; Autoload (Script Manager / Preprocessor) initializations file ; ; Use this file to modify the load order of the scripts you have installed. ; ; You can deactivate a script (so it will not load) by placing a ';' at the ; beginning of the line that script is on. ; ; A script will also fail if: ; ; - it doesn't exist ; - its requirements aren't met ; - it generates a syntax error ; ; Note: a script's requirements are determined by the #include directives in ; its autoload header. ; ; For information on the status of each script, please see the autoload.log ; file after running and/or exiting Tribes 2. ; ; Note: You can add a script to this list and it will be loaded even if it has ; no #autoload directive in its header, provided all of its requirements ; (if it has any) are met. scripts/autoexec/UTKillSounds.cs scripts/autoexec/UTHeadshotKillSounds.cs scripts/UberGuy/UberZoom.cs scripts/UberGuy/uberFoV.cs scripts/autoexec/t1voice.cs support/bind_manager.cs scripts/autoexec/SmallMouseRange.cs scripts/Kaiten/NewVoteHud.cs scripts/UberGuy/UberTimeHUD.cs scripts/Halide/HalLockWarning.cs scripts/autoexec/DioPackHUD.cs scripts/Halide/HalKillSound.cs scripts/UberGuy/freeLook.cs scripts/autoexec/GrabSpeed.cs scripts/UberGuy/uberMute.cs scripts/autoexec/Misanthropic/observerKey.cs scripts/autoexec/teamChatFix.cs scripts/autoexec/DTSview.cs scripts/autoexec/UEfix1.cs scripts/autoexec/fov.cs scripts/autoexec/cleanDSO.cs scripts/autoexec/multiInterpolate.cs prefs/cleanDSO.cs