}DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNamerandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlifetime_random_exponentlifetime_minlifetime_maxradius_random_exponentradius_minradius_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialalpha_random_exponentalpha_minalpha_maxoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minlength_random_exponentlength_maxlength_minmax constraint passesgravitydragstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timemin lengthmax lengthlength fade in timeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberease_in_and_outend_timeradius_end_scaleradius_start_scalescale_biasstart_timeDmeParticleChilddelaychildcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdFlip PercentagePlane NormalCull plane offsetControl Point for point on planeOuntitledB{@FA]custom_rain_mist_2048aKpD6q&emit_continuouslysD3&Position Within Sphere Randomڮ@M^pa&Lifetime Random9=hWE>1 &Radius Random/JOHM΁&Rotation Random9n@sR_1&Alpha RandomK DXZLJA0&Position Modify Offset RandomZ{4ML C|&Trail Length Random1E+gb&Movement Basic]MHi?U8&Alpha Fade and Decay+KFp&render_sprite_trail,O41custom_rain_streaks_2048W*Afx&emit_continuously=?F5C̺H"+&Lifetime RandomE'4NC4=ڎ&Trail Length Random&wH&Radius RandomDN3&Alpha Random]pD+א=]&Position Within Sphere Random* F``A&Movement BasicEx,HԔ&Alpha Fade and Decay?}C@O!&Radius ScaleNt LKbL'&render_sprite_trail cB>Dccustom_rain_2048stCZoocustom_rain_mist_2048cUiO@mcocustom_rain_streaks_2048lBpFEk5,r&emit_continuouslyut@!cb&Lifetime Random]nF |˻&Trail Length Random} PFXW&Radius RandomŦ BT\pcustom_rain_mist_4096ly&Lifetime RandomTLJK<|+&Radius Randomu1gTGz7&Rotation Random)NyDH5&Alpha RandomDzAx&Position Modify Offset Randomo,M~V&Trail Length RandomWTB|MYW|#&Movement Basic'H_&Alpha Fade and Decay=,hD͜,$&render_sprite_trailODbDocustom_rain_streaks_4096eG/4Kcustom_rain_streaks_4096.O޻ž&emit_continuouslyΤ2nGÅ&Lifetime RandomqFSD *o&Trail Length RandomSkrHd])U&Radius Randome)3JJ]=>&Alpha Random)ΰ1H"ʣO#;&Position Within Sphere Random^ƵE:~YI&Movement BasicuƸK/u8F&Alpha Fade and Decay D^[IOjy1&Radius Scaleut)6I<2L&render_sprite_trail^F D(q8a|&emit_continuouslya({F>\F>&Lifetime RandomH)C>4$I&Trail Length RandomgtB4-&Radius RandomB.M*=9W_+&Alpha Random_fGJCb&Position Within Sphere Random7ص# OB;&Color Random"iiExMd&Rotation Yaw Flip RandomnKL˿/]&Movement Basic֦R$#ZLn&Ei|&Alpha Fade and DecayZcK(*V&Radius Scale]hXA.4qS&Cull when crossing planehK_z>&render_sprite_trailkS8H FK, (*7"% $ # "! effects\softglow_translucent.vmt  A A A?@ =    PGA 1emit_continuously0/.-?,+*)('1Position Within Sphere Random?>=< ???; :D9@A(*+')87 n6 n543?2 1Lifetime RandomB33?A@@?(*+') 1Radius Random(*+')EDDDC? 1Rotation Random(*+')IHCGF? 1Alpha RandomL KJ?(*+') 1Position Modify Offset Random'()*+>P O NM 1Trail Length Random'()*+S@R@Q? 1Movement BasicVU zT(*+') 1Alpha Fade and Decay\?[?Z?YXW+*)('1render_sprite_trail'()*+hg?fe?dc?b?a?`=_o:^D]@@"%$#"! <effects\glowdrip.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-A./0 1Lifetime Random)'+*(@?A33@B@ 1Trail Length Random)'+*(Q?S@AR@A 1Radius RandomC?D@E@)'+*( 1Alpha Random)'+*(JBKL@1Position Within Sphere Random'()*+9:D< ??; ?>453?6 pBH7 pBH=82 1Movement Basic)'+*(TU V 1Alpha Fade and Decay[fff?YW?)'+*(\?Z=X 1Radius Scalenm=l@k@)'+*(j?i1render_sprite_trail'()*+hg?fe?dc?b?a?`=_^C]C"%'$#$%&# !""! effects\glowdrip.vmt  A A A?@ =    zDAqpq p 1emit_continuously0/.-C,+*)(' 1Lifetime RandomB43?Aff?@?(*+') 1Trail Length RandomR@AS@AQ?(*+') 1Radius Random(*+')E@D@@C? 1Alpha RandomL(KJ(*+')1Position Within Sphere Random28=7 pB6 pB3?54>?; < ??:D9+*)(' 1Color RandomxBwvutsr+*)('1Rotation Yaw Flip Randomy?+*)(' 1Movement BasicVU T(*+') 1Alpha Fade and DecayXZ=\?(*+')W?Y[fff? 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1Movement Basic)'+*(TU V 1Alpha Fade and Decay[fff?YW?)'+*(\?Z=X 1Radius Scalenm=l@k@)'+*(j?i 1Cull when crossing planez ?{ E|+*)('1render_sprite_trail'()*+hg?fe?dc?b?a?`=_^A]A