l"! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA 5emit_continuously4,-.B/0123+ 5Lifetime Random,6?7?8L>01235Position Within Sphere RandomFE: ,;?<= ???> BB? @@A?BC@D?01239 5Rotation Random,G?HCIJ0123 5Alpha Random,k?lm0123 5Color Random3210,B 5Radius RandomK?L?M?,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV @0123 5Color Fade,n?opX0123 5Radius Scale,W?YZ@[?\X01235render_animated_spritesj,fgh@@0123ied?cb?a`?_?^?] 5emit_continuously43210/.C-,+ 5Lifetime Random32108L>7?6?,5Position Within Sphere RandomFE3210D?C@BA?@@? > = ???<;?,: 9 5Rotation Random3210JIHCG?, 5Alpha Random3210m@l@k?, 5Color RandomjH,0123B 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V @UT, 5Color Fade3210XpHon?, 5Radius Scale3210X\[?Z@YW?,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&%$#"! particle\smoke1\smoke1.vmt  A A A? A=     PGA)()("&%$#"! effects\bubbles\bubble.vmt  A A A?@=     PGA 5emit_continuously+4,-.C/0123 5Lifetime Random,6?733?8L>01235Position Within Sphere Random9FE: ,;?<= ???> 0A0A? A00@ABC=D=0123 5Alpha Random,k?lm0123 5Radius RandomK?L@M?,0123 5Position Modify Offset Random @ @B,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV A0123 5Color Fade,n?opWX0123 5Radius Scale,W?Y@@Z?[?\X01235render_animated_sprites]^?_?`?ab?cd?e3210,hAgfij)()9("&%$#"! 2effects\bubbles\bubble.vmt  A A A?@=     PGA 5Prevent passing through a plane3210,  5emit_continuously3210/.HB-,4+ 5Lifetime Random32108L>733?6?,5Position Within Sphere Random3210D=C=BA@? A00> 0A0A= ???<;?,: EF9 5Alpha Random3210mlk?, 5Radius Random3210,M?L@K? 5Position Modify Offset Random3210,B @ @ 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V \BUT, 5Color Fade3210XpWon?, 5Radius Scale3210X\[?Z?Y@@W?,5render_animated_spritesjifghA,0123ed?cb?a`?_?^?]"&%$#"! particle\smoke1\smoke1.vmt  A A A? A=     PGA)("&%$#"! -particle\particle_glow_05_additive.vmt  A A A? A=     PGA5random force3210, pBpB pp 5emit_continuously+,-.C/01234 5Rotation Random,G?HCIJ0123 5Lifetime Random,6?7>8>01235Sequence Random,qr0123 5Radius RandomK?L@M@,01235Position Within Sphere Random3210,DC= ???: <BA@;?? > EF9 5Movement Basic,TUV A0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius ScaleW?XYZ@[?\,01235render_animated_spritesji]fgh=^?_?`?ab?cd?e,0123)("&%$#"! particle\particle_glow_05_additive.vmt  A A A?@=     PGA 5emit_continuously+,-.B/01234 5Lifetime Random,6?7=8=01235Position Within Sphere Random9: ,;?<= ???> ? @?A?BCD0123EF 5Rotation Random,G?HCIJ0123 5Alpha Random,k?lm@0123 5Radius RandomK?LAMA,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV 0123 5Radius Scale,W333?YZ@[?\X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij)("&%$#"! particle\particle_glow_01_additive.vmt  A A A? A=     PGA 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DCBA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Lifetime Random32108@@7@@6?,5Sequence Random3210rq, 5Alpha Random3210mlk?, 5Radius Random3210,M@L@K?5Remap Initial Scalar3210,|{zy=x>wvu?ts 5Movement Basic3210V U=T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210,\[>ZY?XWhff? 5Color Fade3210,p3on?X5render_animated_sprites3210,ed?cb?a`?_?^?h=gf]ij"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)("&%$#"! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA 5emit_continuously4,-.B/0123+ 5Lifetime Random,6?7?8L>01235Position Within Sphere RandomFE: ,;?<= ???> AA? @@A?BC@D?01239 5Rotation Random,G?HCIJ0123 5Alpha Random,k?lm0123 5Color Random3210,TB 5Radius RandomK?L?M>,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV @0123 5Color Fade,n?op`X0123 5Radius Scale,W?YZ@[?\X01235render_animated_spritesj,fgh@@0123ied?cb?a`?_?^?])("&%$#"!  effects\ar2_altfire1.vmt  A A A?@=     PGA 5emit_continuously+3210/.A-,4 5Color RandomB3210B, 5Lifetime Random32108?7?6?,5Position Within Sphere Random93210D=C=BA@? > = ???<;?,: EF 5Alpha Random3210m lk?, 5Radius Random3210,M@LPAK@ 5Rotation Random3210,JIHCG? 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V @UT, 5Color Fade3210Xp"on?, 5Radius Scale3210X\[?Z?Y?W?,5Movement Lock to Control Point3210,B??????5render_animated_sprites]^?_?`?ab?cd?e3210,h=gfij5render_animated_sprites]^?_?`?ab?cd?e3210,h=gfij 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color Random,Y0123B 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites,fgh@@0123ijed?cb?a`?_?^?]"&%$#"! Pparticle\smoke1\smoke1.vmt  A A A? A=     PGA)("&%$#"! particle\smoke1\smoke1.vmt  A A A? A=     PGA)()()()*()9("&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)("&%     $#"!  effects\sc_softglow.vmt  A A A?@=     PGA 5emit_continuously4,-.B/0123+ 5Color Random,B0123B 5Lifetime Random,6?7=8=01235Position Within Sphere RandomFE: ,;?<= ???> ? @ABC=D=01239 5Alpha Random,k?lm 0123 5Radius RandomK@LPAM=,0123 5Rotation RandomG?HCIJ,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV @0123 5Color Fade,n?op"X0123 5Radius Scale,W?Y?Z?[?\X01235Movement Lock to Control Point??????B,01235render_animated_spritesjifgh=,0123ed?cb?a`?_?^?]5render_animated_spritesjifgh=,0123ed?cb?a`?_?^?] 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210Y,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&+,%&'()*$ !"#$%#"!  effects\sc_softglow.vmt  A A A?@=     PGA 5emit_continuously4,-.B/0123+ 5Color Random,0123B 5Lifetime Random,6?7=8=01235Position Within Sphere RandomFE: ,;?<= ???> ? @ABC=D=01239 5Alpha Random,k?lm 0123 5Radius RandomK@LPAM?,0123 5Rotation RandomG?HCIJ,0123 5Alpha Fade and Decay,N?O=P=QRS?0123 5Movement Basic,TUV @0123 5Color Fade,n?opX0123 5Radius Scale,W?Y?Z?[?\X01235Movement Lock to Control Point??????B,01235render_animated_spritesjifgh=,0123ed?cb?a`?_?^?]5render_animated_spritesjifgh=,0123ed?cb?a`?_?^?]"&<%89:;$01234567#/".! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210YY,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&Z%VWXY$NOPQRSTU#M">?! effects\rocketrailsmoke.vmt  A A A? A=     PGA)()@("&L%HIJK$BCDEFG#A"! @effects\sc_brightglow_y_nomodel.vmt  A A A?@=     PGA 5emit_continuously+3210/.B-,4 5Lifetime Random32108L>7?6?,5Position Within Sphere Random93210D?C@BA?@@? > AA= ???<;?,: EF 5Rotation Random3210JIHCG?, 5Alpha Random3210mlk?, 5Color Random,0123B 5Radius Random3210,M>L?K? 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V @UT, 5Color Fade3210Xpon?, 5Radius Scale3210X\[?Z@YW?,5render_animated_spritesi3210h@@gf,jed?cb?a`?_?^?] 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210YY,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&k%ghij$_`abcdef#^"\]! effects\rocketrailsmoke.vmt  A A A? A=     PGA)()( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color Random,Y0123B 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites,fgh@@0123ijed?cb?a`?_?^?]"&{%wxyz$opqrstuv#n"m! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,Y0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&%$#"}! Pparticle\smoke1\smoke1.vmt  A A A? A=     PGA)("&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)()( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color RandomB3210Y, 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_sprites]^?_?`?ab?cd?eji3210h@@gf,"&%$#"!  effects\ar2_altfire1.vmt  A A A?@=     PGA 5emit_continuously+3210/.A-,4 5Color RandomB3210, 5Lifetime Random32108?7?6?,5Position Within Sphere Random93210D=C=BA@? > = ???<;?,: EF 5Alpha Random3210m lk?, 5Radius Random3210,M@LPAK@ 5Rotation Random3210,JIHCG? 5Alpha Fade and Decay3210S?RQP=O=N?, 5Movement Basic3210V @UT, 5Color Fade3210Xpon?, 5Radius Scale3210X\[?Z?Y?W?,5Movement Lock to Control Point3210,B??????5render_animated_sprites]^?_?`?ab?cd?e3210,h=gfij5render_animated_sprites]^?_?`?ab?cd?e3210,h=gfij"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,Y0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)()( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color RandomB3210Y, 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_sprites]^?_?`?ab?cd?eji3210h@@gf,"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)@()( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,YY0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,YY0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)@()( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210YY,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&%$#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210YY,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]"&% $    #"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)()@( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,YY0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&!% $#"! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously+,-.C/012345Position Within Sphere Random9: ,;?<= ???> ? @?A?BC?D0123EF 5Rotation Random,G?H4BIJ40123 5Color RandomB,YY0123 5Lifetime Random,6?7?8?01235Sequence Random,qr0123 5Alpha Random,k?l`m 01235Velocity Noiseu BBv \¥ ? #<B,0123 5Radius RandomK?L@M@,0123 5Movement Basic,TUL>V B0123 5Alpha Fade and Decay,N?O=PL=QRS?0123 5Radius Scale,W?Y?Z?[?\X0123 5Color Fade,n>op!#X01235render_animated_sprites]^?_?`?ab?cd?e,fgh@@0123ij"&1%-./0$%&'()*+,#$"#! effects\rocketrailsmoke.vmt  A A A? A=     PGA)( 5emit_continuously43210/.C-,+5Position Within Sphere RandomFE3210DC?BA?@?? > = ???<;?,: 9 5Rotation Random3210J4IH4BG?, 5Color Random3210Y,B 5Lifetime Random32108?7?6?,5Sequence Random3210rq, 5Alpha Random3210m l`k?,5Velocity Noise3210,B #<? v \u BB 5Radius Random3210,M@L@K? 5Movement Basic3210V BUL>T, 5Alpha Fade and Decay3210S?RQPL=O=N?, 5Radius Scale3210X\[?Z?Y?W?, 5Color Fade3210Xp!#on>,5render_animated_spritesji3210h@@gf,ed?cb?a`?_?^?]