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Peffects\negativehealsign.vmt  A A A?@ =    zDA6Collision via traces5@4 321?0/.-,+DEBRIS*y?)('A98"%$# "! effects\conc_warp.vmt  A A A?@ =    PGA6Collision via traces'A(5HC4 321?0/.-,+ROCKETS*L?)L> 6emit_continuously/,0-.>=HB<;: 6Lifetime Random0/.-,A?@=?=6Position Within Sphere RandomON?MLK A J B A AI0/.-,H?G@F E ???DCB 6Rotation RandomS?R4Q4CP0/.-, 6Radius RandomV?U?T?0/.-, 6Alpha Random0/.-,Y=X@W6Rotation Yaw Flip RandomZ?.-0,/6Sequence Random\[.-0,/ 6Movement Basic0/.-,_^ ] 6Radius Scaleed>c@AbpA0/.-,a?` 6Alpha Fade and Decayk>ji0/.-,h?g>f 6Color Fade0/.-,nm?`l6Movement Lock to Control Pointvu>t?s?0/.-,r?qL?p?oC6render_animated_sprites????~}?|{zy0/.-,xwA98"%#$ !"#"! effects\conc_warp.vmt  A A A?@ =    PGA6Collision via traces)L>*L?+ROCKETS,-./01?234 5HC('A 6emit_continuously:;<=HB>.-0,/ 6Lifetime Random?)\=@c?d>e 6Alpha Fade and Decayfg>h?,-./0ijk> 6Color Fadel`m?n,-./06Movement Lock to Control PointCop?qL?r?,-./0s?t?u>v6render_sprite_trail/,0-.|}?~????w=A 6emit_continuously;0/.-,>=A<: 6Lifetime Random0/.-,A?@@?@6Position Within Sphere RandomON?MLK BJ HCAAI0/.-,H?G@F E ???DCB 6Rotation RandomS?R4Q4CP0/.-, 6Radius RandomV?U@T@0/.-,6Rotation Yaw Flip RandomZ?.-0,/6Sequence Random\[.-0,/6lifetime from sequenceA.-0,/ 6Movement Basic0/.-,_^ a] 6Radius Scaleed>c?b?0/.-,a?` 6Alpha Fade and DecaykL?jiC0/.-,h?gf6render_animated_sprites{zy0/.-,xwA|}?~????