DmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_start_timeemission_rateemission_durationoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatefunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1Frames Per Secondsequence_maxsequence_mingravitydragmax constraint passesstart_timeend_timeease_in_and_outradius_start_scaleradius_end_scalescale_biasstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSanimation rateorientation_typeanimation_fit_lifetimesecond sequence animation raterandom_speed_maxrandom_speed_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minalpha_random_exponentalpha_maxalpha_mincolor_fadefade_start_timefade_end_timeApply Velocity in Local Space (0/1)Control Point Numberoutput maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate Scaletrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlycollision groupradius scaleamount of slideamount of bouncemax forcemin forceControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberworld time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scalespin_rate_minspin_stop_timespin_rate_degreesuntitled^ZZXO4smoke_blackbillow۸D]'smoke_blackbillowflame[)L@Zsmoke_blackbillowflameJ7KKȹD*emit_continuouslyuSwNDMŻ*Position Within Sphere Random``\C.ر2*Rotation RandomiHK.?[*Lifetime Random݀{SIS ڑ@*Radius RandomէzHB;*Color RandomcE⤗Ex o*lifetime from sequence30>JQ<*Sequence RandomSa=EKP1B*Movement Basic2&7K_n&*Radius ScaleaD+.n*Alpha Fade and DecayȘ{mGcJP  *render_animated_spritest>MN#G(`'Fog_basei*GnvFog_base}VdIw>\=*emit_continuouslyljDR=EIbU:*Position Within Sphere Random)GKWNe*Rotation Random!4IJȳ*Lifetime Random]=OǠ*Color Random&1I AP*Radius Randomb0DHpkY A*Velocity Random{[I8 *Position Modify Offset RandomB B8f*Alpha RandomAH E?0*Movement 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