DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorglobal center pointoffset of centercontrol point numbermaximum distanceminimum distanceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameobject local space axis 0/1twist axisamount of forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalinglifetime_minlifetime_maxlifetime_random_exponentRandom Parent Particle DistributionInherited Velocity Scalealpha_random_exponentalpha_maxalpha_mingravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeease_in_and_outfade_end_timefade_start_timecolor_fadescale_biasradius_end_scaleradius_start_scaleend_timestart_timeVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSmaxminradius_random_exponentradius_maxradius_minControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numbermin lengthmax lengthlength fade in timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minuntitledLJ㵜K኱u]teleporter_blue_mainE(N^{&teleporter_blue_spiralC+-B w- teleporter_blue_spiralzEiF<ʘâ)Constrain distance to control point*YLl)twist around axisNMsZ?J&teleporter_blue_trailU[zA֏}Lteleporter_blue_trailC:ЯNү>L)emit_continuously! 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4Movement BasicG,FE A/0123 4Alpha Fade and DecayM>LKJIH?/0123 4Color Fade3210/QPO=N 4Radius Scale3210/VU?T?S?NR?4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/0123 4emit_continuously3210/89B:;< 4Position Within Box Random3210/f A A Be A A B, 4Radius Random3210/i@@h@@g? 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positions3210/wvu Btsr Cqpo nml kj4render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx('"%$%$!"## "! effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis56 ?7C/0123(' 4emit_continuously<;:9B8/0123 4Radius Randomg?h@@i@@/01234Position Within Sphere Random3210/ B B ? ? ~ }|{ 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positions3210/wvu tsr Cqpo nml kj4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123(''"%12$./0#,-"+!* )(effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis56 ?7C/0123(' 4emit_continuously<;:9B8/0123 4Position Within Box Random,e AA Bf /0123 4Radius Randomg?h@@i@@/0123 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positions3210/wvu tsr Cqpo nml kj4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123(4'"%>?$;<=#9:"8!7 65effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis3210/76 ??5(' 4emit_continuously<;:9B8/0123 4Position Within Box Random,e AA Bf /0123 4Radius Randomg?h@@i@@/0123 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positions3210/wvu Atsr Cqpo nml kj4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123(A'"%LM$IJK#GH"F!E CDBeffects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis56 ?7C/0123 4twist around axis3210/76 ?5(' 4emit_continuously<;:9B8/0123 4Position Within Box Random,e AA Bf /0123 4Radius Randomg?h@@i@@/0123 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positions3210/wvu Atsr Cqpo nml kj4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123(O'"%Z[$WXY#UV"T!S QRPeffects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis56 ?7C/0123 4twist around axis3210/7HC6 ?5(' 4emit_continuously<;:9B8/0123 4Position Within Box Random,e AA Bf /0123 4Radius Randomg?h@@i@@/0123 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positions3210/wvu tsr Cqpo nml kj4render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123"%$#"!]t vgui/white  A A A?@ =    PGA(^'"%rs$opq#mn"l!a `_effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point*+ ,- B./0123 4twist around axis56 ?7C/0123(b'"%k$ghij#def"c! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously3210/89D:;< 4Lifetime Random3210/=>>>??4Position From Parent Particles@A/0123 4Alpha RandomB?CXD(/0123 4Movement Basic3210/E AFG, 4Alpha Fade and Decay3210/H?IJKLM> 4Color FadeNO=PQ/0123 4Radius ScaleR?NS?T?U?V/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd 4emit_continuously<;:9B8/0123 4Position Within Box Random,e A A Bf A A B/0123 4Radius Randomg?h@@i@@/0123 4Movement BasicG,FE C/0123 4Color FadeNO>P=Q/01234Set Control Point Positionsjkl mno pqr Cstu Bvw/01234render_animated_spritesdcba`_=^?]?\?[Z?YX?W/01234render_sprite_trailxyHCz_=^?]?\?[Z?YX?W/0123(u'"%$|}~#z{"y!x wveffects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/.- B,+ * 4twist around axis3210/7C6 ?5(b' 4emit_continuously3210/89B:;< 4Radius Random3210/i@@h@@g?4Position Within Sphere Random{|}~  ? 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B B/0123 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positionsjkl mno pqr Cstu vw/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/.- B,+ * 4twist around axis3210/7C6 ?5(b' 4emit_continuously3210/89B:;< 4Position Within Box Random3210/f e AA B, 4Radius Random3210/i@@h@@g? 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positionsjkl mno pqr Cstu vw/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/.- B,+ * 4twist around axis56 ??7/0123(b' 4emit_continuously3210/89B:;< 4Position Within Box Random3210/f e AA B, 4Radius Random3210/i@@h@@g? 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positionsjkl mno pqr Cstu Avw/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/.- B,+ * 4twist around axis3210/7C6 ?5 4twist around axis56 ?7/0123(b' 4emit_continuously3210/89B:;< 4Position Within Box Random3210/f e AA B, 4Radius Random3210/i@@h@@g? 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positionsjkl mno pqr Cstu Avw/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/.- B,+ * 4twist around axis3210/7C6 ?5 4twist around axis56 ?7HC/0123(b' 4emit_continuously3210/89B:;< 4Position Within Box Random3210/f e AA B, 4Radius Random3210/i@@h@@g? 4Movement Basic3210/E CFG, 4Color Fade3210/QP=O>N4Set Control Point Positionsjkl mno pqr Cstu vw/01234render_animated_sprites3210/WX?YZ?[\?]?^?_=`abcd4render_sprite_trail3210/WX?YZ?[\?]?^?_=zyHCx