$Host::teamSkin[0] = "blank"; $Host::teamSkin[1] = "base"; $Host::teamSkin[2] = "baseb"; $Host::teamSkin[3] = "swolf"; $Host::teamSkin[4] = "dsword"; $Host::teamSkin[5] = "beagle"; $Host::teamSkin[6] = "cotp"; $Host::teamName[0] = "Unassigned"; $Host::teamName[1] = "Storm"; $Host::teamName[2] = "Inferno"; $Host::teamName[3] = "Starwolf"; $Host::teamName[4] = "Diamond Sword"; $Host::teamName[5] = "Blood Eagle"; $Host::teamName[6] = "Phoenix"; $Host::holoName[0] = ""; $Host::holoName[1] = "Storm"; $Host::holoName[2] = "Inferno"; $Host::holoName[3] = "Starwolf"; $Host::holoName[4] = "DSword"; $Host::holoName[5] = "BloodEagle"; $Host::holoName[6] = "Harbinger"; $Host::GameWeightClass = "Mixed"; // What the default weight class of HERCs is for KOTH and TA games, possibly more $Host::useHighPerformanceCounter = 1; // Fix for Win2k server timing issue, set to zero if server stutters $Host::GameName = "Tribes 2 Server"; // Server name as it will appear in clients browser $Host::Info = "This is a Tribes 2 Server."; // Information about the server $Host::Map = "malachite"; // Starting mission $Host::MaxPlayers = 32; // Max allowed clients in the server $Host::EnableBadWordFilter = 0; // Enable/disable bad word filtering of client messages $Host::Telnet = 0; // Enable/disable Telnet access to server $Host::TelnetPort = 666; // Telnet port, must be open on host $Host::TelnetPassword = "FullAccessPassword"; // Full access telnet password, can send commands to server $Host::TelnetListenPass = "ListenOnyPassword"; // Read only telnet password, cannot send commands to server $Host::AutoRestartServer = 0; // Automatically restart server, enable/disable $Host::RestartTime = 8; // Time in hours to send quit to server, part of auto server restart $Host::EchoChat = 0; // Print global chat to server console $Host::RandomizeTeams = 1; // Random team selection for players $Host::Mechina::UseRandomMaps = 0; // Load missions at random $Host::Mechina::UseRandomGameTypes = 0; // Load gametypes at random $Host::Mechina::CycleGameTypes = 0; // Cycle between gametypes $Host::FairTeams = 0; // Dissallow players from making teams uneven $Host::LogEchoEnabled = 0; // Print special messages to server console and or log admin actions $Host::ConnectLog = 0; // Logs the name, GUID and IP of everyone who connects, to prefs/connect.log $Host::MarkDnAObjectives = 1; // Waypoints Defend and Destroy objectives in mission $Host::AttritionLevel = 3; // How many deaths until lockout in Team Attrition $Host::AdminList = ""; // all players that will be automatically an admin upon joining server $Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server $Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use $Host::useCustomSkins = 0; $Host::Port = 28000; $Host::Password = ""; $Host::AdminPassword = "changethis"; $Host::SuperAdminPassword = "changeme"; $Host::PureServer = 0; $Host::Dedicated = 0; $Host::MissionType = "DnA"; $Host::TimeLimit = 25; $Host::BotCount = 2; $Host::BotsEnabled = 0; $Host::MinBotDifficulty = 0.5; $Host::MaxBotDifficulty = 0.75; $Host::NoSmurfs = 0; $Host::VoteTime = 30; // amount of time before votes are calculated $Host::VotePassPercent = 60; // percent needed to pass a vote $Host::KickBanTime = 300; // specified in seconds $Host::BanTime = 1800; // specified in seconds $Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode $Host::warmupTime = 20; $Host::TournamentMode = 0; $Host::allowAdminPlayerVotes = 1; $Host::FloodProtectionEnabled = 1; $Host::MaxMessageLen = 120; $Host::VoteSpread = 20; $Host::TeamDamageOn = 0; $Host::Siege::Halftime = 20000; $Host::CRCTextures = 0; $Host::MapPlayerLimits["Abominable", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1"; $Host::MapPlayerLimits["ashestoashesta", "TA"] = "-1 16"; $Host::MapPlayerLimits["bitterfrost", "DnA"] = "-1 32"; $Host::MapPlayerLimits["caserncaviteta", "TA"] = "-1 16"; $Host::MapPlayerLimits["DesertScape", "DnA"] = "-1 32"; $Host::MapPlayerLimits["DesertScape", "DnH"] = "-1 32"; $Host::MapPlayerLimits["Equinox", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["equinoxta", "TA"] = "-1 16"; $Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24"; $Host::MapPlayerLimits["Flashpoint", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["flashpointta", "TA"] = "-1 16"; $Host::MapPlayerLimits["gauntletta", "TA"] = "-1 16"; $Host::MapPlayerLimits["HEAT", "JB"] = "-1 24"; $Host::MapPlayerLimits["herc_pantheon", "DnA"] = "6 -1"; $Host::MapPlayerLimits["herc_pantheon", "DnH"] = "6 -1"; $Host::MapPlayerLimits["iceboundta", "TA"] = "-1 16"; $Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32"; $Host::MapPlayerLimits["invictusta", "TA"] = "-1 16"; $Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["junglerain", "TA"] = "-1 16"; $Host::MapPlayerLimits["LifeSentence", "JB"] = "-1 32"; $Host::MapPlayerLimits["lowtide", "DnA"] = "-1 20"; $Host::MapPlayerLimits["lowtide", "DnH"] = "-1 20"; $Host::MapPlayerLimits["MaximumSecurity", "JB"] = "-1 24"; $Host::MapPlayerLimits["malachite", "DnA"] = "8 -1"; $Host::MapPlayerLimits["malachite", "DnH"] = "8 -1"; $Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 32"; $Host::MapPlayerLimits["Oasis", "DM"] = "-1 32"; $Host::MapPlayerLimits["Overreach", "CnH"] = "8 -1"; $Host::MapPlayerLimits["PrisonOutpost", "JB"] = "-1 24"; $Host::MapPlayerLimits["PrisonRiot", "JB"] = "-1 24"; $Host::MapPlayerLimits["respiteta", "TA"] = "-1 16"; $Host::MapPlayerLimits["savara", "DnA"] = "-1 20"; $Host::MapPlayerLimits["savara", "DnH"] = "-1 20"; $Host::MapPlayerLimits["Sirocco", "CnH"] = "8 -1"; $Host::MapPlayerLimits["siroccota", "TA"] = "-1 16"; $Host::MapPlayerLimits["suigeneris", "DnA"] = "-1 12"; $Host::MapPlayerLimits["SunDried", "DM"] = "8 -1"; $Host::MapPlayerLimits["sundriedta", "TA"] = "-1 16"; $Host::MapPlayerLimits["Underhill", "DM"] = "-1 -1"; $Host::MapPlayerLimits["voth", "DnA"] = "-1 -1"; $Host::MapPlayerLimits["voth", "DnH"] = "-1 -1"; $Host::MapPlayerLimits["Whiteout", "DM"] = "8 -1"; // 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec) // 3: GSM (6.6 kbits/sec) $Audio::maxEncodingLevel = 3; $Audio::maxVoiceChannels = 2;