§DmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingoperator fade oscillateemission_durationemission_rateemission_start_timeoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinscale emission to used control pointsfunctionNamelifetime_random_exponentlifetime_maxlifetime_minrandomly distribution growth timedistance_bias_absolute_valuespeed_random_exponentbias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_mincreate in modelrandomly distribute to highest supplied Control Pointrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberorientation_typeanimation_fit_lifetimeanimation ratesecond sequence animation rateuse animation rate as FPSalpha_random_exponentalpha_maxalpha_minfade_end_timefade_start_timecolor_fadesequence_maxsequence_minonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)subdivision_counttexel_sizetexture_scroll_ratecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdforce to be inside modelhitbox scaledirection biaslifetime fade endlifetime fade startoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1global normalglobal originplane normalplane pointcontrol point numbermax forcemin forcelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute 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AÿÿÿÿÍÌÌ=    ÿÿÿÿ PÃGA)()@("&L%HIJK$BCDEFG#A"! @effects\sc_brightglow_y_nomodel.vmt Á Á Á A A A€? @ÿÿÿÿÍÌÌ=    ÿÿÿÿ PÃGA 5emit_continuously+3210/.´B-,4 5Lifetime Random32108ÍÌL>7š™?6€?,5Position Within Sphere Random93210D€?C@BA€?@@? ðÁðÁ> ðAðA= €?€?€?<;€?,: EF 5Rotation Random3210JIH´CG€?, 5Alpha Random3210mÿlÿk€?, 5Color Random‚�ÿÿ€ÿ´ÿ,0123ƒ„…ÿÿÿÿ†B 5Radius Random3210,Mš™™>L?K€? 5Alpha Fade and Decay3210S€?RQPÍÌÌ=OÍÌÌ=N€?, 5Movement Basic3210V À@UT, 5Color Fade3210Xpÿÿon€?, 5Radius Scale3210X\[€?Z @YW?,5render_animated_spritesi3210h@@gf,jeÿÿÿÿd€?cb€?a`€?_€?^€?]ÿÿÿÿ 5emit_continuously43210/.ÈC-,+5Position Within Sphere RandomFE3210DCš™™?BA€?@€?? 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